Holdout
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Holdout
Overwatch decided that to stop Null Sector, they would need one more person—Jack Morrison, a former Overwatch member. The only thing they knew about him was that he had become a vigilante somewhere in Mexico. While searching for him, they spotted a Null Sector Command Ship heading toward Dorado. Null Sector had fortified a stronghold in the city, and it’s up to your team, with the help of Sombra and Jack, to dismantle it. Begin by setting up 3 Uplinks to power up access to their base, then retrieve contaminated canisters scattered throughout the city. Once inside the stronghold, hack 5 terminals to destroy the base from within.
Sombra is required to complete this mission!
Talent System
D.va
Defense Matrix duration increased
Boosters knockback increased
Call Mech charges faster
Mech explodes when it reaches 0 health
Boosters deal more damage and set enemies on fire
Dealing damage with Micro Missiles restores health and Defense Matrix resource
Self Destruct's explosion deals more damage, stuns and burns enemies
Fusion Cannons are more effective agaings enemies with more health
Defense Matrix damages enemies it's casted on
Winston
Barrier Projector cooldown decreased
Primal Rage damage significantly increased
Tesla Cannon reduces enemy movement speed and sometimes stuns
Barrier Projector explodes and electocutes any enemies inside of it
Fully charged Tesla Cannon Alt Fire shoots additional lightning bolts
Jump Pack always deals 100 damage
Taking damage charges Primal Rage
While using Primal Rage you take less damage
While using Primal Rage you deal damage to enemies around you
Soldier: 76
Biotic Field cooldown decreased
Tactical Visor duration increased
Quick Melee stuns and deals more damage
Biotic Field boosts damage dealt for those healed by it
Helix Rockets burn and briefly stun enemies hit
Heavy Pulse Rifle deals more damage for every hit while the trigger remains held
Critical hits deal more damage, fire 2 mini-rockets alongside Helix Rockets
Tactical Visor always crits, heal for damage dealt during Tactical Visor
Sombra
Machine Pistol ammo increased
You deal more damage to hacked targets
Hack and EMP root enemies
Target with Virus spreads it around itself
Translocator heals, briefly grants you invincibility and reloads Machine Pistol
Hacking an enemy makes them send out a hacking pulse
Deal twice as much damage when shooting an enemy in the back
Enemies hit by EMP are stunned and burned for the duration of the Hack
EMP provides a damage boost to Sombra and her allies
Baptiste
Amplification Matrix duration increased
Immortality Field cooldown significantly shortened
Killing enemy makes next burst deal more damage
Crouching after using Exo Boots smashes you into the ground dealing damage and healing nearby allies
Biotic Grenades damage enemies around allies that are healed by them
Regenerative Burst poisons nearby enemies upon activation
Immortality Field grants damage resistance and increases damage dealt
Regenerative Burst gains an additional change
Lúcio
Soundwave cooldown decreased
Soundwave knockback increased
Knocking enemies into walls with Soundwave stuns them
Soundwave heals allies
Both songs play while using Amp It Up
Damage dealt while using speed boost adds bonus healing to healing boost
Sound Barrier deals damage and stuns enemies
Critical hits reduce cooldown of Amp It Up by 0.5 seconds
Soundwave's damage and knockback scale up based on your speed
Enemies
Normal Units
| Enemy | Description | |
|---|---|---|
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Nulltrooper | Standard grunt, equipped with basic Tri-Shot and a knockback melee attack. They may be easy to take down, but they’re dangerous in large groups. |
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Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. |
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Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. |
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Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. |
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Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
| Enemy | Description | |
|---|---|---|
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Artillery | A massive tank equipped with dual side cannons that deal heavy damage and fire a barrage if you are far away. Once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. |
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Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. |
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Vulture | A flying unit with three different attacks: laser, EMP, and a special wide laser attack. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. |
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Charger | A large, tanky Null Sector unit known for its brutal charge, rushing forward to smash through anything in its path. Equipped with a high-spread machine gun, Charger can unleash heavy firepower, making it a major threat at close and medium range. |
Objective-Oriented Units
| Enemy | Description | |
|---|---|---|
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Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. |
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Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |









6 Comments
Hey Maks I want to tell you that the canister objective on the eighth one is stuck under the map after the new rework
Hi, I've noticed that too, it will be fixed in the new version (in about a week) alongside changes to the Numbani that also make the mission playable again after the new map reworks
You gotta optimise the canister objective since it crashed for me
Bro really is making his own hero missions. Gotta admire the effort.
Thanks! If blizzard ain't gonna make them, then the community will have to
what next what next wht next