Weatherwatch Deathmatch
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Continuously and randomly cycles through 16 different weather effects in a deathmatch game!
Lower gravity, increased healing, cleansing disabling effects and more stuff!
~~ Weather Types ~~
Scorched Earth - (All players take 20 Damage everyone second. Kills restore 200 Health)
Sunny Weather - (50% increased Healing Dealt)
Thunderstorm - Using Ability 1, Ability 2, or your Ultimate stuns you for 0.5 seconds. (Can occur multiple times per ability) [RIP TORBJÖRN TURRET]
Decaying Air - (Dead player bodies emit gas after death, dealing 300 Damage over a time to nearby enemies. [No one is the owner of the damage])
Apocalypse - (Players that take damage while below 25% Health are executed)
Refreshing Rain - (All players are healed for 40 Health every second)
Arcane WInds - (Players are immune to Knock Down, Sleep, Frozen, Root, Stun effects)
Blizzard - (All players are slowed by 33% and have a chance to be frozen periodically)
Sandstorm - (All players deal 25% less damage)
Vortex (A vortex is summoned near a random player. all players are periodically pulled to it. Any player inside of it is instantly killed)
Blood Moon - (Heal for 50% of damage dealt)
Astral Gravitation - (All players are launched into the air and their gravity is reduced by 75%)
Moonlight - (All players are invisible and only revealed by a beam of moonlight)
Inverting Fog - (Healing instead does damage)
Dream Realm (All players are teleported to a random player. If a player dies during dream realm they are teleported back to their original position and are slept for 10 seconds)
Slippery Ground - (Pressing jump knocks you down for 1 second)