Real Cod Zombies: Origins
Contact Me!
Discord: Marashen#9712
Discord Server: https://discord.gg/kxNW5m2Ynt
Youtube (Easter Egg Guide): https://youtube.com/@Marashen4
Maps -
Easter Egg
- Havana: Code XRGBM.
Survival
Rialto (Beginner): Code TZR6D.
King's Row (Beginner): Code E1TBB.
Paris (Advanced): Code BR55B.
Havana (Expert): Code SROT1.
King's Row Winter (Expert): Coming soon!
Gauntlet
- Chamber: Code RM68B.
- Island: Coming soon!
- Malevento: Coming soon!
- Kanezaka: Coming soon!
Outbreak
- Antartic Peninsula: Coming soon!
Round Records!
Easter Egg:
- Solo: 54:35 by Achernar on Round 18.
- Duo: 84:19 by Biolight & Damasen on Round 29.
- 3-4 Player: 85:40 by Duffdog, Suspence, Milker, & Marashen on Round 41.
- 5-6 Player: 109:15 by ArvideoRetro, Insline, Greed, Malikrr13, xaquisxte42, & Deimos on Round 41.
Rialto:
- Solo: Round 122 by Chicken.
- Duo: Round 115 by VXC & Truth.
- 3-4 Player: Round 98 by lilbeansoup, largepapigordo, & yungcough.
- 5-6 Player: Round 84 by JZCodyBoy, Minglet, FriendlyAna, Conrex, Allzy, & Darkside.
King's Row:
- Solo: Round 90 by Lootersrus.
- Duo: Round 55 by Crazycarter & Marashen.
- 3-4 Player: Round 90 by Lootersrus, IronRanked, and Anomaly.
- 5-6 Player: Round 63 by DN2Ownzz, HappyFeet, InTheDark, ViewTime4U, Rust, & Lost.
Paris:
- Solo: Round 100 by DQWOD.
- Duo: Round 93 by Zalo & MrBanana.
- 3-4 Player: Round 90 by Jasonkimmy, Swambo, & Dillie.
- 5-6 Player: Round 34 by Ekcoi, Deathblock, PeriodColds123, Tsuvu, Phobos, & NightShadow.
King's Row Winter:
- Coming soon!
Havana:
- Solo:Round 105 by Wiseguy.
- Duo: Round 120 by Wiseguy & BadPosture.
- 3-4 Player: Round 95 by FPS, MysteriousBN, & Ploppy.
- 5-6 Player: None Verified.
Chamber:
- Solo:Round 115 by Sniper.
- Duo: Round 95 by Zalo & MrBanana.
- 3-4 Player: Round 65 by Suspence, Sandpiper, TheAgent, & Damasen.
- 5-6 Player: None Set.
About:
A true to form Black Ops 2 like zombies experience in Overwatch. It’s complete with Origins type power, custom weapon names, Pack-A-Punch, as well as damage, ammo, and mystery box rarity rates. Classic Perks are all included, with unique Pack effects on certain weapons. Many different enemy types with typical exponential round progression. It is optimized for four players but can handle 6 with some crash prevention intervention. Please let me know any bugs, balance changes, or ideas I should fix or implement! Four maps are currently available to play!
Elemental Bow Charge shots on advanced and expert maps currently disabled.
Perk, Pack, Box, & Bow Information:
Quick Revive: 1500 Points. 2000 Points x Tier Level per Upgrade.
- Adds recoverable shields to the player.
- Increases revive time.
- Increases health regen rates.
- Each Tier further increases health regen rates and adds additional shield health pools.
Electric Cherry: 1500 Points. 1500 Points x Tier Level per Upgrade.
- Sets all enemies in a radius asleep upon reloading and deals slight damage.
- Damage ramps up with each Tier.
- Tier 3 adds hack effect.
- Tier 4 adds heal effect.
- Tier 5 adds knockback effect. All Effects stack.
