Sky's Overwatch
General
 Player count increased from 5v5 to 6v6.
 Small Health Pack cooldown decreased from 10 to 8 seconds.
 Large Health Pack cooldown decreased from 15 to 12 seconds.
 Reenabled Assault.
 Standing on the objective in Assault games now heals 10 health per second.
 Standing on the objective in Control games now heals 10 health per second.
 Standing on the objective in Flashpoint games now heals 10 health per second.
 Standing on the capture point in Hybrid games now heals 10 health per second.
 Pushing TS1 in Push games now heals 10 health per second.
Tank
D.Va

Cooldown increased from 3.5 to 4 seconds.

Knockback increased by 12%

Cooldown decreased from 7 to 6 seconds.

Maximum uptime increased from 3 to 4 seconds.

Recharge rate increased by 25%

Knockback increased by 20%

Knockback increased by 25%
Doomfist

Now has hitscan projectile speed.

Cooldown decreased from 6 to 5 seconds.

Cooldown decreased from 8 to 6 seconds.

Duration increased from 4 to 6 seconds.

Knockback increased by 12%
Junker Queen

Cooldown decreased from 14 to 12 seconds.

Movement speed bonus for self increased from 30% to 50%

Cooldown decreased from 6 to 5 seconds.

Maximum time before automatic recall increased from 3 to 4 seconds.

Knockback increased by 12%

Projectile speed increased by 20%

Now refreshes Carnage.
Mauga

Ignite damage over time reduced by half.

Ignite duration increased from 3 to 6 seconds.

Movement speed bonus increased by 15%

Knockback increased by 9%

Cooldown increased from 6 to 8 seconds.

Now heals allies upon activation in a 10 meter radius by 75 health.

Maximum duration increased from 8 to 10 seconds.
Orisa

Projectile speed increased by 33%

Cooldown increased from 7 to 8 seconds.

Projectile speed increased by 33%
Ramattra

Projectile speed increased by 12%

Projectile speed increased by 12%

Cooldown increased from 7 to 8 seconds.

Cooldown decreased from 12 to 10 seconds.

Projectile speed increased 12%

Cooldown decreased from 13 to 12 seconds.
Reinhardt

Cooldown increased from 7 to 8 seconds.

Knockback increased by 16%

Projectile speed increased by 15%

Cooldown when destroyed increased from 5 to 6 seconds.

Regeneration rate increased from 144 to 180 health per second

Ultimate cost increased by 10%
Roadhog

Ammo increased from 6 to 8.

Projectile speed increased by 17%

Projectile speed increased by 17%

Projectile speed increased by 17%

Maximum healing increased from 450 to 500.

Knockback increased by 15%

Now refreshes Chain Hook.
Sigma

Projectile speed increased by 16%

Cooldown decreased from 12 to 10 seconds.

Cooldown decreased from 10 to 8 seconds.

Projectile speed increased by 16%

Knockback increased by 14%

Cooldown when destroyed increased from 5 to 6 seconds.

Movement speed increased by 15%
Winston

Ammo increased from 100 to 150.

Knockback increased by 12%

Movement speed bonus increased from 30% to 50%

Melee damage increased from 50 to 100.
Wrecking Ball

Ammo increased from 80 to 100.

Cooldown decreased from 15 to 12 seconds.

No longer on cooldown when spawning in.

Knockback increased by 15%

Max duration reduced from 20 to 15 seconds.

When not using Roll, Wrecking Ball is constantly healed for 10 healing per second.
Zarya

Ammo increased from 100 to 125.

Knockback increased by 25%

Projectile speed increased by 20%

Cooldown decreased from 10 to 8 seconds.

Projectile speed increased by 20%
Damage
Ashe

Ammo increased from 12 to 15.

Self knockback increased by 9%

Enemy knockback increased by 12%

Cooldown decreased from 12 to 10 seconds.

Fuse time reduced from 2 to 1.5 seconds.

Maximum duration increased from 10 to 12 seconds.
Bastion

Ammo increased from 25 to 30.

Damage per bullet reduced from 12 to 9.

Cooldown decreased from 12 to 10 seconds.

Movement speed penalty removed.

Now instantly heals Bastion by 50 health.

Projectile speed increased by 18%

Cooldown decreased from 8 to 6 seconds.

Knockback increased by 8%

Can no longer be used when reconfigured.

No longer receives knockback.
Cassidy

Cooldown decreased from 6 to 5 seconds.

Cooldown decreased from 12 to 10 seconds.

Projectile speed reduced by 20%

Movement speed penalty reduced from 70% to 50%
Echo

Ammo increased from 12 to 15.

Projectile speed increased by 15%

Movement speed increased by 15%

Cooldown increased from 8 to 10 seconds.

