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First of all, i wanna say that im going to keep updating this gamemode in the future, adding a lot of things that i have in mind. Second, i wanna give credits to Spiderman318 for giving me the code for Widow's Venom mine, and for letting me know the existence of this page.

With all that said, here are all the changes u will find in the gamemode:

Ana
Sleep Dart
  • Cooldown decreased 14s to 12s

Brigitte
Barrier shield
  • Cooldown time reduce from 2s to 1.4s

  • Recharge rate increased from 85/s to 127/s

Repair Pack
  • Cooldown decreased from 5s to 4.2s

  • Increased healing from 100/2s to 125/2s

  • Increased healing burst from 25 to 29

Rally
  • Ultimate generation decreased 4%

Echo
Duplicate
  • Ultimate generation decreased 11%

Lucio
Soundwave
  • knockback increased 40%

Sound Barrier
  • Ultimate generation decreased 10%

Moira
Coalescence
  • Damage dealt decreased from 70/s to 49/s

Biotic Grasp
  • Damage dealt decreased from 75/s to 52/s

Biotic Orb
  • Damage decreased from 50/s to 35/s

Reaper
Shadow Step
  • Cooldown decreased from 10s to 8s

Death Blossom
  • Ultimate generation decreased 11%

Sojourn
Power Slide
  • Cooldown increased from 7s to 9s

Overclock
  • Ultimate generation increased 10%

Torbjörn
Deploy turret
  • Cooldown increased from 12s to 14s in combat

  • Cooldawn increased from 5s to 6s

Molten Core
  • Ultimate generation increased 10%

Ashe

My idea is to make the snipers more viable in all maps. And not easy to counter.

