Return to post
- settings
- {
- main
- {
Description: "Code: D9977 discord.tryhardffa.eu serverhogger#2572's friendslist is full :("
Mode Name: "Tryhard FFA 2.3.0"
- Description: "Tryhard FFA 2.2.1 workshop.codes/D9977 Add me to find the lobby easier"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Match Voice Chat: Enabled
Max Spectators: 4
- Max Spectators: 6
- Return To Lobby: Never
- }
- modes
- {
- Deathmatch
- {
- enabled maps
- {
- Château Guillard
- }
- }
- General
- {
- Game Mode Start: Immediately
- Respawn Time Scalar: 59%
- Score To Win: 50
- }
- }
- heroes
- {
- General
- {
- Ashe
- {
- Dynamite: Off
- Ultimate Ability B.O.B.: Off
- }
- Baptiste
- {
- Immortality Field: Off
- }
Cassidy
- Brigitte
- {
Secondary Fire: Off
Ultimate Ability Deadeye: Off
- Healing Dealt: 10%
- Ultimate Ability Rally: Off
- }
- Echo
- {
- Ultimate Ability Duplicate: Off
- }
- Hanzo
- {
- Ultimate Ability Dragonstrike: Off
- }
- McCree
- {
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Ice Wall: Off
- Primary Fire: Off
- Ultimate Ability Blizzard: Off
- }
- Pharah
- {
- Ultimate Ability Barrage: Off
- }
- Reaper
- {
- Ultimate Ability Death Blossom: Off
- }
- Soldier: 76
- {
- Healing Dealt: 75%
- Ultimate Ability Tactical Visor: Off
- }
Torbjörn
- Sombra
- {
Deploy Turret: Off
Ultimate Ability Molten Core: Off
- Hack: Off
- Ultimate Ability EMP: Off
- }
Zenyatta
- Torbjörn
- {
Damage Dealt: 125%
Orb of Discord: Off
- Deploy Turret: Off
- Ultimate Ability Molten Core: Off
- }
enabled heroes
- disabled heroes
- {
Ana
Ashe
Baptiste
Cassidy
Echo
Genji
Hanzo
Lúcio
Mei
Pharah
Soldier: 76
Torbjörn
Tracer
Widowmaker
Zenyatta
- Bastion
- D.Va
- Junkrat
- Mercy
- Moira
- Orisa
- Reinhardt
- Roadhog
- Sigma
- Symmetra
- Winston
- Wrecking Ball
- Zarya
- }
- }
- }
- }
- variables
- {
- player:
0: goo_used
1: goo_hit
2: flash_used
3: flash_hit
4: threw_flash
5: helix_used
6: helix_hit
7: threw_helix
8: hammer_kill
9: pulse_hit
10: threw_pulse
11: sleep_used
12: sleep_hit
13: suicides
14: solodeaths
15: attackers
16: is_afk
17: disable_heal_on_kill
18: hudtext_stats
19: hudtext_hok_status
- 0: destroy_hudtext_stats
- 1: goo_used
- 2: goo_hit
- 3: flash_used
- 4: flash_hit
- 5: threw_flash
- 6: helix_used
- 7: helix_hit
- 8: threw_helix
- 9: hammer_kill
- 10: pulse_hit
- 11: threw_pulse
- 12: sleep_used
- 13: sleep_hit
- }
rule("hold {0} to toggle heal on kill")
- rule("Ban this player: \"lilwyte\" reason hard locking in ffa lol")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Interact)) == True;
- Has Status(Event Player, Phased Out) == True;
- Custom String("{0}", Event Player) == Custom String("lilwyte");
- }
- actions
- {
Wait(0.500, Abort When False);
Event Player.disable_heal_on_kill = !Event Player.disable_heal_on_kill;
Small Message(Hero(Genji) == Hero Of(Event Player) ? Null : Event Player, Custom String("{0}",
Event Player.disable_heal_on_kill != True ? Custom String("hok off") : Custom String("hok on")));
- Big Message(Event Player, Custom String("get out"));
- Wait(2, Ignore Condition);
- Remove Player(Event Player);
- }
- }
rule("cass only stuns himself")
- rule("Kick afk players")
- {
- event
- {
Player Took Damage;
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
(Hero(Cassidy) == Hero Of(Attacker) && Event Ability == Button(Ability 2)) == True;
- Is Button Held(Event Player, Button(Primary Fire)) != True;
- Is Button Held(Event Player, Button(Secondary Fire)) != True;
- }
- actions
- {
Wait Until(Has Status(Event Player, Stunned), 99999);
Clear Status(Event Player, Stunned);
Set Status(Attacker, Null, Stunned, 0.800);
- Wait(150, Abort When False);
- Remove Player(Event Player);
- }
- }
rule("init")
- rule("Restart game after potg")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == False;
- }
- actions
- {
- Wait(21, Abort When False);
- Restart Match;
- }
- }
- rule("skip assembling heroes")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Disable Inspector Recording;
