Echoes of War
Echoes of War
Null Sector has seized Eichenwalde’s castle grounds, and it’s up to your team to reclaim it, but you won't be able to do that without Torbjörn's help. In order to initiate his defense system you need to activate 3 Defense Turrets. Once they're online, brace yourself as a massive Titan emerges. To take it down, load hyper-sharp ammo into the defense cannons and bring the giant to its knees.
Items
During the mission Supply Crates will spawn, destroying it drops 4 items of one of four qualities: Common, Rare, Epic and Legendary, you may also find them by exploring the map, as they are hidden throughout the mission.
Item | Description | |
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Healing Station | Place a Healing Station similar to Soldier: 76 Biotic Field. | |
Health Pack | Heal for a percentage of your max health. | |
Explosive Grenade | Throw an Explosive Grenade. | |
Armored Turret | Deploy an Armored Turret. | |
Adrenaline Rush | Gain a huge boost to movement speed for a short time. | |
Overcharge Battery | Use it to gain ultimate charge. | |
Overload Capacitor | Recieve a buff, that makes your attacks deal additional damage over time. | |
Ressurection Module | Revive the closest fallen ally. (this item cannot drop from a supply crate) |
Talent System
Reinhardt
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Movement Speed increased while Barrier Field is deployed
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Fire strike explodes every time it deals damage
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After Barrier Field breaks, you are faster, gain armor and deal more damage
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Charge is significantly faster and stuns enemies
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Dealing damage with fire strike freezes enemies
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Charge can pin multiple enemies, Rocket Hammer briefly stuns
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Earthshatter travels in all directions
Bastion
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Configuration: Assault cooldown decreased
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Self-heal during Configurations
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Tactical Grenade launches 3 bombs at once
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Reconfigure gives you the ability to fly freely
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Tactical Grenade doesn't have cooldown during Reconfigure
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Every enemy killed with a critical hit charges enraged status
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Artillery shells set enemies on fire
Torbjörn
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Rivet Gun doesn't consume ammo during Overload
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Destroying Turret disabled
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During Overload your Turret deals more damage
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Forge Hammer sets enemies on fire and shortens Overload's cooldown by 1 second
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Rivet Gun sets enemies on fire during Overload
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Enemies damaged by Molten Core are rooted
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You deal more damage to burning enemies
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Instead of placing Turret, your Ability 1 fires Two Embers
Brigitte
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Barrier Shield recharge rate increased
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Shield Bash knockback increased
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Whip Shot knockback increased
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Using Repair Pack heals you
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If Whip Shot hits an enemy, that enemy explodes
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An upgraded version of Inspire automatically triggers every 15 seconds
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Barrier Shield is larger
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Shield Bash stuns and deals more damage
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Kills restore Repair Packs, can get up to 6 Repair Packs
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During Rally your damage and healing is doubled
Enemies
Normal Units
Enemy | Description | |
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Nulltrooper | Standard grunt, equipped with basic Tri-Shot. They may be easy to take down, but they’re dangerous in large groups. | |
Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. | |
Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. | |
Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. | |
Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
Enemy | Description | |
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Artillery | A massive tank equipped with dual side cannons that deal heavy damage. once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. | |
Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. | |
Vulture | A flying unit with three different attacks: laser, rocket barrage, and EMP. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. |
Objective-Oriented Units
Enemy | Description | |
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Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. | |
Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |
Mission-Unique Units
Enemy | Description | |
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Sharpshot | A robotic archer with an energy bow, they often position themselves on high ground or at a distance, they require players to stay mobile and find cover. |
Bosses
Enemy | Description | |
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Titan | A towering, heavily-armored robot bristling with high-powered weaponry, designed to overwhelm defenses and tank massive damage. Its chest-installed artillery cannons can devastate groups of players, and it has the durability to sustain extended battles. |
Controls
Snippet
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