Echoes of War
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Echoes of War
Reinhardt was informed that Null Sector had seized Eichenwalde’s castle grounds, and it’s up to him to reclaim them—but he won't be able to do it without Torbjörn's help. To activate his defense system, you need to power up 3 Defense Turrets. Once they're online, brace yourself, as a massive Titan emerges. To take it down, load hyper-sharp ammo into the defense cannons and bring the giant to its knees.
Items!
During this mission Supply Crates will spawn, destroying them drops 4 items of one of four qualities: Common, Rare, Epic and Legendary, you can also find them by exploring the map, as they are hidden throughout the mission.
| Item | Description | |
|---|---|---|
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Healing Station | Place a Healing Station similar to Soldier: 76 Biotic Field. |
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Health Pack | Heal for a percentage of your max health. |
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Explosive Grenade | Throw an Explosive Grenade. |
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Armored Turret | Deploy an Armored Turret. |
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Adrenaline Rush | Gain a huge boost to movement speed for a short time. |
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Overcharge Battery | Use it to gain ultimate charge. |
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Overload Capacitor | Recieve a buff, that makes your attacks deal additional damage over time. |
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Ressurection Module | Revive the closest fallen ally. (this item cannot drop from a supply crate) |
Talent System
Reinhardt
Movement Speed increased while Barrier Field is deployed
Fire strike explodes every time it deals damage
After Barrier Field breaks, you are faster, gain armor and deal more damage
Charge is significantly faster and stuns enemies
Dealing damage with fire strike freezes enemies
Charge can pin multiple enemies, dealing more damage the more enemies it hits
Earthshatter travels in all directions
Bastion
Configuration: Assault cooldown decreased
Self-heal during Configurations
Tactical Grenade launches 3 bombs at once
Reconfigure gives you the ability to fly freely
Tactical Grenade doesn't have cooldown during Reconfigure
Every enemy killed with a critical hit charges enraged status
Artillery shells set enemies on fire
Torbjörn
Rivet Gun doesn't consume ammo during Overload
Destroying Turret disabled
During Overload your Turret deals more damage
Forge Hammer sets enemies on fire and shortens Overload's cooldown by 1 second
Rivet Gun sets enemies on fire during Overload
Enemies damaged by Molten Core are rooted
You deal more damage to burning enemies
Instead of placing Turret, your Ability 1 fires two embers
Brigitte
Barrier Shield recharge rate increased
Shield Bash knockback increased
Whip Shot knockback increased
Using Repair Pack instantly heals you and your target for 50 HP
If Whip Shot hits an enemy, that enemy explodes
An upgraded version of Inspire automatically triggers every 15 seconds
Barrier Shield is larger
Shield Bash stuns and deals more damage
Kills restore Repair Packs, can get up to 6 Repair Packs
During Rally your damage and healing is doubled
Enemies
Normal Units
| Enemy | Description | |
|---|---|---|
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Nulltrooper | Standard grunt, equipped with basic Tri-Shot and a knockback melee attack. They may be easy to take down, but they’re dangerous in large groups. |
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Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. |
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Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. |
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Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. |
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Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
| Enemy | Description | |
|---|---|---|
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Artillery | A massive tank equipped with dual side cannons that deal heavy damage and fire a barrage if you are far away. Once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. |
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Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. |
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Vulture | A flying unit with three different attacks: laser, EMP, and a special wide laser attack. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. |
Objective-Oriented Units
| Enemy | Description | |
|---|---|---|
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Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. |
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Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |
Mission-Unique Units
| Enemy | Description | |
|---|---|---|
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Sharpshot | A robotic archer with an energy bow, they often position themselves on high ground or at a distance, they require players to stay mobile and find cover. |
Bosses
| Enemy | Description | |
|---|---|---|
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Titan | A towering, heavily-armored robot bristling with high-powered weaponry, designed to overwhelm defenses and tank massive damage. Its chest-installed artillery cannons can devastate groups of players, and it has the durability to sustain extended battles. |