Set Match Time(5);
Wait Until(Is Game In Progress == True, 99999);
Set Match Time(1800);
- Set Match Time(0);
- }
- }
- rule("init")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Pause Match Time;
- Set Match Time(0.001);
- Disable Built-In Game Mode Announcer;
Create HUD Text(All Players(All Teams), Null, Custom String("{2}\r\nhost: {0} afk players: {1}", Host Player, Count Of(
Filtered Array(All Players(All Teams), Current Array Element.is_afk)), Custom String("hold {0} + {1} + {2} for 5 sec to leave",
Input Binding String(Button(Crouch)), Input Binding String(Button(Melee)), Input Binding String(Button(Reload)))), Null, Left,
0, Null, Color(Green), Null, Visible To and String, Visible Always);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("discord.tryhardffa.eu"), Top, 1, Null, Null, Color(White),
Visible To and String, Visible Always);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Null, Custom String(
" \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n"), Null, Top, 2, Color(Yellow), Null, Null, Visible To and String,
Visible Never);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Custom String("afk mode on"), Null, Null, Top, 3, Color(
Yellow), Null, Null, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Null, Null, Custom String("move to resume"), Top, 4,
Null, Null, Color(White), Visible To and String, Visible Never);
- Enable Death Spectate Target HUD(All Players(All Teams));
- Create HUD Text(All Players(All Teams), Null, Custom String("{0}60hp everyone else 80hp", Hero Icon String(Hero(Tracer)),
- Hero Icon String(Hero(Widowmaker))), Null, Left, 0, Color(White), Color(Green), Color(White), Visible To and String,
- Visible Always);
- Create HUD Text(Empty Array, Null, Custom String(
- "Esc -> Show lobby to check if you are in queue to play\r\nLoad: {0}\r\nAvg: {1}\r\nPeak: {2}", Server Load,
- Server Load Average, Server Load Peak), Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Visible Always);
- Create HUD Text(All Players(All Teams), Null, Custom String(
- " \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n discord.gg/qtuEPEwfuh"),
- Null, Left, 3, Null, Color(Aqua), Null, Visible To and String, Visible Always);
- }
- }
rule("joined")
- rule("create hud")
- {
- event
- {
Player Joined Match;
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
If(Array Contains(Array(Custom String("LostEmber"), Custom String("ǺȐMǺȈM0ŴȐȈŜŦ"), Custom String("Juliet"), Custom String(
"GetQuakedOn"), Custom String("CheatKillCam"), Custom String("Newo"), Custom String("Internet"), Custom String("NotWanted"),
Custom String("Sumpfmaus"), Custom String("SewerslvtFan")), Custom String("{0}", Event Player)));
Remove Player(Event Player);
End;
Create HUD Text(Event Player, Null, Hero(Genji) == Hero Of(Event Player) ? Custom String("No heal on kill for you",
Input Binding String(Button(Interact))) : (Event Player.disable_heal_on_kill != True ? Custom String("Hold {0} to disable hok",
Input Binding String(Button(Interact))) : Custom String("Hold {0} to enable hok", Input Binding String(Button(Interact)))),
Null, Left, 1, Null, Hero(Genji) == Hero Of(Event Player) ? Color(Red) : (Event Player.disable_heal_on_kill != True ? Color(
Sky Blue) : Color(Orange)), Null, Visible To String and Color, Visible Never);
Event Player.hudtext_hok_status = Last Text ID;
Create HUD Text(Event Player, Null, Custom String("{0}\r\n{1}\r\n{2}", Custom String("kdr: {0} solok: {1} solod: {2}",
Player Stat(Event Player, Deaths) <= 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
- Create HUD Text(Event Player, Null, Custom String(" \r\n \r\n \r\n{0}\r\n{1}\r\n{2}", Custom String("KDR: {0}\r\n{1}\r\n{2}",
- Player Stat(Event Player, Deaths) == 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
- Environmental Kills) : (Player Stat(Event Player, Final Blows) + Player Stat(Event Player, Environmental Kills)) / Player Stat(