Deadshot: 1500 Points. 3000 Points x Tier Level per Upgrade.
- Automatically snaps crosshairs to the head if previous shot was not a headshot. Hold Ability 1 to toggle aim assist on & off.
- Doubles points gained from headshot kills.
- Tier 2 regens health every headshot.
- Tier 3 adds bonus points for consistent headshots.
- Tier 4 doubles damage done with headshots.
- Tier 5 disables movements for all enemies within a radius. All bonuses stack.
Elemental Pop: 4000 Points. 5000 Points x Tier Level per Upgrade.
- Small chance to trigger an elemental effect each bullet.
- Ice (blue ring) freezes all enemies in a small radius.
- Fire (red ring) burns all enemies in a small radius.
- Wind (yellow ring) knocks down and launches enemies back.
- Lightning (purple ring) stuns all enemies in a small radius.
- Earth (green ring) roots all enemies in place and deals massive damage.
- Chance percentage increases with each Tier.
DoubleTap: 2000 Points. 10000 Points x Tier Level per Upgrade.
- Increases damage output by 250%
- Increases healing output by 500%.
- Doubles points gained per damage instance.
- Doubles Ammo Cost per shot.
- Increases projectile speed.
- Effects doubled with each Tier.
Juggernog: 2500 Points. 5000 Points x Tier Level per Upgrade.
- Adds 50% more health
- Adds recoverable armor.
- Reduces knockback.
- Effects increased with each Tier.
SpeedCola: 3000 Points. 500 Points x Tier Level per Upgrade.
- Decreases reload time.
- Decreases ability cooldown timers. Currently only available on Paris Map.
- Decreases ultimate cost.
- Increases weapon switch speed.
- Increases the rate at which the Mystery Box cycles.
- Effects amplified with each Tier.
Widows Wine: 4000 Points. 8000 Points x Tier Level per Upgrade.
- Stuns and damages all enemies when hit and have charges remaining.
- Reduces damage received.
- Effects and max charges increased with each Tier.
Stamina-Up: 2000 Points. 2500 Points x Tier Level per Upgrade.
- Increases Sprint duration & recovery.
- Increases base movement speed.
- Effects doubled each Tier.
PHD Flopper: 1500 Points. 500 Points x Tier Level per Upgrade.
- Reduces player gravity.
- Adds powerful slam ability. Slam is activated by being in the air and holding crouch.
- Adds self damage immunity.
- Slam cooldown reduced each Tier.
Ghostly Gin: 3000 Points. 2500 Points x Tier Level per Upgrade.
- Disables movement collison with enemies.
- Adds a wraith form that triggers when critical.
- While wraithing players are invincible and can walk through walls.
- Duration increases and cooldown decreases each Tier.
Mule Kick: 4000 Points. 12000 Points x Tier Level per Upgrade.
- Increases allowed weapon slots to 3.
- Each Tier increases allowed weapon slots by 1.
- Tier 3 grants a random Pack-A-Punch'd weapon.
- Tier 4 grants a random Pack-A-Punch'd weapon with a RePack Level of 1.
- Tier 5 grants a random Pack-A-Punch'd weapon with a RePack Level of 4.
Scavengers Scotch: 3000 Points. 2000 Points x Tier Level per Upgrade.
- Allows Player to see enemies through walls.
- Creates a HUD that shows the health of players current target (last enemy damaged by the player).
- Random chance to collect bonus Ammo & Points upon eliminations.
- Each Tier increases ammo/points rewarded.
Tombstone: 2000 Points. 2000 Points x Tier Level per Upgrade.
- Auto respawns players if they bleed out after a short duration.
- Players are invincible for a short time after respawning.
- Bonus points are given after respawning.
- Immune to blood debt.
- Increases health recovery cap.
- Effects increased with each Tier.
Vampiric Voss: 4000 Points. 4000 Points x Tier Level per Upgrade.
