Sleep/stun your enemies to survive their attacks! Train your sleep darts, rocks, hooks and spears in the most realistic and varied environment. Train solo or join your friends in the same arena to see who survives the longest.
Features
Multiple enemy heroes
Variable timings in enemy movement
Variable enemy abilities usage
Random nano boost for enemies
Realistic enemy strafing
Score tracking
Train solo or compete with friends
Reliable self nano-boost for damage reduction
Switch freely between Ana, Sigma, Roadhog and Orisa for training
Optionally find a real player as your enemy (beta)
Roadmap
Add more enemy heroes
Add more variations for existing heros
Add support for different maps
Playing on both teams (BETA)
Apart from training against AI, you can now enter team 2 to be the one fighting against sleep darts, rocks and hooks! Press and hold reload to switch between teams freely.
Team 1 - Defenders
You may choose your hero and sleep/stun your enemies to survive. All defenders have a one-shot sleep/stun ability with low cooldown. At least one player must be in this team for the game to start.
Team 2 - Attackers
You will spawn as a random hero and must kill as many defenders as possible in 15 seconds. Your turn ends when you kill everyone at once, get killed by defenders, or run out of time. 2 players randomly take turn to fight. AI will auto-fill the empty slots if there are less than 2 players.
AI Attackers
Hero
Moves
Genji
- Dash, blade, dash - May randomly deflect - May receive nano-boost
Doomfist
- Seismic slam into rocket punch and primary fire - Deals more damage than normal
Winston
- Dives with a mid-air bubble or uses Primal Rage - May receive nano-boost
Sombra
- Translocator into EMP - EMP deals massive damage
Sigma
- Places shield, then uses Gravitic Flux while strafing - Deals more damage than normal
Echo
- Fires Sticky Bombs while in Flight, then Duplicates player - Tries to sleep/stun player as the duplicated hero. - Deals more damage than normal - May receive nano-boost while duplicating
Cassidy
- Uses Dead Eye while strafing - May receive nano-boost which shortens Dead Eye duration
Ashe
- Fires Coach Gun, then calls Bob while in mid-air - Deals more damage than normal - Bob may receive nano-boost - Does not spawn when there are no Ana players defending
Moira
- Fades to the player, then creates damage orb and uses ultimate while strafing - May receive nano-boost
Wrecking Ball
- Grapples above, then uses Minefield, Piledrives down and starts shooting - Deals more damage than normal - May receive nano-boost
Soldier: 76
- Drops Biotic Field, then uses Tactical Visor while strafing - May receive nano-boost
Reinhardt
- Pushes forward with shield, then drops shield for Earthshatter - Deals more damage than normal - May receive nano-boost
Pharah
- Repositions with Concussive blast/Hover Jets/Jump Jet - Executes the primary fire + Barrage combo in the air - May receive nano-boost
Junker Queen
- Uses Commanding Shout, then Rampage - After ult, uses Jagged Blade/Carnage depending on distance - May receive nano-boost - Deals more damage than normal
More heroes coming soon!
Maps
Each game will start in a random supported map, but you can also choose your desired map in the custom game settings. A warning will be shown if an unsupported map is chosen.
Map
Location
Hanamura
- Center of point B
Blizzard World
- Near the first payload checkpoint
Route 66
- At the final payload checkpoint
More maps coming soon!
FAQ
Yes! You can enter team 1 and play this mode solo. You will be fighting against AI enemies.
You score 1 point for every enemy slept/stunned. The score is reset when you die. If you manage to survive without killing an enemy, you get no points but the score won't reset.
Ashe doesn't die immediately after being slept because Bob still needs time to attack. Sleeping Bob cannot be detected due to a limitation in the workshop. Therefore, you need to sleep BOTH Bob and Ashe to survive and score a point.
The enemy must be stunned or slept for 0.5 seconds for them to be instantly killed. Abilities like Orisa's Fortify can negate the CC effect, denying the one-shot kill.
The stun duration of Orisa's Energy Javelin has been extended in this game mode to allow for one-shot kills.
You always use nano-boost on yourself. The self nano-boost looks slightly different from the one you see in FFA matches because it is simulated with workshop effects. You can get the authentic FFA self-nano by setting the number of players on Team 1 to 1.
You can fill them in any way you like. The only restriction is that team 1 cannot be empty. You will see a warning if all players are on team 2.
Hop on to team 2 and get ready. When it is your turn, you have 15 seconds to attack and you are usually given your ultimate immediately.
To avoid defenders killing you while you are spawning, you have 2 seconds of invulnerability and invisibility if you don't take any action, denoted by a red progress bar.
There are known bugs and small unimplemented features when playing in team 2. If you want a stable experience, move all players to team 1.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.