Protect The Orb VS 999,999 BOTS
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They Are Coming!
Fight BOTS that are trying to destroy your orb. Every wave, the BOTS become stronger. Can you survive their attack?
Get ready to dive into the heart-pounding action of "Protect The Orb VS 999,999 BOTS" – the game mode that will push you and your teammate to the limits as you fend off hordes of relentless bots hell-bent on destroying your precious orb!
Picture this: you and your partner stand as the last line of defense against an army of 999,999 bots, each wave more ferocious and cunning than the last. Your mission? Protect the orb at all costs! But beware, every wave introduces a new bot with a unique twist, keeping you on your toes and your strategies constantly evolving.
With its dynamic gameplay, endless challenges, and addictive co-op action, Protect The Orb VS 999,999 BOTS is guaranteed to keep you on the edge of your seat and coming back for more.
BOT information
Some clarification on what exactly each bot does.
All the bots are a bit randomized for when and where they will spawn, so runs will always feel a bit different.
- Walks towards the orb in a speedy manner, has very low HP, but will cause problems when there is a swarm of them.
- Moves at a modest speed and has a respectable amount of HP, at first it might not seem like a problem, but many of them can certainly make things chaotic in a matter of seconds.
- Moves very fast, will get to the orb in the blink of an eye, demanding your immediate attention. However, has very low HP.
- When spawned, will engage his barrier, protecting him and other BOTS behind. Moves at a very slow speed but requires maximum attention, because if he gets too close, it's very hard to stop him.
- Attacks from above and comes from all directions, has modest HP.
- When spawned, will use her ultimate, boosting the speed of all BOTS. Will also throw a suzu that will heal the BOTS and make them invulnerable.
- He is the giant, has huge amounts of HP, but moves extremely slow. Will damage you if you get too close to him.
Hope you like it, it's been a long time since I've done anything in the workshop, I also know nothing about code so I'll let you know of some stuff I couldn't get working. Let me know if you have any ideas on how to implement this:
Originally, I wanted this to be a 3 player mode, however, it kept overloading the workshop everytime a new wave comes in. My script is probably the least optimized, but I have no clue how to improve it.
At the end of the game, it crashes, however it sends you back to the lobby, it's a bit annoying, but since the game has already ended I think it's not that big of a deal, so I published it with it.
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