Cooldown Status and Ability Parser
COOLDOWN STATUS AND ABILITY PARSER
While working in the workshop , have you ever tried to modify an ability, only to find that the you can't track it's cooldown or when it's used, and it foils all of your plans? Don't worry, now you can track it with CSNAP!
Here's a table of all of the abilities that cannot be properly tracked (as of Sept. 16, 2024) that you can now track with CSNAP:
Hero | Ability | Ability |
---|---|---|
Shield Bash | ||
Immortality Field | ||
Micro Missiles | ||
Swift Strike | ||
Concussion Mine | ||
Rejuvenating Dash | ||
Hover Jets | ||
Void Barrier | ||
Fire Strike | ||
Helix Rocket | ||
Blink | Recall | |
Particle Barrier | Projected Barrier |
NOTES:
- This does not detect the Legacy Control Scheme option for Pharah and Lifeweaver. If you would like to implement this, see here.
- This does not account for the cooldown acceleration provided from Kitsune Rush as there is no reliable way to detect if a player is within the ultimate. Anytime an ability that is affected by Kitsune Rush, the tracked cooldown will be offset until both the actual ability cooldown and tracked cooldown are 0 AND/OR the Kitsune Rush has ended.
- Some of the ability cooldowns might be slightly off. The one with the most errors is Pharah's Hover Jets. The resource has a lot of parts and is pretty complicated so there is a lot of room for error.
If you have any suggestions on how to improve the tracking of an ability or how to optimize the code, please feel free to DM me or ping me in the Workshop.codes Discord server. >>> .oracles
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