World of Overwatch - PvE RPG Grind Mode v2.6.1


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The code for this game mode was renewed on December 23rd 2020! It will work for at least 6 months after that date.

World of Overwatch - PvE RPG Grind Mode v2.6.1 (by Delwion#2667):

1-6 players must defeat regular enemies, champions, and bosses to earn XP! With every additional level, players get more powerful and gain a certain amount of Ability Points they can spend on useful passive abilities. But enemies get stronger as well. Choose your preferred hunting zone (difficulty) and grind your way up to the highest levels. Will you have the time and skill it takes to beat the legendary level 100 boss in 90 minutes?

Full details posted on official forums (very long post):

Most important instructions:

Inside the Hearthstone tavern, press Crouch near an ability icon to gain a level in that ability.

Use Need healing outside of the tavern, to cast a town portal spell.

Team 2: 1-6 Players


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Update Log (11)

This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Fixed a bug that kept the upgrade station texts visible for a short duration when they should have been invisible.
  • The host player can now increase the difficulty of the game mode up to 20 times by pressing melee while standing near the Respec station in the spawn room. The host can remove extra difficulty levels again by pressing reload whilte standing near the Respec station.
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Balance update:
    • Rebalanced damage dealt and received values, max health, and healing dealt for players and monsters.
    • All abilities, boss radius effects, and boss explosion effects have had their values adjusted for better balance.
    • Champions now have a max rank for all abilites.
    • Bosses have a max rank for more abilities than before (and their max rank for several abilities is slightly lower than before).
    • The maximum speed for both players and monsters has been reduced.
    • Holy bosses now only have 65% of the speed of other boss types.
  • Moira and Reaper can no longer be harmed by boss radius effects and explosions while they are using ability 1.
  • The Mercy AI can now resurrect fallen monsters. Resurrected monsters will grant EXP again when defeated. A resurrected boss will lose its boss aura, but keep all ability ranks and award 25% of its previous EXP value when defeated again. Resurrected bosses will despawn after 20 seconds of inactivity like regular monsters and do no longer count as bosses (another, real boss can spawn while they are still alive).
  • The interface of the ability upgrade stations now loads all three lines of text at once (and has been optimized to use fewer server resources).
  • The script has been completely reworked to take up fewer server resources. Among other changes, it now uses subroutines and no longer includes any set/modify player variable actions that are run for an array of players; inspector recording has been disabled.
  • Many small bugfixes and improvements.
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Adjusted Baptiste and D.Va AI to account for new cooldown times of Immortality Field and Boosters (Overwatch patch from 16th January 2020).
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