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Uber Zombies - Château Guillard

A4W1B

The castle has been overrun! Dark secrets of failed experiments are now on the hunt for you!
Survive with up to four players. Over 20 playable heroes, built in perk machines, and loads of the undead.
Can you find the tools to stop the ancient beast? Or will you die trying?

Latest game code: [A4W1B] - v1.0.2


Hey everyone.
Here is my take on the COD Zombies game mode.
I've seen alot of zombie game modes that just focus on surviving and providing no other gameplay, objectives, mechanics, etc. I wanted to stray away from that and try to stay close to the traditional COD Zombies with a round based system, upgradable weapons, perk-a-colas, power-ups, etc.
Usually games end when all players die, but I added a quest within the game to provide an actual ending for the players to find out.
Anyways, I'll leave the rest for you all to decide. I hope you all like it and share it with people you know!
Enjoy the game! :)

- Crispy

Owner's Notes:

  • Make sure you have your Interact Key binded. That button will be used to buy and interact with stuff around the map.
  • The game has been play tested a couple times and still has some very minor bugs. If you find any bugs or unbalanced gameplay mechanics, feedback is appreciated.
  • Most movement based abilities have been turned off to make sure players don't reach unintended areas of the map. If you don't like boots on the ground type of gameplay, this might not be for you.
  • Updates will happen, which means gameplay will be subject to change and somethings will get buffed or nerfed or even removed. Balanced changes will also be considered.

Updates:

September 11, 2020

*v1.0.2 *

  • Fixed bugs that caused game to crash with 4 players (-_-)
  • Made doors and perks cheaper
  • Fixed bug with the Lock Down Sqeuence ending and players still trapped inside
  • Fixed bug that was not allowing D.va to show up during the box spin cycle
  • Zennyatta ammo increase from 10 to 15
  • Mercy gets guardian angel and ammo is set to 100 when pack-a-punched
  • McCree now gets combat roll instead of flash bang when pack-a-punched
  • Fixed Torb's damage to stay the same as apposed to the recent Overwatch update. (The update increased his damage but lowered his fire rate)
  • Hanzo's points per hit increases from 5 to 10.
  • Increased the health for both the bosses.
  • Moira's meteor strike attack now does more damage
  • Brig will no longer be able to use whipshot during the boss fight as she can cause knock back to moira and will mis-place her. Moira will float around with the momentum from the whip shot and make it difficult for players to hit her.

Here's the latest patch for the game, I know there's still plenty of bugs such as the weapons box and the infinte ammo not working, but players can get around that for the time being. I will be working on other stuff for now so I wont have a chance to fix other bugs at the moment. Hope you all understand and will continue to have fun with this mode.
I will post the steps on how to get to the boss sometime in October, but for now, keep trying to figure out the easter egg quest! Good luck!

Categories | Survival
Tags | zombies
Created at |
Last updated |
Current version | 1.0.2

4 Comments

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bruhmoment1998

Legit made an account on this website just for this game mode. Was playing regular King’s Row zombies when I ran into some dude who said he had a better zombies mode and booted me into this. Let me just say this is amazing. This is the closest I have ever felt to CoD zombies in anything besides the real game. I love how you got a working mystery box, wall weapons, perk machines, power ups, pack a punch and even a damn Easter Egg. Having a panzer was an awesome surprise too instead of just killing brigs the whole time. I even did a first room only challenge with my friends on your map and only got like Round 16 cuz we’re scrubs with Sombra lol. I can’t believe this isn’t on YouTube or anything, this is the only place I could find this map and you did an absolutely amazing job. Like seriously man, thank you. If you do ever have the motivation/time I’d love to see your CoD zombie system ported to other Overwatch maps or release the code or something so people can make their own maps with your engine. Fantastic job once again and would also appreciate a guide because me and my friends can not get past the satellite part step lol. 1000000/10

CrispyPapa7 creator
*

Wow. First off, thank you!
It makes me proud that I have people liking this mode, any kind of feed back is apricated.
I tried to make this mode as close to COD as possible cause I really like the zombies game mode.
I would love to see my mode in other maps, but that would kind of saturate the feeling of the mode and make it repetitive.
I'm also surprised I haven't made a YouTube channel. It would take time to make a trailer for the map and get it publicized on the workshop and reddit forums. (again)
Lately, the motivation hasn't been there.
Maybe once I see more people play it or when the workshop starts being more reliable with larger scripts.
If that ever happens, I can consider fixing up the map's bugs, crashes, point system, quest difficulty, etc.

Maybe even a new map :)

I believe "Overwatch Custom Games" on reddit has a guide on how to complete the quest. Check it out.
If you do need the guide, I can post it here.
Just let me know.

Again, thank you for playing and I am really happy you enjoyed the game.

Spawn3601#1806

Currently for some reason you can't edit the code in workshop when I try it logs me out of Overwatch instead. Not sure if that's even fixable.

Also while playing today ran into a few scenarios where brig would launch me over the edge killing me even when I had the quick revive.

Would it be possible to add it in so that falling off the map even unintentionally triggers the quick revive?

I also noticed that beyond wave 20 the mobs get harder and harder to kill which is fine but beyond the first packapunch in my run we were left lacking. Is there something thats supposed to help us continue besides kiting in one area for hours with anna till the zombies speed catches up?

I know in CoD you can usually pack a punch more than once would be nice to see that as an option to keep the fun alive

CrispyPapa7 creator

Hey there.

The script is huge. Most of the time it'll crash the server and redirect you to the game tittle screen. Its happened a lot to me before back in the early days of the workshop. I've made the script blank. I didn't have the intention of letting people edit the game mode over me worrying that people will steal the code and not give credit :(
I'll eventually release another code with everything in tact and allow for editing.

I could just do the lazy way and make increased dmg, health, speed, etc. However, i don't want to be like the other zombies modes much. Echienwald & Kings Row zombies has that upgrade mechanic, but I just think that pulls the difficulty from the game. I wanted rounds to be meaningful and make it rewarding for players, hence them using strategies to get them into high rounds. You are right, training zombies with ana seems pretty redundant, but you don't have to. You can camp in a corner, shoot side by side with a buddy in room, loop around the map, etc.
One idea is to cap off the health of zombies but then rounds will just go so fast. I could also lower the zombie amounts per round. I could make a one shot weapon. I could increase the speed of the zombies earlier in the round. I could implement a hard mode.
The list goes on, but eventually you'll have the same result.
Haha, I'll look into it so it wont be so boring.

I'm trying to give players as much arsenal as i can without them going out of bonds or breaking the game or exceeding the server load. An idea is increasing damage when you pack a punch, but then double tap seems useless. Then again, double tap could just increase projectile speed.
I want to make double Pack a punch a mechanic that can allow for another hero ability maybe in the future, maybe decreased cool downs as you pack a punch more.

And about quick revive, I could do that.
I haven't had much motivation to get back on this, but if I have time I can try to fix a couple things.

Thanks for the feedback. :)

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