A 5-player gamemode inspired by Teamfight Tactics and Autochess.
- Hire Heroes
Each hero has it's own unique attributes and skills.
- Upgrade
Collect 3 copies of a hero to raise it's level.
- Assemble your team
Your team can consist of up to 6 unique heroes.
- Fight other player's teams
Each turn 2 players are picked and their teams begin to fight.
After the battle ends - defeated player takes damage. Players with no health left, can't participate in fights.
Last standing player becomes winner!
Heroes:
|
|
|
|
|
|
|
|
|
$2 |
$1 |
$4 |
$3 |
$5 |
- |
$2 |
|
$1 |
$2 |
$5 |
$5 |
$4 |
- |
|
|
$4 |
$3 |
$1 |
$2 |
- |
$3 |
|
|
$3 |
$5 |
$2 |
$4 |
- |
$1 |
|
|
$5 |
$4 |
$3 |
$1 |
- |
$2 |
|
|
$6 |
$6 |
$6 |
$6 |
$6 |
$6 |
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Attributes:
Activated when 2 or more heroes share same attribute on a field.
Attribute |
Bonus |
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Gains attack speed for each eliminated ally. |
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Gains attack speed for each elimination. |
|
Heals for a portion of the damage dealt. |
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Has bonus HP |
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Charges ability faster |
|
Fires rockets at the enemy team |
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Has a chance to deal critical hits. |
|
Raises attack when target below 30% HP. |
|
Recieves less damage |
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Recovers health with time |
|
Gains bonus attack for each ability use |
Hero Abilities:
|
|
$1
|
Gains bonus attack and infinite range, and targets the weakest enemy. |
$1
|
Throws a bomb and teleports behind the farthest enemy |
$1
|
Pulls the farthest enemy |
$1
|
Damages and increases target received damage |
$1
|
Places up to 3 turrets that damage closest enemy |
$2
|
Teleports behind the weakest enemy and gains bonus attack damage |
$2
|
Gains temporary sheild |
$2
|
Throws a granade that heals allies and damages enemies |
$2
|
Throws a rock that permanently lowers target's attack speed |
$2
|
Shoots 3 rockets at the random enemies |
$3
|
Raises attack speed |
$3
|
Freezes most dangerous enemy |
$3
|
Throws explosive that knocks away nearby enemies |
$3
|
Shoots damaging projectile |
$3
|
Places a shield that taunts all nearby enemies |
$4
|
Throws projectile that hacks enemy, preventing them from charging ability |
$4
|
Recieves a shield that lowers received damage |
$4
|
Deals multiplied attack damage after a short delay |
$4
|
Heals all alies over time |
$4
|
Dashes amongst all enemies, damaging them. |
$5
|
Throws healing sphere to the weakest ally or damaging sphere to the weakest enemy |
$5
|
Spawns a turret that attacks nearby enemies. If turret is already placed, raises it's damage and attack speed |
$5
|
Digs under the farthest enemy, knocking away all enemies on a path |
$5
|
Passive: Targets weakest ally, healing them. Active: Gives temporary sheild to the target |
$5
|
Becomes untargetable and gains bonus attack speed |
$6
|
Kills target |
$6
|
Adds 1 extra projectile to the basic attack |
$6
|
Gives all allies bonus attack speed |
$6
|
Shoots an explosive projectile, blinding all affected enemies, preventing them from dealing any damage. |
$6
|
Goes into the melee mode, with increased attack damage and less incoming damage |
$6
|
Gives ally a blessing, increasing their attack speed, healing and making them invulnarable for a short time. |