Event Player, Deaths), Player Stat(Event Player, Solo Kills), Event Player.solodeaths), Custom String("{0}\r\n{1}\r\n{2}",
Array Contains(Array(Hero(Reinhardt), Hero(Sigma), Hero(Winston), Hero(Brigitte), Hero(Moira)), Hero Of(Event Player))
? Empty Array : (Array Contains(Array(Hero(Zarya), Hero(Symmetra)), Hero Of(Event Player)) ? Custom String(
"secondary acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Weapon Accuracy) * 100,
To Nearest)) : (Array Contains(Array(Hero(Ashe), Hero(Widowmaker), Hero(Ana)), Hero Of(Event Player)) ? Custom String(
"hipfire acc: {0}%", Round To Integer((Player Hero Stat(Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(
Event Player, Hero Of(Event Player), Scoped Hits)) / (Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired)
- Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Shots)) * 100, To Nearest)) : Custom String("weapon acc: {0}%",
Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)))), Array Contains(
Array(Hero(Orisa), Hero(Reinhardt), Hero(Sigma), Hero(Winston), Hero(Wrecking Ball), Hero(Zarya), Hero(Junkrat), Hero(
Symmetra), Hero(Brigitte), Hero(Moira)), Hero Of(Event Player)) ? Empty Array : (Array Contains(Array(Hero(Ashe), Hero(
Widowmaker), Hero(Ana)), Hero Of(Event Player)) ? Custom String("scoped acc: {0}%", Round To Integer(Player Hero Stat(
Event Player, Hero Of(Event Player), Scoped Accuracy) * 100, To Nearest)) : (Hero(Pharah) == Hero Of(Event Player)
? Custom String("environmental kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))
: Custom String("critical hit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
Critical Hit Accuracy) * 100, To Nearest)))), Array Contains(Array(Hero(Ashe), Hero(Widowmaker)), Hero Of(Event Player))
? Custom String("scoped crit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Array Contains(Array(Hero(Doomfist), Hero(Lúcio)), Hero Of(Event Player))
? Custom String("environmental kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) : (
Hero(Echo) == Hero Of(Event Player) ? Custom String("sticky direct hit acc: {0}%", Round To Integer(
Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero(Cassidy) == Hero Of(Event Player) ? Custom String(
"flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero(Soldier: 76) == Hero Of(Event Player)
? Custom String("helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero(Torbjörn) == Hero Of(
Event Player) ? Custom String("hammer kills: {0}", Event Player.hammer_kill) : (Hero(Tracer) == Hero Of(Event Player)
? Custom String("pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(Event Player),
Ultimates Used)) : (Hero(Ana) == Hero Of(Event Player) ? Custom String("sleepdart hits: {0}/{1}", Event Player.sleep_hit,
Event Player.sleep_used) : Empty Array)))))))), Custom String("{0}\r\n{1}\r\n{2}", Empty Array, Empty Array, Empty Array)),
Null, Left, 2, Null, Color(White), Null, Visible To and String, Visible Never);
Event Player.hudtext_stats = Last Text ID;
- Event Player, Deaths), Hero Of(Event Player) != Hero(Ashe) && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(
- Event Player) != Hero(Ana) ? Custom String("Weapon acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(
- Event Player), Weapon Accuracy) * 100, To Nearest)) : Custom String("Hipfire acc: {0}%", Round To Integer((Player Hero Stat(
- Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired) - Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Shots)) * 100, To Nearest)), Hero Of(Event Player) != Hero(Reinhardt) && Hero Of(Event Player) != Hero(Sigma)
- && Hero Of(Event Player) != Hero(Winston) && Hero Of(Event Player) != Hero(Zarya) && Hero Of(Event Player) != Hero(Ashe)
- && Hero Of(Event Player) != Hero(Junkrat) && Hero Of(Event Player) != Hero(Pharah) && Hero Of(Event Player) != Hero(Symmetra)
- && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(Event Player) != Hero(Ana) && Hero Of(Event Player) != Hero(Brigitte)
