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My take on Third Person in Overwatch.
Other solutions either don't line up the crosshair so there's a lot of guesswork as the projectiles are misleading, or they do line it up and the camera becomes jittery when you aim at targets of different distances. This aims to create a Third Person version that allows you to play the game exactly the same as you would in First Person. Doesn't really work well on maps with lots of small corridors, though, would probably need to adjust for a more over-the-shoulder view for that.
Made using the Workshop.codes script editor, big thanks to Elo Hell Workshops.