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CrispyPapa7

Uber Zombies - Château Guillard

This code is over 6 months old. The code may have expired and might no longer function.

5 Comments

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QuoltSlinger#1292 almost 5 years ago

Hey, your map is really good, I was playing it with my friends. The game is loads of fun but I think the Moira’s coalescence is kind of unfair as I got melted by it in less than a second even when I had juggernog and armour and was full health.

The map is really good nonetheless. A++

bruhmoment1998 over 5 years ago

Legit made an account on this website just for this game mode. Was playing regular King’s Row zombies when I ran into some dude who said he had a better zombies mode and booted me into this. Let me just say this is amazing. This is the closest I have ever felt to CoD zombies in anything besides the real game. I love how you got a working mystery box, wall weapons, perk machines, power ups, pack a punch and even a damn Easter Egg. Having a panzer was an awesome surprise too instead of just killing brigs the whole time. I even did a first room only challenge with my friends on your map and only got like Round 16 cuz we’re scrubs with Sombra lol. I can’t believe this isn’t on YouTube or anything, this is the only place I could find this map and you did an absolutely amazing job. Like seriously man, thank you. If you do ever have the motivation/time I’d love to see your CoD zombie system ported to other Overwatch maps or release the code or something so people can make their own maps with your engine. Fantastic job once again and would also appreciate a guide because me and my friends can not get past the satellite part step lol. 1000000/10

CrispyPapa7 creator over 5 years ago *

Wow. First off, thank you!
It makes me proud that I have people liking this mode, any kind of feed back is apricated.
I tried to make this mode as close to COD as possible cause I really like the zombies game mode.
I would love to see my mode in other maps, but that would kind of saturate the feeling of the mode and make it repetitive.
I'm also surprised I haven't made a YouTube channel. It would take time to make a trailer for the map and get it publicized on the workshop and reddit forums. (again)
Lately, the motivation hasn't been there.
Maybe once I see more people play it or when the workshop starts being more reliable with larger scripts.
If that ever happens, I can consider fixing up the map's bugs, crashes, point system, quest difficulty, etc.

Maybe even a new map :)

I believe "Overwatch Custom Games" on reddit has a guide on how to complete the quest. Check it out.
If you do need the guide, I can post it here.
Just let me know.

Again, thank you for playing and I am really happy you enjoyed the game.

Spawn3601#1806 over 5 years ago

Currently for some reason you can't edit the code in workshop when I try it logs me out of Overwatch instead. Not sure if that's even fixable.

Also while playing today ran into a few scenarios where brig would launch me over the edge killing me even when I had the quick revive.

Would it be possible to add it in so that falling off the map even unintentionally triggers the quick revive?

I also noticed that beyond wave 20 the mobs get harder and harder to kill which is fine but beyond the first packapunch in my run we were left lacking. Is there something thats supposed to help us continue besides kiting in one area for hours with anna till the zombies speed catches up?

I know in CoD you can usually pack a punch more than once would be nice to see that as an option to keep the fun alive

CrispyPapa7 creator over 5 years ago

Hey there.

The script is huge. Most of the time it'll crash the server and redirect you to the game tittle screen. Its happened a lot to me before back in the early days of the workshop. I've made the script blank. I didn't have the intention of letting people edit the game mode over me worrying that people will steal the code and not give credit :(
I'll eventually release another code with everything in tact and allow for editing.

I could just do the lazy way and make increased dmg, health, speed, etc. However, i don't want to be like the other zombies modes much. Echienwald & Kings Row zombies has that upgrade mechanic, but I just think that pulls the difficulty from the game. I wanted rounds to be meaningful and make it rewarding for players, hence them using strategies to get them into high rounds. You are right, training zombies with ana seems pretty redundant, but you don't have to. You can camp in a corner, shoot side by side with a buddy in room, loop around the map, etc.
One idea is to cap off the health of zombies but then rounds will just go so fast. I could also lower the zombie amounts per round. I could make a one shot weapon. I could increase the speed of the zombies earlier in the round. I could implement a hard mode.
The list goes on, but eventually you'll have the same result.
Haha, I'll look into it so it wont be so boring.

I'm trying to give players as much arsenal as i can without them going out of bonds or breaking the game or exceeding the server load. An idea is increasing damage when you pack a punch, but then double tap seems useless. Then again, double tap could just increase projectile speed.
I want to make double Pack a punch a mechanic that can allow for another hero ability maybe in the future, maybe decreased cool downs as you pack a punch more.

And about quick revive, I could do that.
I haven't had much motivation to get back on this, but if I have time I can try to fix a couple things.

Thanks for the feedback. :)

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