Damage per second above half health increased from 50 to 75.

Damage per second below half health increased from 150 to 225.

Now cancels upon elimination.

Projectile speed increased by 15%

Removed.

Release a singletarget projectile to a selected teammate to grant them their ultimate and heal them by 150 health.

Now has 15% less Movement Gravity and 15% more Jump Vertical Speed.
Genji

Now has hitscan projectile speed.

Cooldown increased from 8 to 10 seconds

Now applies an after bleed effect that deals 12.5 damage per second for 4 seconds, dealing 50 extra damage total. This effect cannot be cleansed.

Now refreshes Deflect.

Damage per swing increased from 110 to 125.

Ultimate cost increased by 5%
Hanzo

Projectile speed increased by 15%

Count increased from 5 to 6.

Now refreshes Lunge.

Projectile speed increased by 15%

Cooldown decreased from 12 to 10 seconds.

Projectile speed increased by 15%

Distance increased by 20%

Cooldown increased from 4 to 5 seconds.

Projectile speed increased by 15%

Now refreshes Storm Arrow.
Junkrat

Projectile speed increased by 30%

Projectile gravity increased by 12%

Ammo increased from 5 to 6.

Cooldown increased from 7 to 8 seconds.

Projectile speed increased by 30%

Projectile gravity increased by 12%

Projectile speed increased by 30%

Projectile gravity increased by 12%

Cooldown increased from 10 to 12 seconds.

Maximum duration reduced from 10 to 5 seconds.

Ultimate cost reduced by 8%

Projectile speed increased by 30%

Projectile gravity increased by 12%
Mei

Projectile speed increased by 15%

Ammo increased from 120 to 150.

Healing per second increased from 50 to 62.5.

Upon exiting CryoFreeze, Mei will now expel a frost burst that freezes enemies in a 6 meter radius for 1 second and dealing 25 damage.

Maximum duration reduced from 5 to 4 seconds.

Cooldown decreased from 12 to 10 seconds.

Projectile gravity increased by 175%

Projectile speed increased by 15%

Freeze rate increased by 50%

Cover the ground with ice by using primary fire to move 50% faster.
Pharah

Knockback reduced by 10%

Acceleration increased by 15%

Cooldown decreased from 14 to 12 seconds.

Fuel replenish doubled.

Knockback increased by 15%

Cooldown increased from 7 to 8 seconds.

Cooldown decreased from 8 to 6 seconds.

Projectile speed increased by 35%

Verticle speed increased by 5%

Maximum flight duration increased from 2 to 3 seconds.

Recharge rate increased by 50%
Reaper

Ammo increased from 8 to 10.

Movement speed bonus increased from 50% to 70%

Cooldown increased from 8 to 10 seconds.

Cooldown decreased from 10 to 8 seconds.

Damage per second decreased from 170 to 130.

Movement penalty removed.

Lifesteal during Ultimate increased from 35% to 60%
Sojourn

Projectile speed increased by 16%

Movement speed increased by 15%

Cooldown increased from 7 to 8 seconds.

Cooldown decreased from 15 to 12 seconds.

Projectile speed increased by 16%

Now refreshes Power Slide.
Soldier: 76

Cooldown decreased from 18 to 15 seconds.

Projectile speed increased by 20%

Knockback increased by 40%

Cooldown increased from 6 to 8 seconds.

Now refreshes Helix Rockets.
Sombra

Ammo increased from 60 to 70.

Projectile speed increased by 15%

Cooldown decreased from 6 to 5 seconds.

Projectile speed increased by 15%

Now deals 25 damage.

Now refreshes ammo.
Symmetra

Projectile speed increased by 25%

Projectile speed increased by 25%

Cooldown decreased from 10 to 8 seconds.

Removed.

Removed.

Heal a targeted ally by 125 health and provide them with 75 Shields for 6 seconds. Has a 12 second cooldown.

Become invulnerable for 4 seconds, have hitscan projectile speed, gain 150 Shields, attain constant self heal for 20 healing per second, and deal 25% more damage for the full 12 second duration.

Ultimate cost increased by 17%
Torbjörn

Ammo increased from 18 to 20.

Projectile speed increased by 10%

Projectile gravity reduced by 20%

Now heals Orisa, Ramattra, Bastion, Echo, and Zenyatta by 75 health per swing.

Projectile speed increased by 10%

Projectile gravity reduced by 20%

Removed.

Provide a targeted ally with 75 Armor for 6 seconds. Has a 12 second cooldown.

Functionality replaced with Overload.

Duration increased from 5 to 15 seconds.

Now grants 250 Armor.

Now instantly heals Torbjörn to full health.

Now refreshes ammo.