- && Hero Of(Event Player) != Hero(Moira) ? Custom String("Critical hit acc: {0}%", Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Pharah)
- ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) : (
- Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ana)
- ? Custom String("Scoped acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
- * 100, To Nearest)) : Empty Array))), Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker)
- ? Custom String("Scoped critical hit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Doomfist) || Hero Of(Event Player) == Hero(
- Lúcio) ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))
- : (Hero Of(Event Player) == Hero(Echo) ? Custom String("Sticky direct hit acc: {0}%", Round To Integer(
- Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero Of(Event Player) == Hero(McCree) ? Custom String(
- "Flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero Of(Event Player) == Hero(Soldier: 76)
- ? Custom String("Helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero Of(Event Player) == Hero(
- Torbjörn) ? Custom String("Hammer kills: {0}", Event Player.hammer_kill) : (Hero Of(Event Player) == Hero(Tracer)
- ? Custom String("Pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(Event Player),
- Ultimates Used)) : (Hero Of(Event Player) == Hero(Ana) ? Custom String("Sleepdart hits: {0}/{1}", Event Player.sleep_hit,
- Event Player.sleep_used) : Empty Array))))))), Empty Array), Null, Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.destroy_hudtext_stats = Last Text ID;
- }
- }
rule("left")
- rule("destroy hud")
- {
- event
- {
- Player Left Match;
- All;
- All;
- }
- actions
- {
Destroy HUD Text(Event Player.hudtext_stats);
Destroy HUD Text(Event Player.hudtext_hok_status);
- Destroy HUD Text(Event Player.destroy_hudtext_stats);
- }
- }
rule("died")
- rule("heal on kill")
- {
- event
- {
Player Died;
- Player Dealt Final Blow;
- All;
- All;
- }
- actions
- {
If(Hero(Tracer) == Hero Of(Event Player));
Set Ability Charge(Event Player, Button(Ability 1), 3);
End;
If(Victim == Attacker);
Event Player.suicides += 1;
If(Event Player.suicides >= 10);
Big Message(Event Player, Custom String("why are you killing yourself?"));
Wait(3, Ignore Condition);
Remove Player(Event Player);
End;
End;
If(Victim != Attacker && Count Of(Event Player.attackers) == 1);
Event Player.solodeaths += 1;
End;
- Set Player Health(Event Player, Max Health(Event Player) < 175 ? Health(Event Player) + Max Health(Event Player)
- / 100 * 40 : Health(Event Player) + 80);
- }
- }
rule("last hit")
- rule("reset cooldowns on respawn")
- {
- event
- {
Player Dealt Final Blow;
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Alive(Event Player) == True;
- }
- actions
- {
- Set Ability Charge(Event Player, Button(Ability 1), 3);
- }
- }
- rule("[variable] goo_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- Is Dead(Event Player) != True;
- }
- actions
- {
If(Event Player.disable_heal_on_kill != True);
Heal(Event Player, Null, Hero(Tracer) == Hero Of(Event Player) ? 60 : (Hero(Genji) == Hero Of(Event Player) ? 0 : 80));
End;
If(Hero(Echo) == Hero Of(Event Player) && Event Ability == Button(Secondary Fire) && Event Damage < 5);
Event Player.goo_hit += 1;
End;
If(Hero(Torbjörn) == Hero Of(Event Player) && Event Ability == Button(Primary Fire) && Is In Alternate Form(Event Player) == True);
Event Player.hammer_kill += 1;
End;
If(Hero(Ana) == Hero Of(Event Player) && Event Ability == Button(Ability 1) && Event Was Environment == True);
Event Player.sleep_hit -= 1;
End;
- Wait(0.035, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- }
- }
rule("dealt damage")
- rule("[variable] goo_hit 1")
- {
- event
- {
- Player Dealt Damage;
- All;
- Echo;
- }
- conditions
- {
- (Event Damage == 2.500 || Event Damage == 5) == True;
- }
- actions
- {
- Event Player.goo_hit += 1;
- }
- }
- rule("[variable] goo_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Echo;
