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ScarKy0

Overwatch but everything is unfair 2.0

7 Comments

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Saboteii#1541 over 3 years ago

Any chance we get a version 3 for overwatch 2?

ScarKy0#2375 creator almost 3 years ago

Even thought I know this comment was made 6 months ago, version 3 is delayed until the new heroes are able to interact with the workshop (There is a bug where most of the interactions for the new heroes are broken), and even then it possibly wont be made

daddyankee over 4 years ago

really cool mode, and i think most of the reworks are great except for the recent tracer stuff... have been playing her quite a bit and shes orders of magnitude more broken than sigma v1. the ulti makes total sense, what completely destroys any deathmatch or team deathmatch is the new pause feature. even though you "technically" buff the enemy team by making them invincible, when you recall the amount of death you bring upon this cursed land would make the bubonic plague jealous. if you know what yr doing and you play tracer, quite literally the only counter would be another tracer to cause equal carnage. HOWEVER, i think its a great idea for an ability and a very fun change indeed. do you think it would be fair to limit the amount of times someone affected by recall can die after its use, and to give some sort of immobility/long respawn after they die instead?

ScarKy0#2375 creator over 4 years ago *

The best change that can come up to my head is to decrease the number of damage ticks tracer does, it currently saves 125 damage ticks + deals them in the correct order +50% of that damage in the order they were dealt, maybe a decent about would be 50 or 75?

Scourge#11437 over 4 years ago *

I like some of the changes in this version, although it felt like notably Sigma's Ability 1 power was kinda weak, especially since he kinda dies to most heroes in melee.
I personally prefer the old Moira, even though she was so busted lmao.
The new Mei is an improvement since she has actual powers now.
Winston is fun, and so is Roadhog. Reaper seems neat, but a little niche, probably the situation I tried to play him in.
Doomfist is definitely overpowered, and can rack up lots of kills. Fun though.
I feel like D.Va is even more annoying than last time, that's not a problem though.
Glad to see Orisa is still ramming, I will miss the old shield though. No changes :)
Just a list of the heroes I managed to encounter/play myself, I haven't been able to play all of them yet.

~~~ Bugs & Dev Jargon ~~~

I'm sure it was intended, but Roadhog's Whole Hog root persists through death. That's fine it that was intended, but I found it a bit too annoying.

I also like the new generic "Status Effects" and HUD to display them, cool idea, although it would be neat to see an accompanying icon to give them character/flair.

Scourge#11437 over 4 years ago

As for some code optimizations, you should replace the health >= max health (multiplied a number) to a 'normalized health' since that scales based on health percentage from 0 through 1. Effectively accomplishes the same without a bit of extra math.

A bit of a rework, but you could definitely make the HUDs more optimized where instead of deleting them when you don't want them visible to just make them a filtered array that is only visible when a certain variable is true, since I'm pretty sure creating HUDs adds extra server load. Not necessarily an optimization, but you can also store variable info as an array that can be called back upon as a "value in array", just so you can condense variable counts, although they don't have a "chase at array" or anything good like that (and might be confusing without knowing what you use in each slot).

A slight optimization could be to make the Status Visual Effects (and similar effects that may be related to abilities), created at the Global Level and just make them display if the target player has a certain variable threshold. You just need to do a Filtered Array with the player for the Player Variable "Current Array Element".

A small note: For some reason the Workshop loves to trigger Player Dealt/Took Damage on any hero even as a false positive even if the rule is restricted to a certain hero, I'm not 100% sure that this increases server load, but I know stacking a lot of these can render server performance pretty low; not that this mode generally has games last long enough that these add up.

~~~ Wrap Up ~~~

I think this mode is fun, and the changes definitely freshen it up a bit. I think with continued support including new changes now and again, this mode definitely can deliver on the experience that the first gave me when I first played the mode.

Well done!

ScarKy0#2375 creator over 4 years ago

Thanks for the amazing feedback! Now to answer some things.
We cant create the huds at a global level because of the amount of hud text we'd waste, and as far as im aware there is no way to change global text depending on who's viewing it.
Roadhog ultimate is a typical case of "not a bug, a feature" but his ultimate is underpowered when you look at different heroes so im keeping it for now.
Also ill make sure to take care of the things you mentioned are OP or weak. (i wonna bring back orisa shield and possibly will)
Thanks again!

If youd like then you can add me on battle.net, we can go through those things together and find some interesting changes or stuff.

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