SVB OW2 Patch
After the overwhelmingly positive reception to SVB's inaugural creator PUGs, SVB and Elo Hell Workshops have teamed up to tackle one of the most ambitious Workshop projects to date: a community-made Overwatch 2 patch! This project was created with the help of notable community figures, such as EeveeA and Bogur, working alongside over eight Workshop developers.
SVB's Creator PUGs v2 was made possible by the Elo Hell Workshops Discord. Join today at workshop.codes/discord.
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Overwatch SVB Patch Notes – June 10, 2021
The purpose of these changes are twofold. Firstly, we’re implementing all the changes that are known to us as coming in OW2 - such as role passives, tank changes and 5v5. On top of this, though, we’ve added a host of changes to as many heroes as we can since just changing tanks is not enough - the whole game will need to be rebalanced so to get a proper flavour of what OW2 will play like, we wanted to try our best to adapt the roster accordingly.
Secondly, a lot of the new abilities/changes were added with the purpose of being fun and wacky, the way OW’s core philosophy always wanted, while trying to keep them balanced. Bear in mind that this is our first round of testing so some things may well be wildly broken but that is the exact reason we’re testing them so that we can adjust accordingly and, hopefully, have some ideas that we can present to the devs to help them too.
- SVB
General
- All respawn timers have been reduced to 80%. In most scenarios this will mean it has been reduced from 10 seconds to 8 seconds. Overtime respawn timers are also affected.
Tanks
Role Passive: 30% knockback reduction and 25% less ult charge granted for damage by enemies
Reinhardt
- Cancel charge by pressing the button again
- Allows for better steering while charging
- Cooldown reduced from 10 to 8 seconds
- Fire Strike can now store up to 2 charges. Each charge takes 6 seconds to generate.
- 1200HP Shield
- Steadfast removed (as to not stack with the 30% knockback reduction given by the tank role passive)
Roadhog
We're also reducing the displacement power of Whole Hog, as well as increasing its cost, to avoid making tanking too frustrating.
- Take a Breather now creates a gas cloud which grants allies 10% damage reduction and heals allies for 20 health per second while they stand in it.
- Roadhog now slows down significantly while using Take a Breather.
- Gas cloud lingers for 2.5 seconds after Take a Breather ends.
- Ulimate cost increased by 25%
- Knockback reduced by 20%
Zarya
Note: At the moment, the Workshop does not allow Zarya to use two ally bubbles at the same time - you have to wait for the first one to disappear before you can apply a second barrier.
- Damage dealt decreased from [75 - 170] to [66 - 150]
- Bubble has 2 charges that can be used on yourself or allies
- Reduced cooldown from 10/8 to 7 seconds
Winston
- Base health increased from 350 to 400 (overall health increased from 500 to 550)
- Winston can now hold down secondary fire to charge up a longer-range attack capable of hitting enemies up to 500 meters away.
- This attack takes 1 second to charge up to 50 damage, and may be held for an additional 1 second after reaching maximum charge.
- Firing this attack costs 25 ammo.
D.Va
- Defense Matrix maximum duration increased from 2 to 4 seconds
Sigma
Orisa
Note: I wanted it to take one ally along potentially as well, but that was proving tricky in the Workshop.
- Increased projectile speed from 120m/s to 150m/s
- Reduced movement penalty when firing from 30% to 10%
- Removed
- Replaced by new ability: Gallop. Charge up & release for a burst distance travel (similar to Doomfist punch). Will push enemies out of path. Deals 75 damage
- Supercharger drops with a 600hp shield in front of it
Wrecking Ball
- Knock-up height scales with distance to epicentre
Damage
Role Passive: 15% movement speed increase for all heroes
Ashe
- Knockback reduced (maximum 7m)
- No longer gains ult charge when B.O.B is active
Bastion
Doomfist
- Primary fire total damage increased from [19.8 - 66] to [27 - 80]
- Rocket Punch can now carry Doomfist upwards. Note this does not allow Doomfist to punch downwards.
- Initial damage reduced from [50 - 100] to [10 - 50]
- Damage from impacting a wall reduced from [50 - 150] to [50 - 100]
- Outer ring damage falloff now starts at 250 damage (up from 200 damage)
- Outer ring damage falloff now ends at 20 damage (up from 15 damage)
Echo
- Now fires 5 instead of 6 bombs
- Cooldown increased from 6 to 7 seconds
Genji
Note: I wanted to reduce his recovery rate of fire a bit more but that’s not possible in the Workshop.
- Reduced ultimate generation by 5%
- Increased movement speed passive removed to match speed of all other DPS heroes
- Damage increased from 28 to 30
- Dragonblade no longer receives damage amp from Nanoboost
- Kills during Dragonblade also resets Deflect cooldown
Hanzo
- Reverse falloff damage (doing 50% of damage at point blank range, and 100% at 20m)
- Increased projectile speed by 15%
- Ammo reduced from 5 to 4
Junkrat
- Reduced cooldown from 10 to 7 seconds
McCree
- Health reduced from 225 to 200
- Fan the Hammer damage per bullet reduced from [25 - 50] to [15 - 35]
- Flashbang replaced by Lasso. Holds target in position for 1 second instead of stunning (works like Junkrat Trap)
Mei
This rework is inspired by Heroes of the Storm, giving her many similar abilities, but while still keeping her in the Damage role.