The Viper
  • Damage dealt while ADS increased from 75 to 80

  • Damage dealt with Primary fire increased from 40 to 46

Dynamite
  • Cooldown decreased from 12s to 6s

Coach Gun
  • Cooldown decreased from 10s to 5s

  • Knockback increased 20%

BOB
  • Damage dealt increased from 120 to 138 on charge

  • Damage dealt with arm cannons increased from 17/s to 19/s

Cassidy
Deadeye
  • Ultimate generation increased 19%

Genji
Dragonblade
  • Ultimate generation icreased 10%

Junkrat
Concussion Mine
  • Cooldown increased from 7s to 10s

  • Damage dealt decreased from 120 to 84

Steel trap
  • Damage dealt decreased from 100 to 70

Rip tire
  • Ultimate generation increased 9%

  • Damage dealt decreased from 600-100 to 420-70

Frag Launcher
  • Damage dealt decreased from 45 to 31 on direct hit

  • Damage splash decreased from 80 to 56

Total mayhem
  • Damage dealt decreased from 50 to 35 per grenade

Mauga
Overrun
  • Cooldown increased from 6s to 8s

  • Damage dealt decreased from 30 to 24 on colission

  • Damage dealt decreased from 75 to 60 on stomp, outher radius

  • Damage dealt decreased from 150 to 105 on stomp, inner radius

Incendiary chaingun
  • Damage dealt decreased from 4 to 3.2 on direct hit

  • Damage dealt decreased from 15 to 12 over time

Volatile chaingun
  • Damage dealt decreased from 4 to 3.2 on direct hit

Cage fight
  • Ultimate generation increased 10%

Orisa
Fortify
  • Cooldown decreased from 15.5s to 12.2s

Javelin spin
  • Cooldown decreased from 8s to 7s

Terra Surge
  • Ultimate generation increased 19%

Reinhardt
Earthshatter
  • Ultimate generation increased 17%

Soldier: 76
Tactical Visor
  • Ultimate generation increased 19%

Tracer
Recall
  • Cooldown decreased from 13s to 12.3s

Wrecking Ball
Quad Cannons
  • Damage dealt increased from 5 to 6 per shot

Grappling Claw
  • Damage dealt increased from 60 to 72 while high speed

Piledriver
  • Damage dealt increased from 100-20 to 120-24

Minefield
  • Ultimate generation increased 20%

  • Damage dealt increased from 165 to 198

Baptiste
Amplification Matrix
  • Ultimate generation increased 10%

Dva
Fusion Cannons
  • Damage decreased from 2-0.6 to 1.6-0.4

Light Gun
  • Damage dreceased from 14 to 11

Boosters
  • Damage decreased from 25 to 20

Micro Missiles
  • Damage decreased from 3 to 2.4

Self Destruct
  • Ultimate generation increased 10%

  • Damage decreased from 1000-100 to 800-80

Hanzo
Dragonstrike
  • Ultimate generation increased 10%

Kiriko
Protection Suzu
  • Cooldown increased from 15s to 18s

Mei
Blizzard
  • Ultimate generation increased 20%

  • Freeze minimum increased from 40% to 80%

Pharah
Movement Speed
  • Decreased 20%

Concussive Blast
  • Cooldown increased from 7s to 10s

Barrage
  • Ultimate generation increased 20%

Roadhog
Scrap Gun
  • Damage decreased from 160-48 to 96-28 per shot

Take a breather
  • Maximum time decreased from 2.5s to 1s

  • Recharge time increased from 1.25s to 1.3s

Chain hook
  • Damage dealt decreased from 5 to 3

  • Cooldown increased from 6s to 10s

Pig Pen
  • Damage dealt decreased from 195 to 117

Whole hog
  • Ultimate generation increased 36%

  • Damage dealt decreased from 768 to 460

Sombra
Hack
  • Ability removed

EMP
  • Ultimate generation increased 23%

Zarya
Particle Cannon
  • Damage with primary fire decreased from 95-190 to 57-114

  • Damage with alt Fire dreceased from 47-95 to 28-57

Graviton surge
  • Ultimate generation increased 19%

  • Damage dealt decreased from 17.5 to 10.5 over 5s

Illari
Captive Sun
  • Ultimate generation increased 19%

Lifeweaver
Healing Blossom
  • Healing increased from 80-10 to 92-11

Petal Platform
  • Cooldown decreased from 12s to 7s

Rejuvenating Dash
  • Healing dealt increased from 45 to 51

Life Grip
  • Healing dealt increased from 50 to 57

Tree of Life
  • Ultimate generation increased 10%

  • Insta heal increased from 150 to 172

  • Healing per pulse increased from 90 to 103

Mercy
Caduceus Staff
  • Healing decreased from 60 per second to 50 per second

Caduceus Blaster
  • Projectile speed increased from 50 meters per second to 150

  • Damage dealt increased from 20 to 30

Guardian Angel
  • Cooldown decreased from 1.5s to 0.5s without extension

  • Cooldown decreased from 3s to 1.5s with extension

Valkyrie
  • Healing while ultimate decreased from 70 per second to 58 per second

Ramattra
Annihilation
  • Ultimate generation increased 14%

Sigma
Kinetic grasp
  • Cooldown increased from 12s to 13s

Gravitic Flux
  • Ultimate generation increased 17%

Widowmaker

My idea is to make Widowmaker viable in all maps. Also, because of the grappling hook changes, i will deactivate the scope for now.

Health
  • Increased from 200 to 250

Widows Kiss
  • Damage in general reduce to 62%

Grappling Hook
  • Cooldown reduce from 10s to 5s

Venom Mine
  • Cooldown decreased from 15s to 7.5s

  • Gives 45 of extra health while dealing damage for each enemy affected

  • Projectile speed increased from 20m/s to 100m/s

Infra sight
  • Now gives you +1000% extra damage, but you can only use your secondary fire (scope)

  • While using the ultimate, gives you +40% speed

  • Everything else of your kit is disable while using the ultimate

  • Duration decreased from 15s to 3.75s

Zenyatta
Orb of Harmony
  • Healing increased from 30/s to 48/s

  • Using this orb will increased your movement speed by 10%

Orb of Discord
  • Using this orb will increased your movement speed by 20%

Movement speed
  • Using both orbs at the same time will increased your movement speed by 40%

  • Gravity decreased 20%

Transcendence
  • Healing dealt increased from 300/s to 552/s

Juno
Mediblaster
  • Healing increased from 7 to 8

Pulsar Torpedoes
  • Healing increased from 85 to 98

  • Healing dealt per second increased from 50 to 57

  • Cooldown decreased from 10 to 7

Hyper Ring
  • Cooldown decreased from 14s to 9s

IF LIKE THIS GAMEMODE WITH UNIQUE CHANGES, SHARE MY CODE :)


Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 12
Heroes: All
Maps: All
Created at:
Last updated:
Current version: 1.7

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