Icon Huds
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Basic Huds That Display Current Hero (Or Duped Hero) Icons On A Hud In The Top Left,
It Will Also Display All Workshop Icons. (Swap Between The 2 Modes With A Workshop Combo)
This Tool Is To Display Icons That Possibly The User Has Never Seen/Thought Of, In Order To Use In A Mode.
Example: Some People Might Not Know Baptiste Exo Boots Can Be Used By "Hero Ability: Baptiste, Crouch" And If They Were Looking For An Icon For A Jump Ability They Could Decide To Use That Now That They Know They Can.
Also In Case Somebody Didn't Know This Is How You Can Get Custom Position Huds (Do Need To Change Custom String "Left/Right" And "Up/Down" With Numbers, I Just Forget Which Ones To Change So I Lebeled Them In My Copy)
Normal Text
"actions
"
{
Create In-World Text(Event Player, Custom String("Text"), Update Every Frame(Eye Position(Event Player) + 100 * (Custom String(
"Left / Right Position") * -1 / 2 * Cross Product(Facing Direction Of(Event Player), Direction From Angles(
Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
Event Player)) - 90)) + (Custom String("Up / Down Position") / 2 - 0.200) * Direction From Angles(
Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
Event Player)) - 90) + 3 * Facing Direction Of(Event Player))), 2, Do Not Clip, Visible To Position and String, Color(White),
Default Visibility);
}
Progress Bar
"actions
"
{
Create Progress Bar In-World Text(Event Player, 0, Custom String("Text"), Update Every Frame(Eye Position(Event Player) + 100 * (Custom String(
"Left / Right Position") * -1 / 2 * Cross Product(Facing Direction Of(Event Player), Direction From Angles(
Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
Event Player)) - 90)) + (Custom String("Up / Down Position") / 2 - 0.200) * Direction From Angles(
Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
Event Player)) - 90) + 3 * Facing Direction Of(Event Player))), 2, Do Not Clip, Color(White), Color(White), Visible To Position and Values,
Default Visibility);
}
Snippet
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