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JunkQn

Reworked heros

This code is over 6 months old. The code may have expired and might no longer function.

6 Comments

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Spiderman31807 about 1 year ago *

This type of Content's description would benefit from https://workshop.codes/000011 (not my code). especially when it has more here changes. it looks complex at first to use, but in reality its just changing the text in-between the HTML for the hero. if is too confusing tho (doubtful, since anybody use would use it probably knows enough about basic code to understand the HTML enough to figure out where to edit), i made a Unity App to create them thats mostly functional. for anybody who either cant be bothered editing such a massive block of text or just cant understand it. (the app also supports saving / loading projects & loading a HTML directly into it)

The only reason i haven't fixed the app fully is because surprisingly nobody was even using this format let alone the app & its only got one or 2 bugs that can be easily fixed in the HTML itself. the showcase video displays it well.

also i know this might sound like a promotional comment or something like that, but tbh im just really sad nobody is using this cool format and i feel like its just because nobody has heard of it so i might as well try to get the word out.

JunkQn#1512 creator about 1 year ago

Honestly while it looks cool I like using my own stuff and figuring out how to do stuff on my own. Also I like how long my thing is, makes it feel more patch notes like, its fun to scroll down and read through them. I am gonna probably shorten it to have only sections pop up at a time in the future though, such as only supports showing or only tanks.

Spiderman31807 about 1 year ago *

well if your looking for something that's like patch notes then you probably want to be using Update Blocks, its not HTML by the community of workshop.codes but instead a built-in thing of Workshop.codes.

the content blocks of that HTML display i mentioned uses Update Blocks in it and that's what's shown when you click on a Hero the HTML only hides/shows the blocks depending on what was last clicked.

i understand if you wont use that either based on how you like doing stuff yourself, i myself am like that when it comes to the coding part itself but i personally are fine with formatting tools. and this tool was made by Workshop.codes themselves to mimic patch notes.

its on the right side of the markdown bar thing, labelled Update when clicked it'll add a example/preview block into your text but it can also be hand-written without issue, i believe its in the format of JSON.

JSON fields (all fields are optional):

  • hero (string)
  • title (string, uses hero's name by default)
  • description (string)
  • abilities (array[custom field -> string arrays])
  • icons (array[ability field -> icon from workshop.codes database as string])

if the Custom Field of an Ability is an Icon from workshop.codes database then it'll use that icon unless overridden by the icons field. As for the string array each string will be added as a bullet list entry so its the list of changes to that ability (tho the entry doesn't even have to be for an ability).

anyway i hope (if you didn't already know about this) i exampled that in a way where it can actually be understood. even if you don't plan on using it.

Rubylich about 1 year ago

I’m very interested to see what you do with problematic/badly designed heroes like hog or widow

JunkQn#1512 creator about 1 year ago

Honestly for those types of heros I can already think of ideas and solutions to them. Problem heros are easy to change cause everyone knows why they're bad, the heros that aren't problems are gonna be hard to change because they're so good. Because of that I wanna wait to do the easier reworks and instead focus on the hard ones.

Rubylich about 1 year ago *

Ngl as someone who is also making a rework like gamemode I agree because heroes like rein/Genji it’s like “how do I keep what makes people like the hero but also buff the hero to keep up with the rest of the heroes” but as you said everyone knows what makes heroes like hog/widow problematic

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