OW2 Experimental Combat Changes
The Overwatch channel from Blizzconline gave us some information on how the team is experimenting with combat changes in OW2, such as Role Passives. For fun, I decided to make a Workshop code with some of these changes implemented.
If I'm missing anything, let me know in the comments!
NOTE: The numbers used were chosen based on the Blizzconline stream and do not reflect the final balance of OW2.
|Lotto#4761||Reinhardt Charge Code|
|Reinhardt||* Firestrike holds two ability charges.|
|* Charge cooldown lowered from 10 to 8 seconds.|
|* Charge can now be cancelled manually by pressing the corresponding ability key.|
|* Reinhardt can steer easily while charging.|
|* Barrier field health lowered by 800 (from 1600 to 800).|
|Winston||* Max health increased by 50 (from 500 to 550).|
|* Barrier projector health lowered by 50 (from 700 to 650).|
|* Primal Rage max health increased by 50 (from 1000 to 1050).|
|Role Passives||* Tanks have reduced knockback and give less ultimate charge when taking damage.|
|* DPS have a movement speed bonus.|
|* Supports heal after a short duration of not taking damage.|