Each turn, all players secretly choose their movement direction and attack direction. Then, all moves play out at the same time. Each hero has a primary attack, special ability, ultimate ability, and passive ability. Several orbs scatter the playing field giving useful bonuses to those who dare make the predictable move of picking them up.
Orbs
Color |
Description |
Yellow |
Gain +2 points for your team. |
Blue |
Gain a movement range boost for 2 turns. |
Red |
Unlock your ultimate ability (stackable). |
Green |
Heal for 150. |
Purple |
Teleport to the other purple orb. |
Heroes
Ana (500hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot your biotic rifle, damaging enemies hit and giving a small heal to allies hit. |
135 |
Special Ability |
Throw your biotic grenade, dealing splash damage to enemies and healing to allies. Cooldown: 3 turns |
162/+72 |
Ultimate Ability |
Activate nanoboost on an ally, giving them a large heal and boosting their damage resist + attack. |
+200 |
Passive Ability |
Deal bonus damage when on the edge of the map. |
25% |
Ashe (500hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Throw your dynamite, dealing splash damage at the targeted tile. |
130* |
Special Ability |
Shoot your coach gun, dealing conical damage in front of you. Cooldown: 3 turns |
188† |
Ultimate Ability |
Send Bob forward. If he collides with an enemy, he stays on the island and deals high damage. |
242 |
Passive Ability |
When you earn an elimination, throw a dynamite at a nearby tile to the killed player. |
-- |
Bastion (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot a grenade forward, dealing splash damage. |
150* |
Special Ability |
Switch to assault configuration and sweep a conical area in front of you with bullets. Cooldown: 3 turns |
146† |
Ultimate Ability |
Send an artillary strike at the selected tile. |
297* |
Passive Ability |
If you land two shots in a row, heal for 100. |
+100 |
D.Va (600hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Launch a volley of explosive rockets. |
126 |
Special Ability |
Activate defense matrix, blocking projectiles in front of you. Cooldown: 3 turns |
-- |
Ultimate Ability |
Activate self-destruct, dealing a large amount of damage in an area around you, then call in a new mech (keeping your health at its original value). |
300* |
Passive Ability |
When your mech is destroyed, stay alive as pilot D.Va. |
-- |
Echo (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot a volley of sticky bombs, dealing high damage. |
162 |
Special Ability |
Fire your focusing beam, dealing 3.5x damage to targets below half health. Cooldown: 4 turns |
90 |
Ultimate Ability |
Duplicate an enemy hero. The following turn, you will play as that hero before turning back into Echo. |
-- |
Passive Ability |
When you earn an elimination, gain a movement boost next turn. |
-- |
Genji (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Throw a volley of shurikens that deal high single target damage. |
162 |
Special Ability |
Deflect projectiles in front of you. Cooldown: 3 turns |
-- |
Ultimate Ability |
Activate your dragon blade, dash forward dealing damage, and swipe your sword. |
100 + 165 |
Passive Ability |
Dealing damage with your special ability unlocks your ultimate for one turn. |
-- |
Junker Queen (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Throw your knife, dealing high single target damage. |
166 |
Special Ability |
Swing your axe for massive damage, covering a short but wide area in front of you. Cooldown: 2 turns |
227 |
Ultimate Ability |
Charge forward dealing damage and repositioning yourself. |
175 |
Passive Ability |
Deal damage with your primary attack two turns in a row to gain movement boost next turn. |
-- |
Junkrat (575hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot an explosive forward. |
147* |
Special Ability |
Throw your trap (max range 2 tiles). The trap persists until triggered or you throw another. Cooldown: 2 turns |
175 |
Ultimate Ability |
Send your riptire in the direction you targeted. The tire automatically detonates when it reaches the targeted tile, but can be manually detonated earlier. |
210* |
Passive Ability |
When you take damage, throw a mine toward the attacker. |
71* |
Lifeweaver (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot a volley of thorns dealing single target damage. |
144 |
Special Ability |
Protect a teammate and pull them to your tile. Cooldown: 3 turns |
+30 |
Ultimate Ability |
Place the tree of life, healing nearby teammates. |
+178 |
Passive Ability |
Your primary fire ricochets to an enemy within 1 tile of your target. |
108 |
Lúcio (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot a sonic blast, dealing single target damage. |
154 |
Special Ability |
Create a short-range blast, damaging and knocking back enemies right in front of you. Cooldown: 2 turns |
195 |
Ultimate Ability |
Create a sound barrier, temporarily increasing you and your team's health this turn. |
-- |
Passive Ability |
Start each round with movement boost for 1 turn. |
