😇 Mercy Training Facility
3-in-1 Trainer for Mercy
Practise using some of Mercy's kit and get better at her. In this Hero Trainer, you will learn to fight back against enemies as a Battle Mercy, avoid some of the dangerous abilities using your Guardian Angel, and learn some of the techs with Guardian Angel like Superjump. All in 1 facility, the Mercy Training Facility.
Hold down [Interact] for 0.25s to start/pause trainings.
Use [Primary Fire] to select an enemy bot/training.
Note that this training is meant for only 1 player. Does not support more than 1 real player playing at the same time.
Battle Mercy Training
Most of the time you're healing or damage boosting someone, but when faced against enemies trying to take you down, you might need to fight back! In this training, you will use your weapon to fight off enemies.
Practise your aim against 19 different heroes of different mobility levels.
From the very immobile Ana, through the elusive Tracer, to the high-flying Pharah.
Aim Training Modifiers
There are some settings you can change throughout the aim training session to customise your training experience.
|More HP||Enemy will have more HP, ideal for longer session|
|Enemy Mercy||Enemy has a Mercy constantly healing or damage boosting them.|
|Spawn Ally||You have 3 allies moving around you.|
|Invincible||Makes you unable to die.|
|Infinite Ammo||Your ammo will automatically be refilled|
|Fast Ultimate||Instantly gain ultimates.|
|Passive||Enemy will not attack you or use offensive abilities.|
Custom Aim Training Settings
There are 2 variables where you can change before starting the training to customise your training experience. These only affect Aim Training mode.
|Allow Multiple Bots Spawning||Whether multiple bots can spawn, up to 6 maximum|
|Bot's Aiming Accuracy||Controls how accurate the bot's aim are. Lower value means more accurate|
Guardian Angel Reaction/Dodging
Guardian Angel is your only movement ability. Use it to react and escape against crucial abilities.
Practise your reaction against 22 different heroes with the various crucial abilities and ultimates.
Practise reacting to abilities like hook and EMP, or dodge ultimates like barrage and dragonblade.
Setting enemy spawn points
In order for enemies to not spawn randomly outside the map, you will need to manually set a few spawn points for the enemy to start using abilities.
You can add new spawn points by selecting the [Add enemy spawn] button, then press both [Primary Fire] and [Secondary Fire] to add a new spawn point at where the Orange Orb is. The enemy bot will spawn at a random spawn point during the training. You can have up to 10 spawn points.
You can also remove existing spawn points by selecting the [Remove enemy spawn] button, then aim at the spawn point that you want to remove (ignores line of sight) and press both [Primary Fire] and [Secondary Fire]. You need to have at least 1 spawn point at all times.
While Adding/Removing spawns mode is enabled, you get a jump boost, allowing you to reach a better angle for adding/removing spawns. You can also [Crouch] to float midair for fine adjustments.
To prevent any undefined behaviours, you cannot select any buttons while holding down secondary fire, with the exception of Back button.
What's a Mercy trainer without Superjump techs? Given a Zenyatta, you can make it move or remain stationary, you can make it dead or alive. All for you to practise techs like Superjump, Superjump Resurrect, and Backwarda GA!
Also included in this training section is the demos for the Superjump, Superjump Resurrect, and GA Slingshot. You will get to see how it looks from 1st person view and side view. The game will automatically play the demo for you, no need to touch controls.
- Avoid touching any controls while the demo is running.
- You cannot leave the training while the demo is running.
- Superjump Rez doesn't work very consistently, but should work fine for like most of the time.
- Recommended not to run the demos on a slope or places with change in elevation for the best result.
Special thanks to DaenerysMVP for the collaboration of this project, especially with the Superjump techs.