King's Row Dungeon


With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on three challenging boss fights throughout King's Row! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle!

My Workshop Discord: https://discord.gg/QEdgSdB

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Update Log (12)

  • (All Dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • Adjusted Brigitte boss's health to accommodate her recent base health changes.
  • Added a progress bar above Brigitte boss to represent her Rally charge
  • Increased the amount of time before Brigitte boss's Smite ability deals damage
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • Brigitte boss’s size now increases as she gets each piece of armor. This comes with new effects as well.
  • Reduced Brigitte boss’s damage received
  • Torbjorn bosses increase in size with each speed/damage increase
  • Increased Torbjorn boss’s clip size to 100% to account for the recent fire speed reduction
  • Torbjorn bosses will no longer wait for ultimate meter to reach 100% before firing again
  • Torbjorn bosses now jump to avoid obstacles.
  • Increased Sigma boss’s size, along with his health.
  • Sigma boss now phases through walls in Space mode
  • Fixed an issue with Sigma boss’s “Gravity Bomb” ability that would cause players to keep getting knocked back randomly.
  • Fixed an issue with Sigma boss’s ult not properly activating
  • Fixed an issue with Sigma boss’s “Temporal Flux” effect applying to players who weren’t caught in his ult.
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