Lym's Ultimate Dodgeball V1.2
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Lym's Ultimate Dodgeball is a fast paced gamemode which rewards quick reaction time and good aim.
You pick up the ball by touching it, but beware! If it's colored red and glowing yellow it will kill you if you're hit.
You can use your character abilities to interact with the ball:
Doomfist
Uppercut and Seismic Slam have a small window where you can soak a shot which would normally kill you. Time it well to grab the ball without dying!
Genji
Genji can Deflect the ball. If he's hit while he's deflecting, he will launch it in the direction he's aiming at a very high speed.
His Swift Strike is also available for an easy time stealing the ball from his opponents.
Roadhog
Roadhog can use his Hook to hook the ball towards himself.
His Breather allows him to soak the ball even if it would normally kill him.
Hooking an enemy while Roadhog or the enemy has the ball is an easy setup for kills.
Tracer
Tracer can use her Recall to reclaim the ball if she held it within 3 seconds. She also has her Blink available which make her very mobile.
Additional Information
If you deal ANY damage to an opponent who is holding the ball, you will steal it for yourself. This includes both Quick Melee and your abilities.
If the ball isn't picked up in 5 seconds, or someone is holding it for too long, it will respawn in the middle. Watch the timer on the top and be fast to grab it! Launching it out of bounds will cause it to respawn early.
I recommend Elimination if you want a more competitive gamemode, otherwise turn it off and only play Team Deathmatch for the best experience.
Gamemodes & Maps
- Team Deathmatch
Hanamura
Castillo
Workshop Chamber
Paris
- Elimination
Castillo
Source code
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5 Comments
super fun, but i can't process anything that is going on lol
Thanks! :D
It's pretty fast paced and there might be a bit of a learning curve in the start. Make sure you check what your hero can do and you should be good to go in a few rounds!
Whenever I see new people play it takes some time for them to learn the ball respawning mechanic. It always spawns in the same place, and it respawns either when the timer is 0, or it flies out of bounds (Outside big sphere around the arena)
Thanks! I'll be sure to keep that in mind for any times I play in the future.
This is so cool :0
Thanks! Appreciate it! :D