Zestyball
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Welcome to Zestyball!
In this zesty game mode, two teams fight to see who has the best grip on zesty balls!
This game features dodgeball-like action, but with zesty~ twists! such as:
- New zesty~ abilities for Lifeweaver!
- Randomized events to keep gameplay zesty~
- zesty~ terminology
- And more!
NEW ABILITIES!
This game mode features a zesty~ ability kit for Wifeleaver, allowing him to grip better than ever hngh,,ghn
Primary Fire: Zestyball |
Hold to charge. Must obtain Zestyballs before use. | |
Secondary Fire: Catch |
With well enough timing, Wifeleaver can masterfully grip balls, negating death. | |
Ability 1: Quick Dash |
Activate to perform a graceful dash. Has 3 charges. | |
Ability 2: High-Jump |
Jump high in the air, because sometimes you don't want hit by big balls. | |
Interact: Grab |
Obtain Zestyballs from the center to use Primary Fire. |
Modifier Mania!
Periodically, a modifier will be activated to induce chaos!
Modifiers can effect things such as:
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Stage movement | |
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Stage Rotation | |
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Zestyball spawn times | |
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Zestyball bounces | |
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And more! |
Thank you for reading!
Be sure to copy the code BPFK6 so you can throw some zesty balls!
Credits:
Creator - Tooki
Aide - NyaWalking
Cover Art - Tooki
Players |
2 - 8
Categories:
Team Deathmatch
Heroes:
Lifeweaver
Maps:
Workshop Expanse
Created at:
Last updated:
Current version:
1.7
Controls
Reload
View in-depth game details
Ability 1
Dash ability. 3 charges.
Ability 2
High jump ability.
Interact
Pick up balls, located in the center.
Primary Fire
Throw zestyballs.
Secondary Fire
Catch zestyballs.
View in-depth game details
Dash ability. 3 charges.
High jump ability.
Pick up balls, located in the center.
Throw zestyballs.
Catch zestyballs.
View in-depth game details
Dash ability. 3 charges.
High jump ability.
Pick up balls, located in the center.
Throw zestyballs.
Catch zestyballs.
View in-depth game details
Dash ability. 3 charges.
High jump ability.
Pick up balls, located in the center.
Throw zestyballs.
Catch zestyballs.
View in-depth game details
Dash ability. 3 charges.
High jump ability.
Pick up balls, located in the center.
Throw zestyballs.
Catch zestyballs.
Primary Fire: Zestyball
Secondary Fire: Catch
Ability 1: Quick Dash
Ability 2: High-Jump
Interact: Grab




19 Comments
Can you make it so the countdown doesnt happen after round one, it takes too long
Implemented
I'll tinker with it. The next update is within a few days, so I'll see if I can get that in real quick.
The mode's fun, but the game does not work when there are more than one player on a team
Oh no I hope I didn't leave a really bad bug in the game, what happened?
Edit: I just played a few games with bots and I'm not seeing any issues, just lmk :0
Hey, do you know how to do custom projectile sprays, like in Valorant if you’re standing still you get a small spray and if you’re moving you’re spray becomes massive? Just wanted to know because you seem be pretty good with projectiles!
Oh, do you mean bloom/recoil? That's something I could do if I just tested it a little. If you wanna add me on discord (xx.tooki.xx) we can talk about it a little more in-depth if you'd like
Im sorry, but I don’t use discord…
Ah, gotcha. Well, to change the way a player is facing you can use Set Facing or Start Facing. For recoil, you can use either one, but for bloom you can just change the direction the projectile is meant to head to.
Oh, ok I think understand.
slay bestie
SLAY
As a LifeWeaver main, I approve this gamemode. (´ω`)
LIFEWEAVER MAINS RISE UP (on our petal platforms)
stay zesty!
what if instead of overwatch its freakywatch where instead of killing each other we kiss each other
What if instead of workshop, it was freakshop where instead of making cool game modes we made zesty game modes
what if overwatch was called 𝓯𝓻𝓮𝓪𝓴𝔂watch
And instead of shooting eachother you... shot ON eachother 😱