- Heals players a percentage of damage for every damage instance.
- Heals players an increased percentage amount for every damage instance leading to a kill.
- Blood Rage passive ability that triggers when health falls below 25%.
- Tier Level increases Blood Rage duration and heal percentage rates.
Pack-A-Punch: 5000 Points.
- Signifantly increases damage output.
- Increases clip size and ammo stock.
- Unlocks all abilities.
- Unlocks/Amplifies unique weapon effects.
RePack: 2000 Points x RePack Level.
- Grants a personal Max Ammo.
- Further increases damage output.
- Further increases clip size and ammo stock.
- Amplifies unique weapon effects.
Mystery Box: 950 Points.
- The Mystery box has a wide range of rarity rates.
- Every hero except for Hanzo can be found in the box. Hanzo is in the mystery box on Beginner maps.
- Hitting the box will give you an option on your screen shortly after to accept the weapon. You can accept the weapon within a generous distance of the box.
Galvaknuckles: 6000 Points.
- Enables Melee at all times.
- Melee does extra damage.
- Melee will stun base Enemy types.
Purchase Perk Slot: 11500 Points.
- Gives the player an extra Perk Slot if desired.
Lightning Bow:
- Stuns enemies.
- Stun effect arcs to enemies who pass within a small radius of the enemy being stunned.
Ice Bow:
- Freezes enemies.
- Slows down enemies around target.
- Damages enemies who thaw out after being Frozen.
- Slowed and Frozen enemies receive increased damage.
Wind Bow:
- Deals massive splash damage.
- Knocks down enemies in a large radius.
- Launches enemies away.
Fire Bow:
- Explodes on target.
- Deals burn damage over time to surviving enemies.
- Creates a large explosion when eliminating burning enemies.
Shadow Bow:
- Opens up to 3 Portals that sucks enemies in and deals damage over time.
- If all 3 portals can see each other, opens a 4th portal in the center that deals massive damage.
Venom Bow:
- Poison's Enemies.
- Poisoned enemies take damage over time and explode on death, spreading poison effect to enemies within a medium radius.
- Each enemy poisoned fills up the players Venom.
- When Venom is maxed 4 snakes are released that latch onto, stun, and damage the 4 closest enemies.
- Snakes continue to latch onto enemies until Venom is depleted.
Sonic Arrow is a healing ability for bows. It will heal you as well as any ally you aim at.
Weapon Stats:
https://docs.google.com/document/d/1LVqTtdDQVlClIdzhi1hcW8YTvK-rPLb99vRlOn-k2yw/edit?usp=sharing
Controls & Mechanics:
Purchase: Stand still and Press Interact. Points are in top left of screen. Wall buys for ammo are listed on locations. Pack a Punched wall weapons cost 4500 points for ammo. Perk slots are limited to 4 unless extra are gained/bought. Specific button per platform/player top right of screen.
Sprint: Move and Hold Interact. You can see remaining sprint stamina under player points as well as required button.
Switch Weapons/Heroes: Press Ultimate. Your stored weapon is listed on your left screen HUD. If you have an ultimate ready use the ult and press ultimate again about 3 seconds after to switch.
Teleport: Jump through Purple Portals to teleport!
Revive: Hold Crouch on a downed player. Don’t move or shoot or the revive process will be canceled!
Melee: Melee is disabled whilst ammo is available to a player. It is reenabled when ammo runs out.
Points: Points are given out as follows; dealing damage to base Zombie types gives 10 points per instance of damage. Healing a teammate also gives 10 points per instance. Getting a Final Blow on an enemy will grant 60 Points, 110 for a Headshot. Completing a Purge or eliminating a Special Enemy grants 200/500 points to all players. Nukes will give 400, while finding a Part grants 1000.
