Overwatch: Storm Rising
Overwatch: Storm Rising PVE
Hello again! I have gone out of my own way again to recreate another of the PVE modes! I have created my own take on Storm Rising which usually comes around in the Archives event! This game mode includes all the enemies that you would see in the normal Storm Rising, but obviously they don't look the same! I will now list all the available enemies:
- Baptiste - Trooper
- Reaper - Enforcer
- Widowmaker - Sniper
- Wrecking Ball/Reinhardt - Heavy Assault
- Genji - Assassin
How it works
In this version you have to push the payload through all the checkpoints, with contestion points all the way through to stop and fight Talon! At the end in which the payload blows up, you have to arm the payload then escort it closer to the end to make it blow up. It will then go slow-mo and you win!
Cursor menu by Josbird and pathfinding by ItsDeltin
Cursor Menu: https://workshop.codes/cursor-menu
Pathfinding: https://github.com/ItsDeltin/Overwatch-Script-To-Workshop/wiki/Pathfinding
Disclaimer!
Please do not let anyone join mid-game as it seriously kills the immersion and may create some difficulties, such as bots randomly disappearing even though they haven't been killed!
Source code
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75 Comments
dude this is an amazing recreation, but man something happened that fucked it over big time.
enemies sometimes either get stuck in geometry requiring hanzo to kill (for example the distillery after you beat heavy assaault or the final checkpoint) but besides those bugs i would love to see you make more pve stuff
Hey man, how was your day going? Though I have an idea for the “you have to move the payload from first checkpoint to the 3rd” (even though I still love the idea). During the assemble heroes, you can summon a dummy bot in the players team. Which makes the payload moves (idk if you can make the payload faster in the workshop but if you can, that means this idea would probably work). This will make an even more accurate from the original.
Hey Waitedboat4 I do have an idea if you want to share it to retribution and storm rising modes? So I checked out that baptiste shoot 3 round each bullet but the trooper shoot multiple bullets and I found out that widomaker can shoot the same as the troopers and I think the different is the size of her so tell me your thoughts on it?
Hey waitedboat4 i found a cool idea i would like to share it with you! since in the real retribution and storm rising when dropships comes the enemies don’t spawn immediately so the idea is if you put a hero or a shape where enemies spawn from it one by one as the same storm rising and retribution? tell me your thoughts about it everyone?
Bro the assassin it teleports to you after she recalls but after few blinks she teleports to you the stun which is illegal she must teleports nearby players but after she finish blinking she has to be far from the players so they can have time to stop her!
Hey waitedboat4 i managed to know how much does the talon forces have some of them all some of them not all some of them i don’t know let’s start! trooper all difficult 200 health, enforcer i don’t know, sniper just to know on normal and hard sniper does not have shields but on expert and legendary she have on expert not so much but on legendary half health half shields normal 300, hard 450, expert 600, legendary 800, assassin have all difficult shields normal 500, hard 850, expert 1100, legendary 1200 assassin damage is too low on expert and legendary now heavy assault hard 7000 and 11000 on legendary i hope these health helps you and also heavy assault charge damage on normal is 90 not 300 and his mini guns damage on normal does too much damage.
waitedboat4 can you fix a bug this bug for uprising, retribution, storm rising and the challenge missions for these three game modes. where it only allows you to choose the story heroes instead of all heroes?
You can only play as Genji Winston Tracer and Mercy and the All Heroes option is on
On challenges only
I'll fix it later on :))
Hey Waitedboat4 i just figure out that storm raging about an extra 100 percent damage for the enemies and they do have a small damage reduction not 50 percent same as the nano. its up to you if you want to change it.
please waitedboat4 insert soul into game and tell overwatch devs to put all pve heroes in ur gamemode or else i will cri
lmao
You should honestly add a storm sky like you did for retribution!
Okay, I'll see what I can do!
(Edit: Not happening since it looks really scuffed, sorry!)
Try to remove the aimbot from the enemies it is the same as how you a regular bot like roadhog put him in a custom game and he will not have aimbot
I don't know how to
Hey waitedboat4 i was playing some of the pve modes and some of the bosses are immune to pull like roadhog hook sigma flux orisa halt zarya grav so try to get solution for this.
Okay I'll see
Also in retribution or storm rising if the assassin catch one of your friends and she is hitting them if you use melee she will recall back so please make that happens in the storm rising.
Hey waitedboat4 there is a bug on the assassin if she is in front of you and then she recall back you will stunned and be locked with the animation and that should not be in the storm rising
I've only just fixed it so you can re-import the code now!
