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Based on the numerous 500% or Fight Club game modes, but set in the castle dungeons of Eichenwalde! Try not to get camped and trapped in your team's spawn! The team with the most kills after 60 minutes wins (or whatever...just have fun).
- Hero is chosen at random and changes after every death
- The team on a kill streak has their damage output decreased over time (so there's hope if you're getting destroyed)
- HUD shows each team's total death count and total damage done, plus the player with the most damage
- You can see the number of eliminations anyone on any team has by looking directly at them (kill count shows above their head)
A total of 8 players + 2 spectators are allowed because there's a Sigma bot on each team. Sorry - they're necessary in order all ults/projectiles inside the dungeon, otherwise they might go out and into the other team's spawn which wouldn't be cool.
After public tests, I felt this was done enough to post. However, it's still sort of in beta since there are elements that need more testing (ex. server load, respawn positions, hud scores and logic, etc). If you come across any issues feel free to blow me up on Discord.
By PONYGIRL!#1424 (me, ctzndwn)
Logic for team damage adjustments inspired by Avenger (creator of Fight Club)
Logic for dungeon darkness inspired by Vampire in the Dark
image of heroes (used in the thumbnail for this code page) by Mac117