DPS DOOM, UPPERCUT, 125 SLAM / OLD SLAM , 2CP
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PLAY LIKE ITS OVERWATCH 1 AGAIN
Dps doom 90% recreations by Bebel and Blessed.
Old pelet Damage and reload, old abilitys, old overall damage and more...
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Doomfist |
|---|---|
| Rocket Punch • Damage increased from 25-50 to 50-100, and from 10-30 to 50-150 | |
| Rising Uppercut • Ability Added! • Deals 50 Damage to opponets. • Air locks opponets for .6 seconds. | |
| Seismic Slam • Damage is now 25-125 (from 50 flat) • 25m/s move speed at a max range of 15m horizontaly and 30m verticly. |
| Hand Cannon • Damage increased from 5 per pellet to 6. • Recovery time increased from .4s per pellet to .65s per pellet
Get in and out, just like the good old days
Rising uppercut, indicator slam, and old damage is back, almost excatly how it used to be.
One punch is all you need
Dps Punch damage
50-100 Impact Damage
50-150 Wall Impact Damage
100-250 total with wall impact
Rollouts Return (Edge Slam / 125 Slam)
Edge slam and indicator slam is back... so is the damage
Hit you favorite rollouts and land a classic 125 slam with the 100% accurate damage scaller on slam, just like overwatch 1!
Indicator Slam / 125 Slam
Recreated to the best of our ability
Doomfist takes a straight line path at 25m/s to the indicator just like overwatch 1! With a horizontal max range of 15m and a vertical max range of 30m.

29 Comments
Hey, I saw in the update log that U were planning to revamp his abilities, are you still doing that or are you no longer working on this?
Is it possible for you to make this in FFA?
fixed hp bug thing new code is 3ATJ0
Hey i this patch they added more health to doom imma try fix it ;)
already fixed it, new code is 3ATJ0
yo you still updatin this?
Is it possible to play this Doomfist in FFA? If possible please tell me the method or the code
slam feels perfect, but is it just me or does uppercut feel like it has input lag?
Noticed there was a bug with Slam when you slam into a wall you get cracy upwards momentum, maneged to do this on kings row and blizzard world first point (the feet of the statue), didnt really manage to replicate that tough: https://www.youtube.com/watch?v=FlUNn0yIWgM
This is insane, would really love to see this getting updated, Is there any way of supporting you via donations or something like that?
i noticed that u said u were gonna make flashbang, is ur goal just to make overwatch 1? cuz id love to see old orisa made
I think her shied and her cc ability is really hard to make with workshop but some of the easy one might be mei's freeze, cassidy's falshbang
i actually was able to make a half-assed orisa shield with a dummy sigma and barely any workshop/coding experience so i think that may be possible. i also saw someone attempt orisa halt aswell which worked pretty well
oh I hope old orisa comeback even tho she was boring as hell but i kinda miss her shield and halt
Man, thanks for making this, it feels great to play old doom again. Is there any way to support this so that updates and fixes get added?
is this still updated? wondering cause i was thinking why uppercut felt a bit jank and if it could be fixed without causing too much bugs
havnt touched it in a while but i wana fix uppercut, indiactor shape, multi punch, and ground slam
is it possible if you can make a code where you merge the doomfist abilities and the 1v1 arena? https://workshop.codes/TXCXX
Do you have a twitter or something where you post updates? I really wanna support this
Nah not posting about this anywhere other than here, added some shit to the update log that im hopping to get on the code before the doom event
can u make the old cassidy with flash-bang
this is a fun idea
Very easy, when the next update that revamps all of dooms abilitys comes out ill try to put it in if i remember.
This is really good and never played this fun with bots and my friends in custom games but can u make slam traveling less further so its more like ow1
yeah edge slam will be made soon dont worry this is very early version, soon it will even visualy look like ow1 but functionality its the main priority right now.
thank you for the feedback I'm really enjoying this workshop and this is honestly sometimes better than comp I hope this workshop gets really popular!
Thanks, edge slam / ground slam works now, almost the same as overwatch 1, also indicator slam moves in a straight line at 25m/s just like ow 1!
ty!
love it, keep up the good work