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This mode partly replicates Call of Duty 4's mechanic, with the main gamemode being TDM. There exists classes that are usually seen in COD games. The 3 classic killstreaks can also be earned and perks to choose from (WIP). There are also AI bots that fill empty slots, so there will always be players to kill. This can be turned off it the workshop. This mode is a WIP, so don't expect much except to have fun!
Current Classes:
Ashe
Baptiste
Bastion
Cassidy
Pharah
Reaper
Roadhog
Sombra
Soldier: 76
Tracer
Widowmaker
Wrecking Ball
(Shoutout to HuKuTa94 for the node builder)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Players |
1 - 12
Categories:
Team Deathmatch
Maps:
Hanamura
Created at:
Last updated:
Current version:
0.1
Share URL:
https://workshop.codes/cod-in-overwatch
Controls
Ability 1
Sprint
Ultimate
Use next highest killstreak
Ability 2
Switch to previous class
Interact
Switch to next class
Sprint
Use next highest killstreak
Switch to previous class
Switch to next class
Sprint
Use next highest killstreak
Switch to previous class
Switch to next class
Sprint
Use next highest killstreak
Switch to previous class
Switch to next class
Sprint
Use next highest killstreak
Switch to previous class
Switch to next class
2 Comments
Very fun and quick gamemode! I really like TTK. Bots work pretty good.
I had some problems with kill streaks. Sometime everyone dies at spawn instantly a few times. Air strike does work or not? Or it without any visual effects?
thank you for playing!
Looks like that's a bug.
The reason why people die at spawn is because when the player is changing classes and respawns after the first death, they might spawn outside any of custom spawnpoints. Thus, I added code to fix that if a player is outside the area of play for 2 seconds, they get killed so they don't need to kill themselves to get into the game. Apparently, it had also affected the bots too, but I'll fix that soon!
The airstrike does work as intended (enemies in the circle should die on intervals), but there may be bugs of the circle not disappearing after it ends. I'll have to check this out too.