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This is a PVE gamemode. Kill all AI bots to receive your choice of upgrades and open a portal to the next room. Difficulty increases with each room cleared. Players are given 1 life to see how far they can get.
All heros are planned to be custom.
Average playtime is 20 minutes. The game is balanced to be difficult overall and to ramp up in difficulty fast enough where there is no hour long games.

Features

  • 10 custom heros each with around 6 hero specific rewards each
  • 35 global rewards for all heros (inculding non-custom)
  • 8 Enemy heros called hostiles, each with seperate AI
  • 35 different custom rooms all from the out of bounds area in "New Queen Street"
  • Custom huds and help menus in-game
  • Changable difficulty

Coop-Multiplayer features

  • Reviving dead allies
  • Difficulty scaling with number of players
  • Heros made specifically for multiplayer (Reinhardt + Zenyatta requires each other)
  • Saves player progress on disconnect (If the lobby is still running)

This gamemode was created by only me (Springall) and 99% of the playtesting was also by me. I have given my best effort to find any bugs, balancing issues, and server crashes I could so any feedback is much appreciated.

This gamemode should never crash due to server overload in singleplayer (With default settings).


Features preview

At the end of each room, you pick 1 of 3 randomly choosen rewards. This is the list of non-hero specific rewards all heros can pick from (Including non-custom heros). Each reward can be picked multiple times.

0 - (+20%) damage
1 - (17%) healing and (8%) critical damage
2 - (+30%) speed
3 - (+15%) crit damage
4 - (^8%) crit chance
5 - (+5%) Lifesteal
6 - (^15%) chance for full ult charge after ulting. Otherwise, start with (^15%) ult charge
7 - (+7) Regen and (^10%) resistance at low (<30%) health
8 - (*20%) Crit damage and (^10%) resistance at high health
9 - Unkillable for (+3.5) seconds apon reaching 1 hp per room
10 - (+3.5%) lifesteal and (+20%) healing
11 - (^4%) crit chance, (+8%) crit damage
12 - (+8) Regeneration
13 - [1 - 1/[1(+0.5)]] of damage taken is dealt over 2 (+2) seconds
14 - (+50) Temporary health on kill
15 - Instantly kill hostiles under (^10%) health
16 - Hostiles within 5 (+1) meters take (+70) indirect damage every 5 (-^10% fater lvl 1) seconds
17 - Explode hostiles on kill dealing (+125) indirect damage in a 5 (+1) meter radius
18 - At low health (<30%), gain (+200) temporary health. 35 sec cooldown (-1, max 15) sec cooldown
19 - When reaching full health become invincible (+1 sec). 1 sec cooldown
20 - Every 15 (-1) seconds, next stun is cleansed and gives 0 (+150 after lvl 1) temp health
21 - (+11%) damage and (+16%) healing
22 - (+4) regen and (+17%) health
23 - (+11%) damage and (^4%) critical chance
24 - (+17%) health (+3%) lifesteal
25 - At the start of each room, 4 (+1) healing packs [healing (+60)] spawn in random locations
26 - (^30%) resist and (*30%) damage when ulting [10 sec min duration, stacks twice]
27 - Increased health +30%
28 - (+16%) healing and (+4) regen
29 - (+6^) to health, healing, and speed. (+4%) to damage and critical damage
30 - (*30%) speed and (^15%) evasion on kill for 5 seconds
31 - (*30%) Speed and (+5%) lifesteal at low (<30%) health
32 - Every 10 seconds, fire (+1) homming missle at the furthest hostile dealing 150 (+25) indirect dmg
33 - Leave a mine every 10 (-^5% after lvl 1) meters on the ground that deals (+75) indirect damage for 3 (+1) meters
34 - (+3%) lifesteal and (+8%) critical damage


After room 5 you pick between Tank, Bruiser, and Assassin. Every room after you pick between 3 fixed rewards.

Tank
(^1%) Damage resist and (*0.5%) health
(/2%) dmg, (^2%) crit chance and (*2%) crit damage
(+10%) Damage reflection

Damage
(/2%) health, (*2%) damage, (*1.5%) healing
Invincible for (+0.33) seconds on kill
(*2%) critical damage

Bruiser
(+2%) Health as damage
(*1%) health, (*1%) healing
(+7.5%) chance to revive when you die. -100% on death for the current room.


After every cleared room, the chances of finding a shop increases by 5%. In a shop you can spend 10 gold (start with 7, +3 every room) for a non-hero specific reward.

Players | 1 - 3
Categories: Survival, PvE, Hero Adjustments
Heroes: Doomfist, Junker Queen, Reinhardt, Roadhog, Genji, and 6 more...
Created at:
Last updated:
Current version: 1.4

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