OP Mystery Heroes
"If everyone is overpowered, no one will be" - Syndrome, probably.
Play as beyblade Reaper, AC-130 Bastion, Aimbot Tracer, and more in this mystery heroes gamemode where every hero is super powered! Inspired by Ult Gun Game, Tiny OW, and DVA Egg, this game is a casual FFA take in which the functionality of many heroes has been changed for the crazier.
This is a pretty wacky and unbalanced gamemode, but great fun with lots of people.
All heroes have these modifications, as well as the specific ones below:
- Ammunition clip size: 500%
- Damage dealt: 200%
- Healing dealt: 200%
- Max health: 300%
- Ultimate generation: 125%
Hero | Info |
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Ult: Always charged, movement speed greatly increased | |
Primary fire: Auto locks on to nearest target to crosshair Recall: Takes you to a random location Ult: Projectile speed greatly increased |
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You are on fire, damage someone to transfer it to them! Ult: Gives a burst of healing Movement: Speed increased |
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All: Projectile speed increased Sonic arrow: Knocks players down on direct hit Storm arrows: Gives invisibility while using Lunge: Cooldown reduced, distance increased |
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Hammer only, one hit kill Movement: Speed greatly increased |
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Charge: Sucks in nearby players in front of you, cooldown reduced Ult: Sends players flying, damage increased, stun duration increased |
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All: Projectile speed greatly increased Concussive blast: Knockback greatly increased, cooldown reduced Hover jets: Recharge rate increased, fuel increased |
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Primary fire: Freezes enemies Melee: Increased damage to frozen players Jump pack: Can travel through walls |
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Primary fire: Scoped damage increased while airborne Grappling hook: Cooldown reduced |
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You are an AC-130 gunship! Ult: Always active |
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Primary fire: Pulls enemies toward you Secondary fire: Projectile speed greatly reduced, damage greatly increased |
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All: Projectile speed increased Ult: Damages enemies Movement: Hold jump to fly Melee: Can attack players at a long range |
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Swift strike: Cooldown reduced Deflect: Damaging enemies sets them on fire Ult: Teleport behind enemies |
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Primary fire: Replaced with ult Secondary fire: Removed Ult: Knockback greatly reduced Movement: Speed increased |
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All: Abilities and ammo refreshed after eliminations Combat roll: Distance greatly increased Ult: Launches you into the air |
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All: Projectile gravity removed, damage induces gravity reduction Steel trap: Instant kill |
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Secondary fire: Projectile speed increased, projectile gravity removed Particle barrier: Cooldown reduced, gives jump boost |
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Helix rockets: Cooldown removed Sprint: Movement speed greatly increased Ult: Duration increased |
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Soundwave: Spins enemies around Amp it up: Cooldown reduced Ult: Fly into the air and slam into the ground, damaging and stunning enemies Wall ride: Increased damage and jump momentum |
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Boosters: Movement speed greatly increased, cooldown reduced, knockback greatly increased Micro missiles: Cooldown greatly reduced Ult: Pulls enemies toward you on activation |
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Primary fire: Movement speed increased while firing at feet, damage increased Cryo-Freeze: Damages enemies if you land on them Ice wall: Launches you upward when placed below you Ult: Damage increased |
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Hack: Messes with target's aim momentarily Stealth: Invulnerable, movement speed increased, teleport forward on activation Ult: Damages and stuns players |
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Rocket punch: Distance and speed greatly increased Rising Uppercut: Knocks target's viewpoint to the side Seismic slam: Get more air when used from ground |
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All: Projectile speed greatly increased Sleep dart: Targets hit are teleported to your feet Biotic grenade: Cooldown greatly reduced |
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Halt!: Cooldown greatly reduced Fortify: Damages enemies who deal damage to you, cooldown reduced, gravity increased Ult: While active, damaging enemies pulls them toward you |
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Shield bash: Cooldown greatly decreased Whip shot: Knockback greatly increased Ult: Movement speed increased |
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Primary fire: Deals damage Fade: Cooldown reduced Ult: Fly into the air on activation, damage increased, duration increased, charge rate increased |
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Grappling claw: Cooldown removed Roll: Damaging enemies gives them a random effect, movement speed increased Piledriver: Cooldown reduced |
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Primary fire: Scoped headshots stun Coach gun: Self knockback increased, cooldown reduced Dynamite: Cooldown greatly reduced, fuse time reduced |
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You are a tiny bug, hold space to fly | |
Primary fire: Changed from burst fire to automatic Regenerative burst: Cooldown greatly reduced Ult: Starts charged |
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Kinetic grasp: Pulls players toward you, damages and knocks back on completion Accretion: Damage scales up over distance, projectile speed greatly increased Movement: Hold jump to hover |
A few notes:
- Some heroes have other tweaks not mentioned for simplicity. For example, for balancing reasons Reaper has greatly reduced healing, torb has a lowered max health, and Ana has an increased ult charge rate.
- Ult charge rate is quite high across the board. Don't let the "125%" ult charge fool you, because on top of that everyone is also dealing 200% damage which doubles active ult charge.
Players |
1 - 12
Categories:
Free for all
Created at:
Last updated:
Current version:
1.3
Share URL:
https://workshop.codes/op-mystery-heroes
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