Nepal Dungeon


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With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on challenging boss fights throughout Nepal! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle! There are 4 difficulties to choose from in game before the first fight!

Press Interact (F by default) to talk to your companion (when prompted) or to pick up gear. Call for healing (X by default) to summon your ally to heal you during a fight!

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Update Log (6)

  • (All Dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • Added progress bars above each Zenyatta boss add representing their ultimate charge
  • Fixed an issue where killing the Aspect of Harmony didn't reduce the other Zenyatta add's health
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • Moira now gets angry at you if you start the conversation with her and walk away from her while she’s talking to you. In this case she will not help you for the entire dungeon. She will not heal you, and she will not give you advice.
  • Changed Moira’s dialogue before the Zenyatta boss fight to clarify the objective, providing hints as to what each enemy does.
  • All bosses now properly jump to avoid obstacles.
  • Mei boss now uses her primary fire more consistently, and the freeze rate has been lowered.
  • Increased the size of Mei boss’s “Cryo Containment” walls
  • Decreased the ult charge rate of Each Zenyatta boss to account for his buff a couple months ago.
  • Zenyatta bosses will no longer automatically ult if they fall off the map, instead they simply teleport back to the nearest surface.
  • Increased the size of Zenyatta Prime
  • Moira boss now strafes
  • Stunning the real Moira boss during “Mirror Images” now cancels the ability
  • Reworked Moira boss’s “Chaos Prism” ability to work more consistently. Utilizing “Force Player Position” instead of lowering her gravity to 0 is much more effective and allows much better control. Moira now summons 5 extra beams instead of 2, and all of them are scaled up a bit, making it much more of a threat.
  • (All Dungeons): Added a cap to the respawn timer. The respawn timer will no longer exceed 60 seconds (30 seconds on Easy difficulty)
  • (All Dungeons): Respawn timer will now incorporate Mercy's Blessing, showing you the correct respawn time if you have the gear.
  • (All Dungeons): Dying with Mercy's Blessing gear no longer contributes to team deaths.
  • (All Dungeons): Mercy's Resurrect now pulls massive aggro.
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