5v5 Adjustments
5v5 Adjustments
this has been forked from ow1 em and 6v6 Adjusments
A workshop code dedicated to incorporating all of the Overwatch 2 content into a 5v5 environment.
Help Contribute to this project
Source Code On Github
Bug Reports & Feature Requests
Changes
General
-
Remove Passives
- Remove Support Passive.
- Remove Damage Passive.
- No ultimate charge retain after swapping to another hero.
- Flashpoint has been removed.
- Default Healthpool
- 250 HP Heroes is now 200
- 300 HP heroes is now 250
Heroes
Tanks
- Reinhardt
1900 Barrier Health
-
Roadhog
- Take A Breather
- 4 Second breather cooldown
- Breather healing duration is 1 second
- Breather total healing is 299.5
- Take A Breather
D.va
-
Fusion Cannons
- 0.5 Move penalty
- 20.5 Fusion cannons damage.
-
Defense Matrix
- 2 Second Defense Matrix cooldown
- 2.5 Matrix Defense Duration
Sigma
-
Accretion
- 0.7 Stun duration
Zarya
-
Partical Barrier
- 1 Barrier Charge
- 10 Second Cooldown
-
Protected Barrier
- 1 Barrier Charge
- 8 Second Cooldown
Doomfist
Base Healthpool set to 525
-
The Best Defense
- Overhealth generation to now 30
-
Hand Cannon
- Minimum damage reduced from 16.5 to 15
- Maximum damage reduced from 55 to 50
-
Rocket Punch
- Total damage increased from 115 to 120
- Now only deals half damage to multi-hit affected targets
- Knockback reduced by 20%
- No longer stuns enemies on impact with a wall
-
Seismic Slam
- Damage reduced from 50 to 40
-
Meteor Strike
- Health regeneration while in the air removed
Winston
-
Tesla Cannon
- Set DPS 70 -> 60
-
Jump Pack
- Cooldown to 5 -> 6 Seconds
DAMAGE
- Ashe
- Coach Gun
- Set Enemy knockback to 12%
- Bastion
- Set base model decrease by 4%
- Ironclad
- Damage reduction while transformed reduced from 20% to 10%
- A-36 Tactical Grenade
- Self damage reduction by 50%
- Increase move speed temporarily during Self damage if in Sentry
-
Sentry
- Move penalty increased by 15%
Cassidy
-
Deadye
- Resets Ammo after out of deadeye
- Remove scale overtime on deadeye.
Echo
-
Duplication
- Now also has reduced healthpool to Damage Heroes
- Heroes affected by duplication
- All tank heroes
- Bastion
- Zenyata
- Now also has reduced healthpool to Damage Heroes
Genji
-
Deflect
- Set duration to 1.5
-
Shuriken
- Damage nerfed is now 25.
Hanzo
-
Storm Bow
- Removed one shot
- Max non critical hit is 125
-
Storm Arrow
- 5 Second Storm Arrow Cooldown
-
Sonic Arrow
- 10 Second sonic arrow Cooldown
Junkrat
-
Frag Launcher
- Removed Oneshot
- 105 Damage
-
Concussion Mine
- 7 Second Concussion Mine cooldown
Sojourn
-
Railgun
- 8 Damage instead of 9 Damage
-
Tracer
- Pulse Pistols
- 5 Damage instead of 6
- Pulse Pistols
Venture
Set basemovement to 6ms instead of 5.50ms
-
Explores Resolve
- 20 Per Abilities
- 75 Max Shields healthpool
-
Tectonic Shock
- Disable all abilities
- Reset all ability cooldowns
- Damage reduced from 130 to 110
-
Clobber
- Total damage reduced from 70 to 65
- Smart Excavator
- Total damage reduced from 75 to 70
-
Drill Dash
- Cooldown reduced from 8 to 7 seconds
- Total damage reduced from 90 to 60
- Knockback reduced by 30%
-
Burrow
- Damage reduced from 55-110 to 35-70
Pharah
225 Health
-
Jump jet
- Set default jump jet cooldown to 5
-
Barrage
- Duration set to 1.5
- Reset all cooldowns during barrage
- 15 Barrage Damage
Reaper
275 Health
-
The Reaping
- 15% Take
Support
Ana
- Biotic Rifle
- Set clip size to 12 instead of 15
- Sleep Dart
- Cooldown reduced from 14 to 12 seconds
- Now sleeps tank heroes for the full 5 second duration
- Biotic Grenade
- Healing increased from 90 to 100
- Damage reduced from 90 to 50
Baptiste
- Biotic Launcher
- Damage per bullet reduced from 25 to 24
- Splash healing reduced from 50 to 30
- Direct healing increased from 20 to 40
- Regenerative Burst
- Cooldown reduced from 15 to 13 seconds
- No longer grants burst healing
- Total self healing increased from 40 to 200
- Total ally healing increased from 40 to 80
- Immortality Field
- Immortality Field Health reduced from 125 to 100
Brigitte
- Rocket Flail
- Damage is now 40
- Rally
- 15% Speed increase movement
- Shiled Bash
- Extremly brief stun duration 0.05
Kiriko
- Swift Step
- Added default swift step spawn to 5
- Swift step healing to player to 70
- Wall Climb
- Set wallclimb duration 0.5
Zenyatta
- Set health to 200 instead of 225
- Discord
- Set discord orb damage to 15% instead of 25%
Lucio
- Set basemovement to 6ms instead of 5.50ms
- Amp it up
- Set cooldown to 11
Contributers
viper
ecksdee#4643
Toastie#1770