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Death to Shop

Ever think most shop gamemodes are alittle to easy? Alittle to fast pacing maybe? or maybe just required no skill?

This gamemode had the 3rd reason in mind but ended up having the other 2 exist along side it.

If any ideas or suggestions are greatly appreciated


What is this

This gamemode is built around buying upgrades in a FFA setting

When you die you respawn in the shop, this is the only way to enter it {Excluding Events}

Events Happen randomly {Time between events can be changed by workshop settings}

When an event starts there will be a warning 5s before it, Then it will show what the event is and the discription of it. {Big message}


What are the stats?

Currently there are 7 stats.

Most stats are divided into 2 versions

Temp : Lost on death
Perm : Will Not lose

Temp stats are bought with gold,
while Perm stats are bought with souls.

Gold and Souls are both gained by killing

Gold gained by killing scales with the victim's gold {%}

There are bots that natrually spawn, Kill these for a better stream of income than killing most players

Stat Effect
Damage Increases your damage by a percent
Health Increases your max health by a %
Speed Increases your speed by a %
Healing Received Increases healing recivied by a %
Regen Heals you for this stat a second, When you are hit this regeneration pauses for 2.5s. (Can only be paused when active)
Overhealth Grants this stat as overhealth. This Overhealth refreshes on kill.
Gold per Kill {Perm Only} Increases gold gained by { +5, +1% }
Stat gain on kill {Perm Only} Applies 1 upgrade to a random temp stat on kill
Lifesteal {Perm Only} Heals you for a % of damage dealt

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