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In-game Description
Yeti AI kinda bad, but concidering I can't detect where the meat is, I think its as good as it'll get.
Hunter AI decent on their own, deadly in packs. can hide during Primal Rage to some extent.
Yeti
Yeti AI Behaviour
Randomly goes from one spot to the next, ignoring spots its already been to
Resets ignore spots after ultimate/if there is no spots to go to
Whenever there are enemies within 10 meters
Height: Use almost directly upwards to prevent pathfind softlocking (going back and forth in 1 small spot)
Mobility: whenever distance to current destination is further than 20 meters and there is no enmies
Flee: Basically just prematurely triggers Mobility if there is an enemy that damaged them
Offensive: Whenever target is 6+ meters away during Primal Rage
Whenever damaged by enemy fruther than 20 meters (so icicle, since mei priamry isn't blocked by berriers)
Hunter
Hunter AI Behaviour
Triggers during Primal Rage, All other pathfinding disabled
Claim the closest unclaimed hiding place, path to the hiding place and crouch
Whenever there are enemies within 10 meters
Reveals Yeti for 1.5s (since it's already a thing in-game)
Whenever there are enemies further than 10 meters
Reveals Yeti for 1.5s (since it's already a thing in-game)
Whenever damaged by an enemy and their health drops below 60/160 (depending on if Primal Rage Active)
Health is below max health and no enemy spotted
Whenever target is spotted and health is below 60/160 (depending on if Primal Rage Active)
Uses Ultimate at an arc of 45* while looking towards the Yeti, When the Yeti is spotted
Sources
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Source code
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