- Removed
- Replaced with "Icing". Icing creates a straight, 20-meter-long path of ice that Mei and her teammates can jump on to quickly move forward
- Cryo-Freeze can be used in conjunction with Icing
- Removed
- Replaced with "Avalanche". Avalanche turns Mei in to a giant rolling Snowball that picks up enemies she rolls over. After 3 seconds (or when reaching a wall) Avalanche explodes, knocking back and damaging (50) everyone caught in Avalanche. Avalanche also damages enemies caught in inside over time while rolling for 30 damage per second
Pharah
Reaper
- Duration reduced from 3 to 2 seconds
Soldier: 76
- Now slowly reloads ammo while sprinting (4 ammo per second)
Sombra
- Hack is now a guaranteed-hit seeking single-target projectile
- Hack duration reduced 5 to 2 seconds
- Hack cooldown increased 8 to 10 seconds
Symmetra
Note: Due to Workshop limitations, this means the teleporter can’t be manually broken. We also wanted to do something with turrets but they are a nightmare to work with in the Workshop, apparently.
- Cooldown now starts when teleporter is placed
- Teleporter now lasts 8 seconds
- Can no longer be manually destroyed
- Removed
- Replaced with "Light Clone". Light Clone creates a duplicate Symmetra who moves inversely to the real Symmetra and deals full damage.
Torbjörn
Tracer
- Increased movement speed passive removed to match speed of all other DPS heroes
Widowmaker
- Is now a bolt-action rifle. Can only shoot one shot before needing to unscope. 1 second cooldown before she can scope again
Supports
Role Passive: Regenerates health at 10 HP/S after 2 seconds of not taking damage
Ana
Baptiste
- Regenerative burst self-healing nerfed: 15 per second (self), 75 overall
- Immortality has cast time of 1.5 seconds. Bap is immobile while casting
Brigitte
Lúcio
- Continuously wall riding charges Music Meter, which buffs some of Lúcio's other abilities
- Music Meter reaches maximum charge after 4 seconds of wallriding, and must have at least 1 second of charge to affect other abilities
- Music Meter drains at a rate of 10% per second while not wallriding
- Benefits from "Music Meter". Increases effectiveness by at least 5%, up to 20% at full meter
- Benefits from "Music Meter". Increases effectiveness by at least 10%, up to 25% at full meter
Mercy
- Mercy now has ‘beam degeneration’. The more she heals a single target, the more her healing per second on that target drops.
- Max healing is 55 health per second, which drops to a minimum of 40 health per second over the course of 4 seconds of continuous healing. When the healing target is switched, this number starts to regenerate on the previous target
- Removed
- Replaced by "Angelic Blessing": You can select an ally and send a soul to them. That soul then grants them the ability to, over the next 6 seconds have 1 single GA use. After 6 seconds the soul will fade away. 20 Second cooldown
Moira
Zenyatta
- While charging Secondary Fire a small 50hp shield will appear in front of Zenyatta.
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15 Comments
For Doomfist when you rocket punch while look up on a staircase you get sent flying. It doesn’t matter if you hold it down or just let it go immediately, it does it either way
for changes to torb you should bring back one of the old torb abilities like the armour pack overload being the ult or level 3 turret if thats even possible with the workshop and for bastion if the workshop alows you to, make the changes like they did in ow2 where he can move slowly and reduce his damage for increase his bullet spread, but idk if workshop allows you to do this stuff
Idk if they is is possible but to avoid wrecking balls always on the flank and being more pokey and less present you could make the shields increase with teammates around you obviously reduce the amount gained but I think this would make ball more in the fight with play making potential while also being able soaking damage for the team I think it could be cool
I don’t think making genji’s ult not able to have nano is fair maybe make it so the damage is lower maybe around 70 but make the attack speed a faster so you still get impact from the nano but it’s not as busted as current nano blade
Instead of the lucio music meter being how long you walk run for maybe make it how fast your moving or like how many times you walk run because you don’t really stay on wall for more than a second more of tapping the wall if you get what I mean like rollouts and stuff Maybe that’s stupid but just something I thought about while reading the notes
mcree's lasoo doesn't seem to work all the time. Sometimes it just works like a normal flashbang.
Tracer must have a high speed to be able to survive (otherwise it must be buffed for survivability). And for Widowmaker I'm afraid that as for sombra that if it's change was made that it would kill the character (that it's almost no longer useful to play).
For sombra the changes are just huge if he did this change it would kill the character, avoiding frustration is important but not at the expense of deleting characters, we must take into account the current win rate of the character to make changes. And Blizard did some tests and instead of nerfing the ability what he did is that he decided to change the effect of the hacks (the hacks doesn't prevent from using the abilities anymore) but does something else (allows to give the vision through the walls for the ally and the target priraté undergoes more damage from sombra for example) I let you think about it for the other effect.
For Genji is that it is possible to reduce the speed of his attack by deactivating his fire and reactivating him after a delay. Then Genji is a bit like the Overwatch ninja so he must be strong for his speed and mobility so I don't think that changing the nerf handling is a good thing (nerfing his movement speed or his shooting speed).
Problem for Winston, the secondary shot loads but in the Lives we can see that Winston arrives to shoot without having fully loaded his secondary shot (which still impacts his damage), and the secondary shot has no reload time in the Official Lives.
Super honoured to have worked on this mode, love how it ended up all coming together in the end ♥️
Genji's Dragonblade doesn't seem to work. Or maybe it doesn't work when you bind it mouse wheel up? idk
Disappointing to be holding a blade and not able to use it for the match. lol
Sometimes after swapping from another hero some abilities can still be disabled by accident. In this case I'm guessing you may have played as Mei before playing as Genji?
In any case, we're working on a fix!
WOW it's HUGE !!! GG guys so cool to test all of this ! Thx you, love you all !
scatter arrow winston