- }
- conditions
- {
Event Ability != Null;
- (Event Ability == Button(Secondary Fire) && Event Damage < 5) == True;
- }
- actions
- {
If(Hero(Echo) == Hero Of(Event Player) && (Event Damage == 2.500 || Event Damage == 5));
Event Player.goo_hit += 1;
End;
If(Hero(Cassidy) == Hero Of(Event Player) && Event Ability == Button(Ability 2) && Event Player.threw_flash == True);
Event Player.flash_hit += 1;
Event Player.threw_flash = False;
End;
If(Hero(Soldier: 76) == Hero Of(Event Player) && Event Ability == Button(Secondary Fire)
&& Attacker != Victim && Event Player.threw_helix == True);
Event Player.helix_hit += 1;
Event Player.threw_helix = False;
End;
If(Hero(Tracer) == Hero Of(Event Player) && Event Ability == Button(Ultimate) && Event Player.threw_pulse == True);
Event Player.pulse_hit += 1;
Event Player.threw_pulse = False;
End;
If(Hero(Ana) == Hero Of(Event Player) && Event Ability == Button(Ability 1));
Event Player.sleep_hit += 1;
End;
If(Array Contains(Victim.attackers, Attacker) != True && Victim != Attacker);
Modify Player Variable(Victim, attackers, Append To Array, Attacker);
End;
- Event Player.goo_hit += 1;
- }
- }
rule("homemade stats")
- rule("[variable] flash_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.flash_used += 1;
- }
- }
- rule("[variable] flash_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
(Array Contains(Array(Hero(Echo), Hero(Cassidy), Hero(Soldier: 76), Hero(Tracer), Hero(Ana)), Hero Of(Event Player)) && (
Is Firing Secondary(Event Player) == True || Is Using Ability 1(Event Player) == True || Is Using Ability 2(Event Player)
== True || Is Using Ultimate(Event Player) == True)) == True;
- (Event Ability == Button(Ability 2) && Event Player.threw_flash == True) == True;
- }
- actions
- {
If(Hero(Echo) == Hero Of(Event Player) && Is Firing Secondary(Event Player) == True && Is Dead(Event Player) != True);
Wait(0.035, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
End;
If(Hero(Soldier: 76) == Hero Of(Event Player) && Is Firing Secondary(Event Player) == True);
Event Player.helix_used += 1;
Event Player.threw_helix = True;
Wait(1, Ignore Condition);
Event Player.threw_helix = False;
End;
If(Hero(Cassidy) == Hero Of(Event Player) && Is Using Ability 2(Event Player) == True);
Event Player.flash_used += 1;
Event Player.threw_flash = True;
Wait(0.350, Ignore Condition);
Event Player.threw_flash = False;
End;
If(Hero(Tracer) == Hero Of(Event Player) && Is Using Ultimate(Event Player) == True);
Event Player.threw_pulse = True;
Wait(1, Ignore Condition);
Event Player.threw_pulse = False;
End;
If(Hero(Ana) == Hero Of(Event Player) && Is Using Ability 1(Event Player) == True);
Event Player.sleep_used += 1;
End;
- Event Player.flash_hit += 1;
- Event Player.threw_flash = False;
- Big Message(Event Player, Custom String("Nice shot!"));
- }
- }
rule("full health")
- rule("[variable] threw_flash")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- McCree;
- }
- conditions
- {
Health(Event Player) == Max Health(Event Player);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Event Player.attackers = Empty Array;
- Event Player.threw_flash = True;
- Wait(0.350, Ignore Condition);
- Event Player.threw_flash = False;
- }
- }
rule("enter afk mode")
- rule("[variable] helix_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.helix_used += 1;
- }
- }
- rule("[variable] helix_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- Soldier: 76;
- }
- conditions
- {
Event Player.is_afk != True;
Is Moving(Event Player) != True;
Throttle Of(Event Player) == Vector(0, 0, 0);
Is Button Held(Event Player, Button(Jump)) != True;
Is Button Held(Event Player, Button(Crouch)) != True;
Is Button Held(Event Player, Button(Primary Fire)) != True;
Is Button Held(Event Player, Button(Secondary Fire)) != True;
Is Button Held(Event Player, Button(Ability 1)) != True;
Is Button Held(Event Player, Button(Ability 2)) != True;
