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At the beginning of every round a random player is tagged and a 60-second timer is started. The tagged player can pass over the tag to other players by dealing damage to them. The tag is passed around until the timer hits 0, at which point the player with the tag is killed and a new round is started. This repeats until only the winner remains.
Ability changes
| Primary fire
Removed
| Rocket punch
Reduced cooldown time, larger reduction for tagged player
| Seismic slam
Reduced cooldown time, larger reduction for tagged player