-- |
Moira (475hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Throw a piercing biotic orb forward that damages enemies it passes near. |
129* |
Special Ability |
Fade toward your targeted tile (travels up to 3 tiles). Cooldown: 4 turns |
-- |
Ultimate Ability |
Activate coalescence, damaging enemies and healing teammates. |
190/+224 |
Passive Ability |
When you reach critical health, unlock special ability (once per round). |
-- |
Orisa (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Throw your spear, dealing single target damage and stun. |
155 |
Special Ability |
Spin your javelin, dealing damage to the tile in front of you and blocking projectiles. Cooldown: 3 turns |
208 |
Ultimate Ability |
Gain fortified and deal damage in an area around you. |
198 |
Passive Ability |
Gain fortified if you do not move (damage reduction only, not overshield). |
-- |
Reinhardt (500hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Sling a flaming projectile forward that pierces enemies. |
150 |
Special Ability |
Put up your shield, blocking non-piercing attacks from the front. Cooldown: 3 turns |
-- |
Ultimate Ability |
Create a cone-shaped shockwave in front of you, knocking down players and causing them to miss their next turn. |
62 |
Passive Ability |
Deal more damage the lower your health is. |
-- |
Roadhog (600hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot your scrap gun, dealing single target damage. |
169† |
Special Ability |
Sling your hook out, pulling any enemy hit toward you. If you land a hook on an enemy, fire your primary attack. Cooldown: 3 turns |
30 +169† |
Ultimate Ability |
Deal damage in a conical shape in front of you. |
234† |
Passive Ability |
If you land your special ability gain increased damage next turn. |
25% |
Soldier: 76 (550hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Fire your helix rockets, dealing splash damage. |
156 |
Special Ability |
Place your biotic field, healing yourself and nearby teammates. Cooldown: 3 turns |
+111 |
Ultimate Ability |
Activate tactical visor, dealing auto lock-on damage to any enemy in a conical shape in front of you. |
159 |
Passive Ability |
When you heal a teammate, gain a movement boost next turn. |
-- |
Torbjörn (500hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Fire your rivet gun, dealing single target damage. |
140 |
Special Ability |
Place your turret, which deals damage to the nearest enemy. Cooldown: 4 turns |
117 |
Ultimate Ability |
Activate molten core, spewing lava in a straight path in front of you. |
203 |
Passive Ability |
If your attack target tile has an enemy on it after players move, gain +100 temporary health. |
-- |
Venture (600hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Fire your Smart Excavator, dealing splash damage. |
133 |
Special Ability |
Burrow underground and travel toward your selected attack tile, bursting out of the ground for damage before traveling back to your starting tile. Cooldown: 4 turns |
176* |
Ultimate Ability |
Activate two tectonic shocks, dealing piercing damage in a line in front of you. |
208 |
Passive Ability |
When a teammate dies, your primary attack gains bonus damage until the round ends. |
-- |
Zarya (500hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Shoot your particle cannon, dealing splash damage. |
132 |
Special Ability |
Give yourself and a teammate you're aiming at a shield that blocks the first instance of damage they receive this turn. Cooldown: 2 turns |
-- |
Ultimate Ability |
Fire a graviton surge that lands on the tile you select. It damages and pulls nearby enemies to the tile. |
128 |
Passive Ability |
After you take damage, regenerate 25 health. |
+25 |
Zenyatta (475hp)
Ability |
Description |
Damage/Heal |
Primary Attack |
Charge up your orbs of destruction and unleash a volley of single target damage. |
160 |
Special Ability |
Place the orb of discord on an enemy, increasing their damage taken. Cooldown: 3 turns |
+25% |
Ultimate Ability |
Activate transcendence, healing yourself and nearby allies. |
+271 |
Passive Ability |
When you take damage, gain a movement boost next turn. |
-- |
* AoE damage values reflect max damage at closest range
† Spread damage values reflect max damage when lined up correctly at a close enough range
Workshop settings
Name |
Description |
Min-Max |
Default |
Show How To Play Before Starting |
Show a short demonstration of how to play before the first game. |
Boolean |
On |
Rounds |
How many rounds are played before a winner is decided. |
1-5 |
3 |
Enable Turn Timer |
Whether or not there will be a time limit on turns. |
Boolean |
On |
Time Per Turn |
How long players have to decide on their moves before the turn simulates. |
5-45 |
15 |
Bot Backfill Team Player Count Minimum |
Sets minimum player count per team. Bots will spawn at the start of new rounds to fill teams up to this amount. |
1-5 |
5 |
Always Show Enemy Health |
Show enemy health at all times, instead of only temporarily after you've damaged them. |
Boolean |
Off |