Health Regen & Downs: Health regenerates rapidly and automatically after not taking damage for an extended duration. Everytime a player takes damage the Regen process is stopped. If health falls below 10% of max health and stays below this threshold for a few seconds, the player will go down. If players aren’t revived within 45 seconds they will bleed out and have to wait 60 seconds before respawning. Going Down will subtract 15% of current points. Currently all perks, weapons, pack status, and repack levels remain regardless of being downed or bleeding out.
Blood Debt: When a player bleeds out, a large amount of points are subtracted from all living players. This amount increases with each Round.
Purges: Purging an area turns on the power for the teleporters in the vicinity and unlocks new areas. Pack-A-Punch requires all 6 areas to be purged before using (Except for beginner maps). Purchases for the player who initiated the Purge Sequence are disabled while it is active.
Lockdown Rounds: Every 8-12 Rounds depending on map, players are teleported to the starting room & are unable to leave until the Round is completed.
Crash Prevention: If the server load is maxed for to long Crash Prevention will trigger. You will notice a slight slow motion effect and a dummy bot will be deleted.
Crashes:
- None as of this patch.
Known Bugs:
- None as of this patch.
Controls
84 Comments
I'm loving the strategic depth of the enemy types and progression system!
Really cool game mode, Played it solo. Dont like how the zombies literally spawn on top of you (atleast on xbox) sometimes surrounding you instantly, which if you are underpowered can just lead to instant death
Hi, I was wondering if it was possible to make the zombies in the expert mode into torbs? I feel like torbs match the “zombie” a bit more w the hammer melee. How would I change it on my own? I’ve tried going through everything and changing reaper into torb but they stay as reaper. Not sure how to make them torb.
Hey! been grinding out the Easter egg map and been struggling to figure out how you are supposed to purify the tablet, was gonna just join the discord and ask but the link doesnt seem to be working.
Been having alot of fun playing and great job making this!
Just updated the link! There is a full guide with spoiler warnings for bow upgrades and such in the discord so you were on the right track haha
I’ve been cracked out on adderall grinding your zombie maps for like 20 straight hours and my only problem is I keep getting boosted above the sky barrier and it won’t let me back down. Please fix!! I’ve made it past level 70 twice and each time I get hog ult into oblivion. Thanks.
Scratch that. Just beat the duo record on Havana. How do i send it to you?
I just fixed the discord link in the description!
Hi, the discord link says it is invalid, could you please fix it?
Yes I just updated it now!
hey! i love your game mode however i have 3 bugs first on console deadshot isn’t working for me i am holding secondary and it wont do anything unless i’m using it wrong, second the link to your discord server doesn’t work which if the server still exists while making a link make sure to edit it to last forever, third sometimes bob will end up staying forever until you switch gun
Yeah the Deadshot mechanic was a bit finicky so I just gave people the option to toggle it on and off with ability 1.. I will update the description to represent that change at a later date. Also thanks for the heads up with that, I just posted a new invite link! And yes that is intentional, Bob will never go away unless he dies or the player switches heroes.
me and 2 buddies got to round 98 on rialto but killed ourselves cuz we ran out of time. I have the whole over 3 hours recorded. discord lilbeansoup#5945
Received and record updated!
Hello! Me and my friends are really enjoying the maps! But I do have some little things that might be bugs? First, the meatballs feel a little too powerful since when you kill them they explode and deal damage. When me and my friends played we tried are best but when there is like three of them together they most likely down you. Second, the third part of the fire bow in Paris on the side of the estate feels like its not obtainable? I've tried using winston and sigma to see if I could obtain it but it feels like an invisible wall is preventing me to obtain it.
I am not sure when the last time you played was but the meatballs damage was reduced to 50% from 75% a few days ago! & if you climb on the roof above RePack you might find a shortcut ::).
Finally, I also find it annoying that the bug is so far out in the sky that its so hard to hit it.
The bug should only take one instance of damage to eliminate no matter the Round!
On the Paris map, the red barriers tend to shoot me super far to where I'll be sent into the void and it makes the game nearly unplayable. I love this game its really fun and your doing a great job updating it! But some bugs make it unplayable.
