Holdout
Holdout
In Dorado, Null Sector has fortified a stronghold, and it's up to your team, with the help of Sombra and Soldier: 76, to dismantle it. Begin by setting up 3 Uplinks to power up access to their base, then retrieve contaminated canisters scattered around the city. Once inside the stronghold, hack 5 terminals to disable the base from within while facing Chargers, now reappearing as a powerful special units.
Sombra is required to complete this mission!
Talent System
D.va
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Defense Matrix duration increased
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Boosters knockback increased
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Mech explodes when it reaches 0 health
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Boosters deal more damage and set enemies on fire
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Dealing damage with Micro Missiles restores health and Defense Matrix resource
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Self Destruct's explosion deals more damage, stuns and burns enemies
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Fusion Cannons are more effective agaings larger enemies
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Defense Matrix damages enemies it's casted on
Winston
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Barrier Projector cooldown decreased
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Primal Rage damage significantly increased
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Tesla Cannon reduces enemy movement speed and sometimes stuns
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Barrier Projector explodes and electocutes any enemies inside of it
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Fully charged Tesla Cannon Alt Fire shoots additional lightning bolts
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Jump Pack always deals 100 damage
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Taking damage charges Primal Rage
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While using Primal Rage you take less damage
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While using Primal Rage you deal damage to enemies around you
Soldier: 76
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Biotic Field cooldown decreased
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Tactical Visor duration increased
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Quick Melee stuns and deals more damage
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Biotic Field boosts damage dealt for those healed by it
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Helix Rockets burn and briefly stun enemies hit
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Heavy Pulse Rifle deals more damage for every hit while the trigger remains held
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Critical hits deal more damage, fire 2 mini-rockets alongside Helix Rockets
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Tactical Visor always crits, heal for damage dealt during Tactical Visor
Sombra
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Machine Pistol ammo increased
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You deal more damage to hacked targets
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Hack and EMP root enemies
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Target with Virus spreads it around itself
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Translocator heals, briefly grants you invincibility and reloads Machine Pistol
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Hacking an enemy makes them send out a hacking pulse
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Deal twice as much damage when shooting an enemy in the back
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Enemies hit by EMP are stunned and burned for the duration of the Hack
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EMP provides a damage boost to Sombra and her allies
Baptiste
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Amplification Matrix duration increased
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Immortality Field cooldown significantly shortened
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Killing enemy makes next burst deal more damage
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Crouching after using Exo Boots smashes you into the ground dealing damage and healing nearby allies
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Biotic Grenades damage enemies around allies that are healed by it
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Regenerative Burst poisons nearby enemies upon activation
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Immortality Field grants damage resistance and increases damage dealt
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Regenerative Burst is used twice
Lúcio
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Soundwave cooldown decreased
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Soundwave knockback increased
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Knocking enemies into walls with Soundwave stuns them
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Soundwave heals allies
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Both songs play while using Amp It Up
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Damage dealt while using speed boost adds bonus healing to healing boost
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Sound Barrier deals damage and stuns enemies
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Critical hits reduce cooldown of Amp It Up by 0.5 seconds
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Soundwave's damage and knockback scale up based on your speed
Enemies
Normal Units
Enemy | Description | |
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Nulltrooper | Standard grunt, equipped with basic Tri-Shot. They may be easy to take down, but they’re dangerous in large groups. | |
Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. | |
Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. | |
Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. | |
Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
Enemy | Description | |
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Artillery | A massive tank equipped with dual side cannons that deal heavy damage. once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. | |
Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. | |
Vulture | A flying unit with three different attacks: laser, rocket barrage, and EMP. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. | |
Charger | A large, tanky Null Sector unit known for its brutal charge, rushing forward to smash through anything in its path. Equipped with a high-spread machine gun, Charger can unleash heavy firepower, making it a major threat at close and medium range. |
Objective-Oriented Units
Enemy | Description | |
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Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. | |
Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |
Snippet
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