6v6 GAMEMODE with New Stuff!! + 1 sources
First of all, i wanna say that im going to keep updating this gamemode in the future, adding a lot of things that i have in mind. Second, i wanna give credits to Spiderman318 for giving me the code for Widow's Venom mine, and for letting me know the existence of this page.
With all that said, here are all the changes u will find in the gamemode:
Ana
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Cooldown decreased 14s to 12s
Brigitte
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Cooldown time reduce from 2s to 1.4s
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Recharge rate increased from 85/s to 127/s
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Cooldown decreased from 5s to 4.2s
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Increased healing from 100/2s to 125/2s
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Increased healing burst from 25 to 29
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Ultimate generation decreased 4%
Echo
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Ultimate generation decreased 11%
Lucio
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knockback increased 40%
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Ultimate generation decreased 10%
Moira
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Damage dealt decreased from 70/s to 49/s
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Damage dealt decreased from 75/s to 52/s
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Damage decreased from 50/s to 35/s
Reaper
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Cooldown decreased from 10s to 8s
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Ultimate generation decreased 11%
Sojourn
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Cooldown increased from 7s to 9s
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Ultimate generation increased 10%
Torbjörn
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Cooldown increased from 12s to 14s in combat
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Cooldawn increased from 5s to 6s
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Ultimate generation increased 10%
Ashe
My idea is to make the snipers more viable in all maps. And not easy to counter.
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Damage dealt while ADS increased from 75 to 80
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Damage dealt with Primary fire increased from 40 to 46
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Cooldown decreased from 12s to 6s
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Cooldown decreased from 10s to 5s
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Knockback increased 20%
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Damage dealt increased from 120 to 138 on charge
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Damage dealt with arm cannons increased from 17/s to 19/s
Cassidy
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Ultimate generation increased 19%
Genji
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Ultimate generation icreased 10%
Junkrat
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Cooldown increased from 7s to 10s
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Damage dealt decreased from 120 to 84
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Damage dealt decreased from 100 to 70
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Ultimate generation increased 9%
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Damage dealt decreased from 600-100 to 420-70
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Damage dealt decreased from 45 to 31 on direct hit
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Damage splash decreased from 80 to 56
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Damage dealt decreased from 50 to 35 per grenade
Mauga
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Cooldown increased from 6s to 8s
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Damage dealt decreased from 30 to 24 on colission
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Damage dealt decreased from 75 to 60 on stomp, outher radius
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Damage dealt decreased from 150 to 105 on stomp, inner radius
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Damage dealt decreased from 4 to 3.2 on direct hit
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Damage dealt decreased from 15 to 12 over time
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Damage dealt decreased from 4 to 3.2 on direct hit
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Ultimate generation increased 10%
Orisa
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Cooldown decreased from 15.5s to 12.2s
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Cooldown decreased from 8s to 7s
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Ultimate generation increased 19%
Reinhardt
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Ultimate generation increased 17%
Soldier: 76
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Ultimate generation increased 19%
Tracer
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Cooldown decreased from 13s to 12.3s
Wrecking Ball
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Damage dealt increased from 5 to 6 per shot
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Damage dealt increased from 60 to 72 while high speed
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Damage dealt increased from 100-20 to 120-24
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Ultimate generation increased 20%
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Damage dealt increased from 165 to 198
Baptiste
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Ultimate generation increased 10%
Dva
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Damage decreased from 2-0.6 to 1.6-0.4
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Damage dreceased from 14 to 11
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Damage decreased from 25 to 20
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Damage decreased from 3 to 2.4
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Ultimate generation increased 10%
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Damage decreased from 1000-100 to 800-80
Hanzo
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Ultimate generation increased 10%
Kiriko
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Cooldown increased from 15s to 18s
Mei
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Ultimate generation increased 20%
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Freeze minimum increased from 40% to 80%
Pharah
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Decreased 20%
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Cooldown increased from 7s to 10s
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Ultimate generation increased 20%
Roadhog
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Damage decreased from 160-48 to 96-28 per shot
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Maximum time decreased from 2.5s to 1s
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Recharge time increased from 1.25s to 1.3s
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Damage dealt decreased from 5 to 3
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Cooldown increased from 6s to 10s
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Damage dealt decreased from 195 to 117
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Ultimate generation increased 36%
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Damage dealt decreased from 768 to 460
Sombra
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Ability removed
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Ultimate generation increased 23%
Zarya
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Damage with primary fire decreased from 95-190 to 57-114
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Damage with alt Fire dreceased from 47-95 to 28-57
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Ultimate generation increased 19%
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Damage dealt decreased from 17.5 to 10.5 over 5s
Illari
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Ultimate generation increased 19%
Lifeweaver
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Healing increased from 80-10 to 92-11
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Cooldown decreased from 12s to 7s
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Healing dealt increased from 45 to 51
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Healing dealt increased from 50 to 57
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Ultimate generation increased 10%
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Insta heal increased from 150 to 172
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Healing per pulse increased from 90 to 103
Mercy
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Healing decreased from 60 per second to 50 per second
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Projectile speed increased from 50 meters per second to 150
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Damage dealt increased from 20 to 30
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Cooldown decreased from 1.5s to 0.5s without extension
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Cooldown decreased from 3s to 1.5s with extension
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Healing while ultimate decreased from 70 per second to 58 per second
Ramattra
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Ultimate generation increased 14%
Sigma
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Cooldown increased from 12s to 13s
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Ultimate generation increased 17%
Widowmaker
My idea is to make Widowmaker viable in all maps. Also, because of the grappling hook changes, i will deactivate the scope for now.
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Increased from 200 to 250
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Damage increased 15%
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Can not Scope
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Cooldown reduce from 10s to 5s
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Cooldown decreased from 15s to 7.5s
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Gives 45 of extra health while dealing damage for each enemy affected
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Projectile speed increased from 20m/s to 100m/s
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Now gives you +1000% extra damage, but you can only use your secondary fire (scope)
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While using the ultimate, gives you +40% speed
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Everything else of your kit is disable while using the ultimate
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Duration decreased from 15s to 3.75s
Zenyatta
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Healing increased from 30/s to 48/s
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Using this orb will increased your movement speed by 10%
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Using this orb will increased your movement speed by 20%
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Using both orbs at the same time will increased your movement speed by 40%
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Gravity decreased 20%
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Healing dealt increased from 300/s to 552/s
Juno
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Healing increased from 7 to 8
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Healing increased from 85 to 98
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Healing dealt per second increased from 50 to 57
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Cooldown decreased from 10 to 7
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Cooldown decreased from 14s to 9s
IF LIKE THIS GAMEMODE WITH UNIQUE CHANGES, SHARE MY CODE :)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
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