Overwatch, but ALL Heroes have stuns!
Stun them with both your looks and your powers.
Stuns were pretty dreadful in Overwatch 1. Cass' Flashbang, Brigitte's Shield Bash, and many others suffered from having their stuns removed or changed in the transition from Overwatch to Overwatch 2. And since then, stuns have been a topic of hot debate. Because if one hero has a stun, they're basically the most broken hero to ever exist (At least until Blizzard nerfs them.) But, as the age-old saying goes...
"If everyone's broken, then nobody's broken."
So what if every hero had a stun? That's what this Workshop game mode plans to find out!
Features
- All heroes have a gauge on the top left that indicates their Stun Meter. Fill it up, and the next hit you deal to your enemy will stun them! Yes, it's really that simple.
- Heroes which previously had stuns in Overwatch 1 have them return either in their (semi) original glory, or in a revamped fashion to better fit their new abilities.
- Heroes that never had stuns before get to reap the enjoyment of stunning their opponent! Most heroes now have some way of stunning their opponent, be it with their abilities or the aforementioned Stun Meter.
- Some heroes even have unique, new abilities specifically designed for stunning...
Expect some bugs, mainly with the HUD.
Specific Hero Features
Support
Ana
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Lasts twice as long.
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Provides overhealth to allies.
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Enemies affected by Biotic Greneade take posion damage over time.
Baptiste
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Now stuns enemies.
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Provides slight overhealth to you. (This doesn't affect allies.)
Brigitte
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Now stuns enemies.
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Now stuns enemies.
Kiriko
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Enemies near Kiriko after Swift Step's teleport are stunned.
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Now stuns enemies and grants brief invincibility to affected enemies.
Lúcio
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Now stuns enemies.
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Now stuns enemies within Sound Barrier's activation raidus.
Mercy
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Now stuns enemies.
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Healing or Damage-Boosting passively generates Stun Charge for you and your healing target.
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While holding Caduceus Staff and with a fully-built stun meter, press your interact button to unleash a small AoE stun.
Moira
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Damage Orb now briefly disable enemy abilities.
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Stuns enemies near your after reappearance.
Lifeweaver
Workshopper Comments: Lifeweaver's a bit of a buggy mess within the Workshop, so I came up with cooler use-case for his abilites.
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Hits now slows enemies.
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Replaces the Stun Meter.
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Build it up to root down a single target.
Illari
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Now stuns enemies within its activation raidus.
Zenyatta
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Enemies afflicted by Orb of Discord have their abilities disabled everytime they take damage.
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Additonally, they are stunned should you deal damage to them.
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Now stuns enemies within its radius every 1.5 seconds.
Juno
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Briefly stun enemies on impact.
Damage
Ashe
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Scoped shots set enemies on fire.
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Now stuns and sets enemies on fire,
Bastion
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Now stuns enemies. A direct stick stuns for longer.
Cassidy
Workshopper's Note: Why, Blizzard? Why did you remove Magnetic Grenade?
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Now works similarly to its' Overwatch 1 self.
Echo
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Now slows and disable enemy abilites as long as they are over half health.
Genji
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Now stuns enemies.
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Now stuns enemies.
Hanzo
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Stuns enemies and sends them flying at a vertical angle.
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Now briefly stuns enemies at the cost of less arrows and reduced damage while active.
Junkrat
Workshopper's Note: Why is it called Concussion Mine if it doesn't even concuss the enemy?! (See also: Pharah)
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Now stuns enemies.
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Has an additonal, electric Damage Over Time.
Mei
Workshopper's Note: Mei finally tuned her Endothermic Blaster to freeze her enemies again. However, she had to ditch her Stun Meter in order to do so.
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Now freezes enemies. Replaces the Stun Meter.
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Freezes enemies nearby upon activation. Heals a flat 50 HP. You cannot stay in Cryo Freeze.
Pharah
Workshopper's Note: Why is it called Concussive Blast if it doesn't even concuss?! (See also: Junkrat.)