I would like to ask you why haven’t you made retribution mode sense you said you will make recreation modes for dev
I'm currently really busy in improving Storm Rising and Uprising, then I'll continue with Retribution. Retribution has the same AI as Storm Rising, meaning I need to get the Storm Rising AI up to scratch for when I continue to develop Retribution.
But how are you gonna make it like for example The first phase is to wait unit the breach and that location is not in the rilato map that we have and also in the last phase when you wait for the dropship to come.
I have plans for an alternate route that is similar to the original Retribution.
Their is a cool idea i have think for the enforcer. when you are too far from the enforcer they start running fast so i said how about if the players were too far from the enforcer you switch them to solider to run and when they get close you return them to reaper.
I'll see what I can do
Some importent things should be in storm rising and bugs am gonna tell you. First in blood moon rising after the time finish for choosing the heroes if you didint choose any heroes it allows for you to choose any heroes if it is tank dps or support. Troopers damage should not be that high let troopers shoot slower and also 100 percent sure heavy assault pinned damage on expert deals 450 and heavy assault damage does not been change in any level also assassin been stuck down sometimes and you are in the high ground just let her same any enemies this thing shares the heavy assault fuction to us.
All I can say is that I'll see what I can do
So am seeing the mode is still not good when i started not to help you anyways if you dont want my help idc if you only want the bugs from people let heavy assault cannot be pulled by roahog hook or sigma flux.
I've already told you I cannot do this in the workshop, it doesn't allow me to cancel it on a moving player.
Just signed up to say thank you for creating this and the other gamemodes
After a long session of comp, this is the gamemode I like to chill in. Thank you!
Thank you! I love to hear the positive feedback, and I love to hear that you're enjoying the game modes! I'd also like to see how far you get, so please do share any gameplay via a replay code!
Look if you want to make storm rising perfectly just do what i say for you and we will start slowly.
I'm already working with people who make notes off of the PvE game modes, I trust them so much that I would call them professionals, I no longer need your help with making it "perfect", the only help I need from people like you is glitches and bugs. The "professionals" will help me with how everything feels.
Waitedboat4 i just wanted to tell you that i will not play your storm rising recreation. And if you are asking why? because am telling you the things that should be in the real storm rising but you don’t listen and i just want to say good luck in making storm rising perfectly
Okay.
Edit: also I've done the majority of what you've asked me to do, all you've done is tell me to make changes in storm raging, and not the normal game mode itself that is on normal difficulty, so don't say I haven't made any changes, this is a Recreation and the workshop is limited. Just don't expect me to get tons of stuff done, I have other projects that need to be fixed, not just this one so please have some decensy.
Here are some facts that just need to be fixed in every single mode. Aimboting bots go to the wall get stuck heavy assault should not get dragged by roadhog hook and i have seen some workshop game mode even when i played roadhog and i hook the don’t get dragged so these some facts i have mentioned doing these will make storm rising even better and focus in 1 game mode when you finish it go to the pther
Firstly, it is currently impossible to set a certain status in which roadhog cannot hook someone, you can set status as rooted, or start forcing player position which does cancel hook, but then that would cause the heavy assault to stand still, in which I want him to be on the move. Also please give me evidence as in a replay code, and keep your code up to date by re-importing, you have to actually show me what's happening so I can work out a fix. Also your comments are hard read, sometimes I don't understand what you're talking about.
go to the other
Sorry for the raged, but am saying that the troopers damage is to high you need to decrease their damage, they are like a strong units just with a low of health and they should be the weakest unit in the entire game. Also you haven’t fixed the bug where the enemies should follow you and kill you rather then stuck in a wall, there is something important you need to put. in all heroes, blood moon rising and storm raging can you let the assassin spawn with the sniper in the first phase.
Look, I'm not changing the Trooper's damage, the strongest unit is the Heavy Assault not the Troopers. Also, I have no idea what you mean about them being stuck in a wall, if they are, please send evidence through a replay code. I'll also figure something out for blood moon rising. Just please stop forcing something upon me that I am not willing to do.
Am not saying that the troopers are the strongest unit in the entire game but they make problems to kill them i think killing the enforcer is way easier than the troopers because of their damage
You can kick the player who is joining mid game. automatically
Hmm, if you can show me how to do this, I will definately implement it, but I do not see an action named "Kick Player".
Its more complicated then that give me your discord ill send you the code
Waitedboat4#7816