Project: Phantom - Horror Multiplayer Gamemode


Welcome to the horror, survival-based workshop mode Project: Phantom!

Play as the monster Reaper, who can go through walls, teleport, and make ghosts, to trick those who are helpless against him!

Or play as one of seven survivors, whose mission is to delay/escape from the Reaper until time expires. You can run, but you cannot hide from the Reaper!

It is best experienced if you just jump in to experience the horror! With foggy weather, Reaper always sneaking up, survivor team synergy, this mode can provide a lot of replayability!

This project is certified by Grandeur Hammers: https://grandeurhammers.com/



  • Why are skins disabled?

    • If skins were allowed, Reaper's ghost ability wouldn't work as players would be able to tell the real from the fake.
  • Why are there only 7 playable survivors?

    • During mid alpha, I wanted to make the survivors more unique, kinda like how TF2 handled their characters. So currently there is only 7 because all of them should be capable of surviving in their own way, and usually can synergize with teammates. I included descriptions in game to help you understand what unique role they fill.
  • Reaper is so OP/UP!

    • If he is OP, you are not outsmarting him enough, or using your abilities wisely. Maybe you need to work with teammates more? If you think he is UP, I think the Reaper is not utilizing his kit to the fullest potential. In my playtests I noticed newer Reaper's don't like using his ghost ability as much as they should.
  • Will there be updates?

    • No updates are current planned.


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Oh wow
This is pretty fantastic

Block creator

Thank you!



Update Log (8)


  • After some testing, it seemed to result from the server being bad for that day. Further tests showed it did not happen like that again, so I am adding Ecopoint: Antarctica back and removing the inferior winter version.
  • If this does happen again, then simply just remove the map from the list and play on the others.

Hotfix coming in!

Map Switch:

  • Ecopoint: Antarctica was swapped with Ecopoint: Antarctica (Winter)
    • Currently the reason is unknown, but it seems that exclusively on that map, the server load average is extremely high compared to other maps. Further investigation of the script does not seem to indicate that anything from the script is causing it. Despite that, the true reason is unknown, and the event version of this map does not have this problem. As a result, it will be swapped (temporarily hopefully) with it.

Character Bug Fixes:

  • All survivors
    • Fixed bug with duplicating UI if character was not changed after respawn.
  • Winston
    • Added a check to prevent an exploit where he can shortened his leap cooldown by repeatedly picking up a person after each leap.
  • Tracer
    • Added an action to reduce her rewind cooldown to 0 after initial spawn.

Update time!

This patch is somewhat big interally, since I moved the project from using the native Overwatch script to OverPy script. But chances are you will not care about that, so here are the rest of the changes:

Grandeur Hammers:

  • If you didn't know, I am a member of Grandeur Hammers. With this patch, it has been certified by Grandeur Hammers, and now has a hud element that indicates this verification and gives a link.


  • Also with this patch, the mode has been renamed from Project: Reaper to Project: Phantom.

Survivor Changes:

  • Fog is closer to the survivor.
  • Survivor is now 90% scale.
  • Survivor HUD and effect system has been reworked to allow for seamless changing of characters at any time. (I.e. you get to see the HUD and stuff for your survivor during waiting for game as a result).
  • Health HUD has been adjusted to be more clear.
  • Survivor now moves at 100% (versus 105% speed before)
  • Cooldowns are now manually set for every ability (that means if Overwatch updates some cooldowns to different values, this gamemode will not be affected.)
  • Nametags are now yellow for easier visibility.

Moira changes:

  • Note: The problem with Moira is that she sacrificed her health in order to heal people. While it might be a neat concept, in play not many people wanted to play her (What a shock people wanted to keep playing the game). AS a result, changes were made to her heal.
  • Her heal no longer damages Moira. It is on cooldown for 60 seconds, and it heals for 1 HP (150 OW HP)

Hanzo changes:

  • Cooldown for sonic arrow reduced from 10 to 9 seconds.
  • Fixed outline not showing for Reaper ghost.

Wrecking Ball changes:

  • Note: Wrecking Ball proved to be better than Symmetra at her job, as was really difficult to push into with two stacked together. As a result, cooldown adjustments were made.
  • Force field ability now has a longer cooldown (20 seconds cooldown).
  • Minefield ult charge now takes much longer.

Symmetra changes:

  • Note: Symmetra needed to be better at her job. One of her core weaknesses is being moved out of her setup, but it seemed a bit too strong for a weakness. Changes were made to her teleport ability to help her adapt to situations better.
  • Teleporter cooldown is now 30 seconds.
  • When teleporter is destroyed, her turret charges are set to 3.

Winston changes:

  • Note: People love to troll with Winston, and I don't blame them. However, I did make some changes to make the trolling as avoidable as possible.
  • When Winston picks up a player, his leap cooldown is set to 3 seconds.

Phantom (Reaper) changes:

  • Redid the teleporting hud and movement.
    • Now, teleport flight is much smoother.
    • HUD now is shown at the position of the cursor.
    • The cursor movement is much smoother.
    • The flight respects controller throttle, meaning flight can use throttles between 0 and 1 instead of just 0 and 1.
  • Cursor is now present at most times.
  • The reason this is is because the ghost is always summoned at cursor position instead of right below the Reaper.
  • Reaper is now 120% scaled.
  • Reaper now moves faster than the survivors.
  • Wraith form now gives a smaller speed increase than before (125% instead of 150% in terms of normal OW speed).

Language adjustments:

  • Updated localization files (ok, I kid, but I did adjust some strings and fixed some typos).
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