Now refreshes Deploy Turret.

Movement speed bonus increased from 30% to 55%

Projectile speed increased by 50%

Armor Burst now provides 125 Armor and can be stacked with itself before or after the Ultimate.

Now immune to being Frozen.

Ultimate cost increased by 5%
Tracer

Ammo increased from 40 to 50.

Projectile speed increased by 25%

Projectile gravity increased by 10%

Ultimate cost increased by 10%
Widowmaker

Ammo decreased from 35 to 30.

Cooldown decreased from 15 to 10 seconds.

Projectile speed increased by 20%

Projectile gravity increased by 50%

Now refreshes Grappling Hook.

Now deals 23.33 damage per second to enemies within 20 meters of Widowmaker regardless of surfaces and enemy barriers.

Ultimate cost increased by 14%
Support
Ana

Unscoped projectile speed increased by 12%

Maximum slept duration reduced from 5 to 2 seconds.

Cooldown decreased from 14 to 12 seconds.

Projectile speed increased by 12%

Cooldown decreased from 12 to 10 seconds.

Projectile speed increased by 12%
Baptiste

Ammo reduced from 36 to 30.

Ammo reduced from 13 to 10.

Now heals Baptiste for 35 health.

Projectile speed increased by 18%

Cooldown decreased from 15 to 12 seconds.

Cooldown decreased from 25 to 20 seconds.

Now refreshes ammo.
Brigitte

Knockback increased by 25%

Cooldown increased from 4 to 5 seconds.

Cooldown decreased from 6 to 5 seconds.

Health increased from 250 to 500.

Regeneration rate increased from 85 to 100 health per second.

Knockback increased by 12%

Barrier Shield health increased from 700 to 950.

Movement speed bonus increased from 15% to 25%

Now refreshes Whip Shot.
Illari

Ammo reduced from 16 to 15.

Maximum solar energy increased from 3 to 8 seconds.

Solar energy recharge rate increased by 25%

Cooldown increased from 7 to 8 seconds.

Now refreshes upon earning an elimination.

Projectile speed increased by 18%.

Projectile speed increased by 18%

Now heals allies upon activation in a 12 meter radius by 125 health.

Now refreshes Healing Pylon.
Kiriko

Ammo increased from 10 to 12.

Projectile speed increased by 10%

Ammo reduced from 15 to 10.

Projectile speed increased by 10%

Cooldown increased from 7 to 8 seconds.

Maximum range increased from 35 to 40 meters.

Now gives a 33% movement speed bonus for 4 seconds.

Projectile speed increased by 10%

Now refreshes ammo.
Lifeweaver

Ammo increased from 16 to 20.

Projectile speed increased by 6%

Ammo increased from 80 to 100.

Projectile speed increased by 6%

Health reduced from 400 to 200.

Projectile speed increased by 6%

Cooldown decreased from 19 to 15 seconds.

Upon death, Lifeweaver heals the closest ally by 40 health per second for 10 total seconds. This fails if the closest ally to Lifeweaver is also dead. Has a 10 second cooldown.
Lúcio

Projectile speed increased by 25%

Self healing per second increased from 10 to 12.5

Ally healing per second increased from 16 to 25.

Healing per second increased from 52 to 65.

Cooldown decreased from 12 to 10 seconds.

Knockback increased by 25%

Cooldown increased from 4 to 5 seconds.

Ultimate cost reduced by 12%

Now refreshes Soundwave and Ammo.
Mercy

Healing per second increased from 55 to 60.

Ammo reduced from 25 to 20.

Projectile speed increased by 12%

Cooldown decreased from 30 to 25 seconds.

Now refreshes Resurrect.

Caduceus Staff healing per second increased from 60 to 75.

Caduceus Blaster now has hitscan projectile speed.

Ultimate cost increased by 7%
Moira

Maximum biotic energy increased from 156 to 200.

Biotic energy recharge rate increased from 3.744 to 4.5.

Biotic energy recharge rate increased from 21.875 to 26.25.

Projectile speed reduced by 50%

Cooldown increased from 8 to 10 seconds.

Maximum damage increased from 200 to 250.

Maximum healing increased from 300 to 375.

Movement speed bonus increased from 40% to 50%

Damage per second increased from 70 to 75.

Healing per second increased from 140 to 150.
Zenyatta

Ammo reduced from 25 to 15.

Now has hitscan projectile speed.

Now has hitscan projectile speed.

Now has hitscan projectile speed.

Healing per second increased from 30 to 50.

Healing per second increased from 300 to 500.

Movement speed bonus increased from 100% to 125%

Player Gravity reduced by 60%

Jump Vertical Speed increased by 50%

No longer receives knockback.

Now stuns enemies for 0.4 seconds.