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Now stuns enemies.
Reaper
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Dealing damage while at full HP grants slight overhealth at the cost of reduced Stun Meter charge.
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Staying near enemies while in Wraith Form will freeze them after a short while.
Sojourn
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Alt Fire will always stuns enemies.
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Siphions your enemy's Stun Meter and charges your Stun Meter.
Soldier: 76
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Now stuns enemies and reduces Biotic Field cooldown upon dealing damage. Reduces primary fire damage while cooldown is active.
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Grants brief damage resistance for a short time.
Sombra
Workshopper's Note: Since Sombra's all about being sneaky, why not add an ability that compliments her stealth? Trust me, it's more balanced than you think it is.
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When close to an enemy, press your melee button to activate Backdoors. This will stun and hack them. Goes on a cooldown.
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Now stuns enemies within activation radius.
Symmetra
Workshopper's Note: Symmetra doesn't like the unsophisticated Stun Meter. Thanks to some Vishkar upgrades, she has her own stunning mechanism: Gleaming Light.
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Replaces the Stun Meter.
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Dealing damage charges Gleaming Light. When full, the affected enemy is stunned and rooted for a short while.
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Can contribute to Gleaming Light Charge.
Torbjörn
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Dealing damage while in Overload will set enemies on fire.
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Now sets enemies on fire while Torbjörn is in Overload.
Tracer
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Now stuns enemies nearby after Recall.
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Now stuns enemies at the cost of temporarily reducing your damage.
Venture
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Now stuns enemies.
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Now stuns enemies.
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Now stuns enemies.
Widowmaker
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Scoped Headshots now stun and apply a poison Damage Over Time at the cost of reduced damage.
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Affected enemies cannot use their abilites for its duration.
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Enhances Widow's Kiss: Scoped Headshots while using Infra-Sight stun for longer and deal more poison DoT.
Tank
Doomfist
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Now stuns enemies.
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Now stuns enemies.
D.va
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Now briefly stuns enemies. Damage is reduced.
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Each shot with Light Gun stuns. The weapon is briefly disabled for each shot landed.
Ramattra
Workshopper's Note: Ramattra's abilities are pretty oppressive without stun, so instead, he has a unique stun meter.
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Replaces the Stun Meter.
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Any damage Ramattra deals (minus Melee) builds up Nano-Bot Swarm. When fully built, the affect enemy is Rooted and takes damage over time. After being activated, Nano-Bot Swarm is disabled for a short while before being reactivated.
Junker Queen
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Enemies within Commanding Shout's activation radius are stunned.
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Now stuns enemies.
Orisa
Workshopper's Note: Have fun!
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Deals electric damage over time.
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Now stuns enemies.
Reinhardt
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Now confuses the enemy, and then stuns them. For longer, of course.
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Now stuns enemies and applies a burning damage over time.
Roadhog
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Now provides a small healing aura for teammates.
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Roadhog stole some of Mei's technology. Now freezes target.
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Freeze gives target damage reduction. Because Roadhog might've overtuned the freeze effect.
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Now roots any enemies hit by Pig Pen.
Sigma
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Will always provide slight overhealth regardless if any damage was absorbed.
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Now uses a mixture of minerals that knock enemies unconscious upon contact.
Winston
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Now stuns enemies within radius.
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Deals 50% more damage and stun with each hit Each swing has a cooldown.
Wrecking Ball
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Any damage dealt while in Ball Form will stun enemies. Yes, that includes Minefield.
Mauga
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Now stuns enemies.
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Enemies within Cardiac Overdrive's activation radius are stunned.
Zarya
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Secondary Fire now provides a stun.
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Secondary Fire now has a cooldown after firing. (1.5 seconds.)
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Any damage dealt while using Particle Barrier is given an electric damage over time.
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The same as the above is applied when any ally has Projected Barrier.
This gamemode was made public May 11th, 2024, and last updated November 9th, 2024.