Overwatch but everything is unfair 2.0 released!!!! Check it out! https://workshop.codes/SASE1
Experience the loved by many but hated by even more overwatch experience! "Overwatch but everything is unfair" also known as "Overwatch but everything is yes" is a totally chaotic experience of unbalanced and totally broken mechanics.
Experience the full unfairness and changes in all heroes and (most of) their abilities! You either hate it or love it, no in-between.
All hero changes are listed using an in-game HUD! There is way too many to show here.
(Note: You can disable or change aspects of some abilities using the in-game settings)
Thanks to Jorin33 for the help with making this thing.
12 Comments
How god mode
This is the most fun workshop gamemode I've played to date. Me and my friends have so much fun with it. It's so stupid in a brilliant way.
Pretty fun mode, I like the unique ideas in practice here.
There are a few bugs though, such as Echo's duplicate locking the player into playing just that hero. They can only switch heroes if they get hit by a McCree after that. I also noticed a rare situation in which Tracer (or McCree, wasn't sure which at the time) had slowed down the game and was taken out of action, the game remained slowed.
Also just a suggestion, but it would be interesting to see Sigma with environmental credit given for people he pulls. Also, Orisa is a bit too strong... really (at least in FFA).
We played with v1.1.5, in case you already addressed this in a private build or what not.
*If you ever need some code optimization, I'd be happy to help.
sorry for the 3 months late reply, yes i would absolutely love help with code optimization, also since we're working on 2.0 all the bugs you listed have already been fixed, cheers
That's good to hear that you're working on the mode (slowly and surely) still. If you plan on keeping Sigma's pull ability, you can optimize a script like that by setting the array of valid targets as a variable and calling back to that variable in the other actions.
https://cdn.discordapp.com/attachments/360870579760267285/881700612520157224/unknown.png
For a visual reference.
Otherwise other optimizations that I can recall (since it has been a while since I played the mode), involves the rapid 0.05 second waits with a loop, like Widowmaker's Stare, or Sigma's Feet damage effect (that one particularly can hurt with a 16ms loop). Generally speaking the more loops you run on a short timer, the more the server works.
Another thing that could help you if you haven't already tried to use, Wait Until (Condition). Wait until is really useful and may serve you well. Otherwise a good rule of thumb is trying to make rules that may be able to forgo previous loops by making a "true" and "false" iteration of those rules, i.e the abilities being disabled in spawn because of hacked. Just some minor tweaks, granted bloating a mode with 255+ rules can end up hurting it more than it helps.
I may be able to see if there is any other outstanding code that could use optimizations once you release 2.0, and I can let you know the fixes to those.
2.0 requires even more optimization, however i can say we added most of the things you said, also 2.0 is literally getting released the second i post this reply so have fun
Cool, I'll let you know what I think when I get around to playing with it. And of course, let you know if there's any outstanding code that I could see needing help :)
yo! great playing this mode with you yesterday! I'll be booting it up around 1:30pm CST. I won't be able to fix any bugs tho xD
I've made a document for each ability, enjoy :)
https://docs.google.com/document/d/1Y-EK-6-kxZJbm9Ka5m17fUV5HcgeAiNNoWX2A99GnN4/edit?usp=sharing
do you not have anything better to do, honestly... lol
fun
thankk