[BETA] Overwatch: Retribution


Overwatch: Retribution PVE

Beta means the game mode is open to large updates so be aware when saving your preset!

I have recreated the last of the Archives! This one is Retribution, the game mode is different in some different ways that I'll explain later on in How it works. The game mode has two Challenge Missions, a Night Sky, All Heroes, and Damage = Heal. The two Challenge Missions are Surgical Strike and Close Quarters. Here are the replacements for each of the class of Talon:

  • Baptiste - Trooper
  • Reaper - Enforcer
  • Wrecking Ball/Reinhardt - Heavy Assault
  • Widowmaker - Sniper
  • Genji - Assassin

How it works

In this version of Retribution, you start in a small spawn room. Then once you start the breach, you will have to kill of waves of Troopers and Enforcers to make the breach explode. After this, you will be teleported into the main area in which Troopers, Enforcers and Snipers will have to be killed, then the same again for the bridge area. After the bridge area has been killed, the Assassin spawns in with Troopers and Enforcers, after these are killed the Heavy Assault spawns in with Troopers and Enforcers. Then you will need to enter the large circle area I keep forgetting the name of to wait for the portal to arrive to exit Rialto in which a victory is gained if all living players enter the portal (it's a portal since I can't do drop ships and the portal is inside the building behind the Heavy Assault)

Cursor menu by Josbird and pathfinding by ItsDeltin

Cursor Menu: https://workshop.codes/cursor-menu
Pathfinding: https://github.com/ItsDeltin/Overwatch-Script-To-Workshop/wiki/Pathfinding
Map Editor: https://workshop.codes/map-editor

Code Snippet

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Update Log (5)

Update v2.2 - Smoother Pathfinding

Bots should now pathfind smoothly towards you without them taking too long.

Update v2.1 - Bake Maps

Bake Maps have been added to Storm Rising! These are the same ones as Storm Rising, Uprising and The Crusaders PVE! Which means that lag has dramatically been decreased!

Hopefully this improves game play performance and stop lower end computers from crashing, you can also turn off the night sky in the tab that says workshop settings and is the colour orange.


  • Heavy Assault no longer curves while charging (13/02/2021)
  • Heavy Assault no longer charges when no one is in LOS (13/02/2021)

Update v2 - Ending Revamp

Instead of the ending taking place in the gallery, the ending has been moved to a more open area. Since the original ending has been blocked off, the blackwatch pilot tells the blackwatch agents to move to a more open area, the area that they had entered before hand. The portal then opens after numerous waves of baddies has been defeated :)

(I just thought it would be better since Snipers can be in more than one space now :))

Area Being Used

Smaller Updates/Fixes:

  • Troopers now stagger under damage (31/01/2021)
  • You can no longer revive brain dead players as Mercy (31/01/2021)
  • You can now see revive timers through walls (31/01/2021)
  • Revive Timer now fills the whole bar (31/01/2021) Februrary Updates/Fixes
  • Game is a defeat once revive is over (01/02/2021)
  • 2 Heavy Assaults only spawn at the end when the game is on Expert or Legendary (01/02/2021)
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