Holdout
Holdout
In Dorado, Null Sector has fortified a stronghold, and it's up to your team, with the help of Sombra and Soldier: 76, to dismantle it. Begin by setting up 3 Uplinks to power up access to their base, then retrieve contaminated canisters scattered around the city. Once inside the stronghold, hack 5 terminals to disable the base from within while facing Chargers, now reappearing as a powerful special units.
Sombra is required to complete this mission!
Talent System
At the start of each mission, you’ll choose from three sets of two talents to customize your hero's abilities. Each talent alters how an ability works, letting you adapt your playstyle to the mission’s unique challenges. |
Additionally, every hero has a permanent enhancement that remains active regardless of which talents you choose. |
Enemies
Normal Units
Enemy | Description | |
---|---|---|
Nulltrooper | Standard grunt, equipped with basic Tri-Shot. They may be easy to take down, but they’re dangerous in large groups. | |
Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. | |
Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. | |
Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. | |
Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
Enemy | Description | |
---|---|---|
Artillery | A massive tank equipped with dual side cannons that deal heavy damage. once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. | |
Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. | |
Vulture | A flying unit with three different attacks: laser, rocket barrage, and EMP. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. | |
Charger | A large, tanky Null Sector unit known for its brutal charge, rushing forward to smash through anything in its path. Equipped with a high-spread machine gun, Charger can unleash heavy firepower, making it a major threat at close and medium range. |
Objective-Oriented Units
Enemy | Description | |
---|---|---|
Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. | |
Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |
Players |
1 - 4
Tags:
pve
null sector
Maps:
Dorado
Created at:
Last updated:
Current version:
1.1
Share URL:
https://workshop.codes/holdout
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