I am aware of this bug it was an oversight in my update of the mechanics, I neglected to lower the knockback adjustment due to Jug changes. Panzers on this map (Hog) are also a huge issue at the moment for the same reason. This will be patched tonight around 8 eastern!
I got round 54 on Rialto solo. I have the entire 45 minute recording, discord is peyote#5906
I will update the Record tomorrow morning!
I was wondering about the shadow bow and where the parts are. I’ve gotten two but the last one I can not find for the life of me. And also when you’re done building every bow is there anything you can do after that? Or is it just the bows for now
Yes I have upgrade steps and an easter egg scripted out but those will be released after all the maps have been play tested and optimized. If you would like to get a head start, you can use code KWA44 to try and solve the upgrades for the Ice and Fire Bow! For bow parts I just made a community discord for players to ask questions and such, link is in description.
Got to round 90 in Rialto( i have Pictures if needed ) names : milky ,mr00dork,D3ADBL3HH
Yes send them over! Discord is in description
Got to round 86 and still going how can I submit this?
Also we were a team of four and going to round 100 my discord is joyray#4187 this was on havanna edit game crashed at round 92
Hey send it over if you can, added my discord to the description. Also sorry to hear about the crash, any idea what caused it?
The game said that it was because the game lasted too long and had to shut down
oh lmao not much I can do about that one
What's the upgrade steps for the types of bows and is there something that happens when you upgrade all 4
For the Bows, upgrade steps and a full easter egg is coming when Paris and Kings Row are finished. Right now collecting all 18 Bow Parts will upgrade the bows for you automatically!
Where can you find the upgraded parts in this new version?
Made a community discord for questions like this, link is in the description!
Oh I have done it is that I have used Winston to go below the map then went into the room behind juggernaut and there will be a floating orb that will upgrade your weapons and also give you weapon parts you didnt have
Lmao that is deft unintentional and has been patched.
I got to round 83 in Rialto before my game crashed. Reaper speed cola and cherry pop is busted if you have an xbox acc I can send you photos if you dont then ill send you through discord. The group was about 5 or 6 it was with randoms so some people left and joined back.
I do have an xbox acc, it is Marashen#8238, I will be off and on throughout the day so I will check it out when I can!
ok ill send them there thanks!
Received and record updated!
me and my duo got 63 then the game crashed was about to get 64 i dont have replays but i have photos
Think I saw these on discord already, record added! Any idea what caused the crash?
me and my duo just got to round 52 on Havana
my frend got a clip we are on xbox but he can it over on discord his discord is snow435#1938
Received and record updated!
I only got to round 12 man, they cornered me to death. Just like the normal COD Zombies, lmao.
Haha I tried my best to keep it authentic
Did a private custom game with CainsApostle on Rialto and we got to Round 56, beating the record as a duo! I don't have the replay code unfortunately but I can give photos over Discord if that's fine?
Yeah that will work! My discord is Marashen#9712. Also the current Round Record is 63 but I can put you guys down for the duo Record!
How on earth do you get the last shadow bow part, the one you can see but there is like an invisible wall around it? Besides that, this mode is fantastic, could honestly be its own full fledged PVE mode! Also I’m talking about the expert map, Havana
I will put a replay code in the description that will function as a High Round/Bow Part guide later this week. As for a hint; having another bow available might assist if a max ammo drops ::).
Got a round 151 Blastprof and Epic210 on the kings row map replay code is HANBGC was played on ps4 so dont know if it'll work on pc
I think I'm a little late but if you try again share the code with me!!
aye did you get every bow part? Just to see if you can possibly help me
glad to see you've finally started updating these maps!
All updates are scripted out and ready!! just waiting for overwatch devs to reenable the workshop again haha
Could
you please make a guide of how to get all the bow parts please? Ive been struggling to get ice bow
Yes that is something I will properly do with the third map!