Is Button Held(Event Player, Button(Ultimate)) != True;
Is Button Held(Event Player, Button(Interact)) != True;
Is Button Held(Event Player, Button(Melee)) != True;
Is Button Held(Event Player, Button(Reload)) != True;
Is Communicating Any(Event Player) != True;
- (Event Ability == Button(Secondary Fire) && Attacker != Victim && Event Player.threw_helix == True) == True;
- }
- actions
- {
Wait(15, Abort When False);
Event Player.is_afk = True;
Set Invisible(Event Player, All);
Set Status(Event Player, Null, Phased Out, 9999);
Start Forcing Throttle(Event Player, 0, 0.008, 0, 0.008, 0, 0.008);
Disallow Button(Event Player, Button(Primary Fire));
Disallow Button(Event Player, Button(Secondary Fire));
Disallow Button(Event Player, Button(Ability 1));
Disallow Button(Event Player, Button(Ability 2));
Disallow Button(Event Player, Button(Ultimate));
Disallow Button(Event Player, Button(Melee));
Disallow Button(Event Player, Button(Jump));
Disallow Button(Event Player, Button(Crouch));
Set Player Health(Event Player, 250);
Wait(105, Ignore Condition);
If(Number Of Players(All Teams) >= 12 && Event Player.is_afk == True);
Remove Player(Event Player);
- Event Player.helix_hit += 1;
- Event Player.threw_helix = False;
- }
- }
rule("exit afk mode")
- rule("[variable] threw_helix")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.threw_helix = True;
- Wait(1, Ignore Condition);
- Event Player.threw_helix = False;
- }
- }
- rule("[variable] hammer_kill")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Torbjörn;
- }
- conditions
- {
Event Player.is_afk == True;
(Throttle Of(Event Player) != Vector(0, 0, 0) || Is Communicating Any(Event Player)) == True;
- (Is In Alternate Form(Event Player) && Event Ability == Button(Primary Fire)) == True;
- }
- actions
- {
Event Player.is_afk = False;
Clear Status(Event Player, Phased Out);
Respawn(Event Player);
Stop Forcing Throttle(Event Player);
Wait(0.112, Ignore Condition);
Set Invisible(Event Player, None);
Allow Button(Event Player, Button(Primary Fire));
Allow Button(Event Player, Button(Secondary Fire));
Allow Button(Event Player, Button(Ability 1));
Allow Button(Event Player, Button(Ability 2));
Allow Button(Event Player, Button(Ultimate));
Allow Button(Event Player, Button(Melee));
Allow Button(Event Player, Button(Jump));
Allow Button(Event Player, Button(Crouch));
- Event Player.hammer_kill += 1;
- }
- }
rule("hold crouch + reload + melee to kick yourself")
- rule("[variable] pulse_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- Tracer;
- }
- conditions
- {
- (Event Ability == Button(Ultimate) && Event Player.threw_pulse == True) == True;
- }
- actions
- {
- Event Player.pulse_hit += 1;
- Event Player.threw_pulse = False;
- }
- }
- rule("[variable] threw_pulse")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Event Player.threw_pulse = True;
- Wait(1, Ignore Condition);
- Event Player.threw_pulse = False;
- }
- }
- rule("[variable] sleep_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- conditions
- {
Is Button Held(Event Player, Button(Crouch)) == True;
Is Button Held(Event Player, Button(Reload)) == True;
Is Button Held(Event Player, Button(Melee)) == True;
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
Wait(5, Abort When False);
Start Forcing Player Position(Event Player, Nearest Walkable Position(Event Player), False);
Small Message(Event Player, Custom String("you will be kicked in 5 seconds"));
Wait(5, Ignore Condition);
Remove Player(Event Player);
- Event Player.sleep_used += 1;
- }
- }
- rule("[variable] sleep_hit 1")
- {
- event
- {
- Player Dealt Damage;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- }
- actions
- {
- Event Player.sleep_hit += 1;
- }
- }
- rule("[variable] sleep_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Ana;
- }
- conditions
- {
- (Event Ability == Button(Ability 1) && Event Was Environment == True) == True;
- }
- actions
- {
- Event Player.sleep_hit -= 1;
- }
- }