Calculated Chaos Deathmatch!


Calculated Chaos Deathmatch!

Short Desctiption:

Almost unpredictable and fun game with a lot of events!
Deal damage to change hero (every 1000).
Press 'Interact' to slow down time for a bit (cooldown 45 sec).
Press 'Crouch + Interact' to forcefully change hero every 2000 damage."

Long Description:

Deathmatch where every 10-50 sec:

  • 2 random players swap position;
  • random player becomes random hero;
  • random player becomes invisible for 5 se;
  • apply random impulses to random player;
  • all players emote;
  • gravity changes;
  • random player get 500% speed for 5 sec;
  • access to slow mo button;
  • size of players changes;
  • appear bots with ultimates or abilities (17 different types - d.va's, roadhogs, reapers, ana's, rein's etc);

Only two maps working as intended - Workshop Island (day/night) and Workshop Chamber.
You can play on other maps but bots will be spawned... not where supposed to be. Just turn off rule "Dummies" for other maps I guess.

It pretty balanced and seems fair due to unpredictable events.
With more than 4 players, bot events will be cutted a little but works fine.

Initially mod was created for playing with my friends but who knows - maybe someone like it too.

Have fun! :3

Code Snippet

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Categories | Free for all, Elimination
Heroes | All
Maps | All
Created at |
Last updated |
Current version | 1.4


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Update Log (5)

  • size event changed;
  • added option 'kill yourself': if you stuck in the skies or somewhere else you can use "Interact+Reload+Crouch" to instantly die;
  • small fixes;
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • added size change event;
  • code minification;
  • now players get random hero every 1000 damage instead of timer mechanic;
  • now D.va and Bob fully back due to random hero 1000 damage change;
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • balanced Bastion and Briggite;
  • changed slow mo;
  • changed HUD-events;
  • impulse now fully randomized
View all updates
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