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First of all, i wanna say that im going to keep updating this gamemode in the future, adding a lot of things that i have in mind. Second, i wanna give credits to Spiderman318 for giving me the code for Widow's Venom mine, and for letting me know the existence of this page.
With all that said, here are all the changes u will find in the gamemode:
Ana
Cooldown decreased 14s to 12s
Brigitte
Cooldown time reduce from 2s to 1.4s
Recharge rate increased from 85/s to 127/s
Cooldown decreased from 5s to 4.2s
Increased healing from 100/2s to 125/2s
Increased healing burst from 25 to 29
Ultimate generation decreased 4%
Echo
Ultimate generation decreased 11%
Lucio
knockback increased 40%
Ultimate generation decreased 10%
Moira
Damage dealt decreased from 70/s to 49/s
Damage dealt decreased from 75/s to 52/s
Damage decreased from 50/s to 35/s
Reaper
Cooldown decreased from 10s to 8s
Ultimate generation decreased 11%
Sojourn
Cooldown increased from 7s to 9s
Ultimate generation increased 10%
Torbjörn
Cooldown increased from 12s to 14s in combat
Cooldawn increased from 5s to 6s
Ultimate generation increased 10%
Ashe
My idea is to make the snipers more viable in all maps. And not easy to counter.
Damage dealt while ADS increased from 75 to 80
Damage dealt with Primary fire increased from 40 to 46
Cooldown decreased from 12s to 6s
Cooldown decreased from 10s to 5s
Knockback increased 20%
Damage dealt increased from 120 to 138 on charge
Damage dealt with arm cannons increased from 17/s to 19/s
Cassidy
Ultimate generation increased 19%
Genji
Ultimate generation icreased 10%
Junkrat
Cooldown increased from 7s to 10s
Damage dealt decreased from 120 to 84
Damage dealt decreased from 100 to 70
Ultimate generation increased 9%
Damage dealt decreased from 600-100 to 420-70
Damage dealt decreased from 45 to 31 on direct hit
Damage splash decreased from 80 to 56
Damage dealt decreased from 50 to 35 per grenade
Mauga
Cooldown increased from 6s to 8s
Damage dealt decreased from 30 to 24 on colission
Damage dealt decreased from 75 to 60 on stomp, outher radius
Damage dealt decreased from 150 to 105 on stomp, inner radius
Damage dealt decreased from 4 to 3.2 on direct hit
Damage dealt decreased from 15 to 12 over time
Damage dealt decreased from 4 to 3.2 on direct hit
Ultimate generation increased 10%
Orisa
Cooldown decreased from 15.5s to 12.2s
Cooldown decreased from 8s to 7s
Ultimate generation increased 19%
Reinhardt
Ultimate generation increased 17%
Soldier: 76
Ultimate generation increased 19%
Tracer
Cooldown decreased from 13s to 12.3s
Wrecking Ball
Damage dealt increased from 5 to 6 per shot
Damage dealt increased from 60 to 72 while high speed
Damage dealt increased from 100-20 to 120-24
Ultimate generation increased 20%
Damage dealt increased from 165 to 198
Baptiste
Ultimate generation increased 10%
Dva
Damage decreased from 2-0.6 to 1.6-0.4
Damage dreceased from 14 to 11
Damage decreased from 25 to 20
Damage decreased from 3 to 2.4
Ultimate generation increased 10%
Damage decreased from 1000-100 to 800-80
Hanzo
Ultimate generation increased 10%
Kiriko
Cooldown increased from 15s to 18s
Mei
Ultimate generation increased 20%
Freeze minimum increased from 40% to 80%
Pharah
Decreased 20%
Cooldown increased from 7s to 10s
Ultimate generation increased 20%
Roadhog
Damage decreased from 160-48 to 96-28 per shot
Maximum time decreased from 2.5s to 1s
Recharge time increased from 1.25s to 1.3s
Damage dealt decreased from 5 to 3
Cooldown increased from 6s to 10s
Damage dealt decreased from 195 to 117
Ultimate generation increased 36%
Damage dealt decreased from 768 to 460
Sombra
Ability removed
Ultimate generation increased 23%
Zarya
Damage with primary fire decreased from 95-190 to 57-114
Damage with alt Fire dreceased from 47-95 to 28-57
Ultimate generation increased 19%
Damage dealt decreased from 17.5 to 10.5 over 5s
Illari
Ultimate generation increased 19%
Lifeweaver
Healing increased from 80-10 to 92-11
Cooldown decreased from 12s to 7s
Healing dealt increased from 45 to 51
Healing dealt increased from 50 to 57
Ultimate generation increased 10%
Insta heal increased from 150 to 172
Healing per pulse increased from 90 to 103
Mercy
Healing decreased from 60 per second to 50 per second
Projectile speed increased from 50 meters per second to 150
Damage dealt increased from 20 to 30
Cooldown decreased from 1.5s to 0.5s without extension
Cooldown decreased from 3s to 1.5s with extension
Healing while ultimate decreased from 70 per second to 58 per second
Ramattra
Ultimate generation increased 14%
Sigma
Cooldown increased from 12s to 13s
Ultimate generation increased 17%
Widowmaker
My idea is to make Widowmaker viable in all maps. Also, because of the grappling hook changes, i will deactivate the scope for now.
Increased from 200 to 250
Damage increased 15%
Can not Scope
Cooldown reduce from 10s to 5s
Cooldown decreased from 15s to 7.5s
Gives 45 of extra health while dealing damage for each enemy affected
Projectile speed increased from 20m/s to 100m/s
Now gives you +1000% extra damage, but you can only use your secondary fire (scope)
While using the ultimate, gives you +40% speed
Everything else of your kit is disable while using the ultimate
Duration decreased from 15s to 3.75s
Zenyatta
Healing increased from 30/s to 48/s
Using this orb will increased your movement speed by 10%
Using this orb will increased your movement speed by 20%
Using both orbs at the same time will increased your movement speed by 40%
Gravity decreased 20%
Healing dealt increased from 300/s to 552/s
Juno
Healing increased from 7 to 8
Healing increased from 85 to 98
Healing dealt per second increased from 50 to 57
Cooldown decreased from 10 to 7
Cooldown decreased from 14s to 9s
IF LIKE THIS GAMEMODE WITH UNIQUE CHANGES, SHARE MY CODE :)
Sources
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