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Very early build of my game mode where I give every hero some interesting changes. Open to sugestions, might be buggy since it's early so lmk if there are any bugs!

3v3 but you can change it. Also capture points and payload speed increased but change to your preference

Every role gets ult passively, DPS gets theirs the fastest, then support and then tanks

DPS

Assassins

Damage heroes with high mobility, high burst damage, but the lowest HP

Pharah

Health

  • 175 normal/100 armor

Passive 1: Prefer the air

  • Has better horizontal movement and faster projectile speed in the air but now has a vertical cap

Jets

  • Now has unlimited fuel but will blow up and deal damage to Pharha and those around her if in the air for too long
  • Can not fly if armor health is gone

Rockets

  • Now lights people on fire
  • 4 Rockets

Concussive

  • Deals 150 damage to people on fire but cleanses them of burn
  • 6s cooldown

Jet dash

  • Now launches forward instead of upward
  • 4s cooldown

Backdraft

  • Pressing interact launches Pharah back
  • 4s cooldown

Rocket Barrage

  • deals lots of burn damage

Soldier 76

Health

  • 275 normal

Firework rockets

  • Helix rockets now do an additional 3 hits that deal 10, 20 and 30 damage respectively that launch upward
  • 4s cooldown

Sprint

  • The lower his HP is, the faster he runs
  • Will trip for 2s if running for too long

Biotic Field

  • Cleanses effects such as burn/bleed/freeze
  • 14s cooldown

Wavedash

  • Pressing sprint and crouch at the same time will make soldier slide

Tac Visor

  • Swaps the firework rockets for stronger rockets while in ult and they have no cooldown

Duelists

Damage heroes that excel at close range. They have higher HP than assassins but can struggle with farther enemies

Mei

Health

  • 350 Normal

Breaking the ice

  • Meleeing frozen enemies instakills them

Endothermic blaster

  • Ammo reduced to 35
  • Primary can freeze again
  • Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther

Frost armor

  • Ice wall Ability replaced with frost armor which gives me 100 overhealth and reduces damage taken by 50% for 2s
  • 8s Cooldown
  • Can also be used to thaw out of freeze

Cryo freeze

  • Freezes(1s) and deals 50 damage to those within 8M of her
  • 10s Cooldown

Bliz

  • Now slows enemies by 50% after thawing out for 10s

Cassidy

Health

  • 350 Normal

Peacekeeper

  • Has 2 passives
  • Perfect range: Deals 50 more damage to enemies who are 8M or closer
  • One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet

Lasso

  • Secondary is no longer fan the hammer, it is now a lasso
  • To set it up press interact, then press secondary fire to use
  • Cooldown starts upon miss or if lasso is retrieved (4s)
  • Will pull an enemy toward you slowly until they get close enough

Flashbang

  • Gravity changed to make it heavier
  • Now stuns for 0.5s and causes the dizzy status for 1s
  • 7s cooldown

Roll

  • If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
  • 2s cooldown
  • 4s cooldown if you use the leap

Deadeye

  • Roots himself and enemies caught in his LOS

Anchors

Damage heroes with strong abilities that can be used to hold or push onto points. Longer cooldowns than other damage roles

Bastion

  • Slower move speed

Health

  • 4 Normal/ 296 Armor

Recon

  • Slower firing gun but deals more damage
  • ammo reduced to 15

Grenade

  • Cannot fire them in recon form
  • Speed and gravity changes
  • Can fire them in assault form with 0s Cooldown

Assault mode

  • Gets speed boost
  • Cannot fire primary
  • Can only shoot grenades
  • 15s Cooldown

Artillery

  • Bastion is completely invincible during artillery form

Snipers

Damage heroes that excel at long range but have low HP

Ashe

Health

  • 225 Normal

Viper

  • Can only ADS
  • Max ammo now 6
  • Lights people on fire
  • Deals an additional 100 damage to enemies 15M or farther

Passive:Ashes to ashes

  • Heals 1/3 of any burn damage dealt to enemies

Dynamite

  • Now forces players to hop when burning
  • Detonates when it lands
  • Cooldown 7s

Force of nature

  • Deals a lot of damage at close range
  • Deals more knock back to Ashe and enemies
  • Cooldown 10s

BOB

  • Is now an ability
  • Press interact to gain Bob
  • Bob only has 12 health
  • Cooldown 10s

Hanzo

Health

  • 225 Normal

Passive: Head Collector

  • Headshots give Hanzo overhealth

Force palm

  • Melee deals 75 damage
  • Pushes enemies back

Lunge

  • Distance increased
  • Cooldown 5s

Storm arrow

  • Only has 3
  • 2nd and 3rd arrow are fast
  • Damage cut in half
  • Cooldown 4s

Explosive arrow

  • Gravity increased
  • Hitting someone with this arrow will create an explosion after 0.75 dealing 150 damage to enemies within 10M of Victim
  • Cooldown 9s

