Hybrid Overload - A new take on Hybrid
Hybrid Overload is a new take on the core Overwatch mode, Hybrid.
In this mode, players must fight to capture a middle point, once the point is captured, the team that successfully captures the point will then have to push a payload while the team that lost the point, must work together to prevent it from advancing.
This mode was initially gonna be a Payload Race from TF2 but I decided to spice it up to make it my own mode.
You could also customize the mode as much as possible!
General Settings - Main settings for the mode
Setting | Explanation | Default |
---|---|---|
Capture Speed Scalar | The speed in which the point is being captured | 100 |
Payload Move Scalar | The speed in which the payload is being moved | 100 |
Respawn Time in Seconds | How long it takes for a player to respawn | 7 |
Setup Time in Seconds | How long Setup lasts | 45 |
Point Lock Time in Seconds | How long the point will be locked | 30 |
Game Time in Seconds | How long players have to capture the point | 180 |
Time added after capture in Seconds | How much time is added after the point is captured | 180 |
Payload Radius | How far the attackers need in meters for the payload to move | 10 |
Misc Settings - Settings that arent that important
Setting | Explanation | Default |
---|---|---|
Allow shortcut for attackers | Will spawn in a portal for attackers to teleport to where the capture point is, acting as a workaround for the lack of a change in Spawn Rooms | On |
Auto Ping mode progression | Pings like Countdown, Attacking, and Defending will be utilized to replace the lack of an Announcer | On |
Payload Hero | The hero acting as a payload, changing does not affect the mode | D.Va |
Players |
1 - 10
Created at:
Last updated:
Current version:
1.0.0
Share URL:
https://workshop.codes/hybrid-overload
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