OW2 Experimental Combat Changes
This code is over 6 months old. The code may have expired and might no longer function.
The Overwatch channel from Blizzconline gave us some information on how the team is experimenting with combat changes in OW2, such as Role Passives. For fun, I decided to make a Workshop code with some of these changes implemented.
If I'm missing anything, let me know in the comments!
NOTE: The numbers used were chosen based on the Blizzconline stream and do not reflect the final balance of OW2.
|Lotto#4761||Reinhardt Charge Code|
|Reinhardt||* Firestrike holds two ability charges.|
|* Charge cooldown lowered from 10 to 8 seconds.|
|* Charge can now be cancelled manually by pressing the corresponding ability key.|
|* Reinhardt can steer easily while charging.|
|* Barrier field health lowered by 800 (from 1600 to 800).|
|Winston||* Max health increased by 50 (from 500 to 550).|
|* Barrier projector health lowered by 50 (from 700 to 650).|
|* Primal Rage max health increased by 50 (from 1000 to 1050).|
|Role Passives||* Tanks have reduced knockback and give less ultimate charge when taking damage.|
|* DPS have a movement speed bonus.|
|* Supports heal after a short duration of not taking damage.|