Double dragon

  • Those caught in this ult will be burned and frozen at the same time

Supports

Brigitte

Health

  • 250 Normal/100 Armor

Shield

  • 500 HP
  • Is bigger

Shield bash

  • Distance travelled on the ground increased
  • Knockback increased
  • 6s cooldown

Whip shot

  • Pulls Brig towards target and stuns them for 0.3s
  • Deals more damage to enemies in air
  • 6s cooldown

Fire strike

  • Replaces armor packs
  • Shoots a fire strike that deals 75 damage to enemies and heals 110HP to allies
  • 1.2s cooldown

Rally

  • Makes Brig unkillable for the duration of ult
  • Shield bash puts people to sleep while in ult

Ana

Health

  • 250 Normal

Syringe punch

  • Melee puts people to sleep for 3s and goes on a 5s cooldown

Primary

  • Can only shoot while ADS
  • Lower ammo(7)
  • Gives temporary speedboost to those healed by her gun

Passive: Camo

  • Is invisible while crouching
  • Top left notification

Instakill dart

  • Sleep dart has a 25% chance of instakilling
  • 8s Cooldown

Dizzy bomb

  • Getting hit by this will make both allies and enemies dizzy for 1.5s
  • 7s cooldown

Nano

  • If target recieved healing, they become invincible for 5s

Zenyatta

  • Is floatier and jumps higher

Health

  • 3 normal/ 122 shield/ 150 armor

Primary

  • 2 burst orbs that knock people back
  • no ammo

Secondary: spirit blast

  • Fires slow homing projectile that locks onto closest enemy
  • Deals 200 damage and knocks people back
  • 12s cooldown

Disable

  • Orb of harmony replaced with disable
  • Stuns enemies momentarily for 0.85s and locks them out of abilities for 2s
  • range is 15M
  • 6s cooldown

Psychic slam

  • Discord replaced with Psychic slam
  • Lifts all players in line of sight within 15m into the air and slamming them down dealing 50 damage and knocking them down for 0.5s
  • 8s cooldown

Orbs of life

  • Pressing interact will launch 3 homing orbs to closest ally
  • Each heal 50 hp
  • 6s cooldown

Burning sun

  • Heals allies and burns enemies in radius

Tanks

Bruisers

They have the highest HP of any class and are meant to be on the frontline to take damage and to deal it as well

Reinhardt

  • Is bigger

Health

  • 400 Normal/300 Armor

Hammer

  • Knocks enemies farther and to the ground for 0.2s

Tough guy

  • No longer has a barrier
  • Now reduces damage taken to allies within 8M of him and himself by 60% but reduces speed by 20%
  • Ring to indicate range

Fire strike

  • Stronger, slower, and lights people on fire
  • 6s cooldown
  • Charge
  • Stuns pin target for 2s
  • Moves a lot faster
  • Knockback increased
  • 11s cooldown

Rocket pack

  • Pressing interact will launch Rein forward
  • 5s Cooldown

EarthShatter

  • Knockdown time is now 5s
  • Now grants a 30% slow to enemies who survive for 8s

Displacers

Their main source of contribution is to displace enemies either by pushing them off points or to place them in range of your other allies to focus

Doomfist

  • Moves slightly faster and jumps higher

Health

  • 420 Normal

Primary

  • Has 1 bullet
  • Pulls people towards you

Rocket punch

  • Knockback increased
  • 2s cooldown

Melee

  • increased damage
  • Knocks people down

Slam

  • Gives 25 overhealth upon use
  • Deals more damage to those who gets hit with his arm
  • Knocks Doomfist and targets up
  • Pressing crouch will immediately slam down
  • 3s cooldown

Block conversion

  • Will now convert damage taken while blocking to overhealth for him and his allies within 5M
  • 5s cooldown

Meteor strike

  • Will now knock enemies down for 5s

Zarya

  • Is bigger

Health

  • 400 Normal/ 125 Shields

Primary

  • Deals 90% less damage
  • Pulls enemies toward her
  • Has only 50 ammo

Secondary

  • Knockback increased x2
  • Drains 10% of ult from victims
  • Is now a straight firing projectile

Gravity bubble

  • Jumps higher and has less gravity while bubble is active

Lariat

  • Teammate bubble replaced with Lariat
  • Hold down the button to make Zarya spin dealing 50 damage per 0.5s to enemies within 5M of her
  • 2s Cooldown(Starts after releasing button)

Piledriver

  • Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 50 damage
  • Locks you out of melee for a short duration

Air grab

  • Meleeing an enemy while you are on the ground and they are in the air will slam them to the ground, knocking them down for 1s and deals 100 damage

Graviton

  • Those caught in her ult will lose all of their ult charge
Players | 1 - 10
Heroes: Doomfist, Reinhardt, Zarya, Ashe, Bastion, and 7 more...
Maps: Circuit Royal, Dorado, Havana, Junkertown, Rialto, and 20 more...
Created at:
Last updated:
Current version: Alpha 1.5.1

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