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This is a 6v6 mode, personally balanced and bug tested by myself and a group of friends. It's balanced around my own thoughts for how a 6v6 mode in Overwatch 2 could look like, so if it differs or is similar to your own idea, please let me know! Suggestions, bugs, critiques are always appreciated and welcomed.

All Overwatch 2 heroes, the new mode Flashpoint, are included. Tanks have been a majority of the changes, with some other minor things here and there. Thank you for reading this far! <3

If you want to ask any questions, work with me, etc etc my discord is abbybutdiscy (obviously).
Enough jibber jabber, onto the changes!

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Tank

  • Removed Knockback reduction of role passive
D.va

D.va is a very strong pick even on her own, with many abilities to rush down enemies, dive backlines and to protect herself and her team, so we're reeling in her power in the shift from 5v5 back to 6v6 as to not make her oppressive in this power shift.

  • Base health reduced from 350 to 200.

Defense Matrix
  • Total uptime increased by 33%.

Doomfist

Doomfist's shift from Damage to Tank was met with many critiques, concerning his shift in power from his Rocket Punch into the rest of his kit. These changes are to pull Doomfist back into a mixture of his damage and tank identities.

  • Base health reduced from 450 to 400.

Power Block
  • Cooldown increased from 7 to 8 seconds.

Meteor Strike
  • Duration increased from 4 to 5 seconds.

Seismic Slam
  • Now roots enemies' movements and knocks them into the air slightly.

Junker Queen

Junker Queen's form in the Beta was a good showing of how she'd be in a similar 6v6 format.

  • Base health reduced from 450 to 425.

Scattergun
  • Total ammo reverted from 8 to 6.

Commanding Shout
  • Cooldown increased from 14 to roughly 18.5 seconds.

  • Temporary health increased from 150 to 225.

Orisa

Orisa is oppressive when alone and with 2 supports behind her. She is very strong in her shift from a defensive powerhouse to an offensive monster.

  • Base health reduced from 275 to 125.

Augmented Fusion Driver
  • Now decreases speed by 20% when fired.

Fortify
  • Cooldown increased from 16.5 to 18 seconds.

  • Temporary health increased from 100 to 200.

  • Reduces movespeed by 20% (stacking additively with Augmented Fusion Driver).

Ramattra
  • Base health reduced from 450 to 300.

  • Base shield health increased from 0 to 75.

Nemesis Form
  • Knockback reduced by 30% in any usage of Nemesis Form including Annihilation.

Reinhardt
  • Base health reduced from 350 to 200.

  • Base armour health increased from 250 to 325.

Roadhog
  • Base health reduced from 700 to 600.

Chain Hook
  • 25% damage reduction while using.

Sigma
  • Base health reduced from 350 to 200.

Accretion
  • 20% damage reduction while using.

  • Damage increased by 15%.

Winston
  • Base health reduced from 350 to 225.

  • Base armour health increased from 200 to 250.

Wrecking Ball
  • Base health reduced from 450 to 175.

  • Base armour health increased from 100 to 200.

  • Base shield health increased from 150 to 225.

Adaptive Shield
  • Temp health now is 125 temp for the first activation with 50 additional per nearby enemy.

Zarya
  • Base health reduced from 250 to 100.

  • Base shield health increased from 225 to 375.

Damage

Reaper
The Reaping
  • Lifesteal increased from 30% to 50%

Sombra
  • Base health increased from 200 to 225.

Support

Brigitte
  • Base health increased from 150 to 200.

Rally
  • Move speed decreased by 30%.

  • Knockback decreased by 30%.

Players | 1 - 12
Categories: Hero Adjustments
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 33 more...
Maps: Circuit Royal, Dorado, Havana, Junkertown, Rialto, and 22 more...
Created at:
Last updated:
Current version: 1.5

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