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8 Supports on the same "team" in a deathmatch. Damage eachother by using healing abilities and earn 30 eliminations to win!

AI bots will also have additional behaviours based on the hero they are playing to allow for a more challenging and immersive experience when playing alone!

For all heroes:

  • Health is always 5 less than maximum health to allow for healing to occur
  • Self healing has zero effect, dealing no damage nor healing (self-healing from ultimates ignored)

CURRENTLY UNDER CONSTRUCTION, STATS / ABILITIES LISTED MAY NOT MATCH CURRENT UPDATE

FAQ

Does self-healing damage / heal myself?

Self-healing is entirely negated, meaning no healing or damage is dealt to yourself UNLESS the source of the healing is from an ultimate ability such as Coalescence or Transcendence, then it will heal yourself.

Do melee attacks deal damage?

Only Zenyatta is able to deal damage using a melee attack. I made it this way because:

  • Zenyatta has the Snap Kick passive and I wanted to incorporate this somehow
  • Zenyatta does not have much offense outside of Orb of Harmony. Snap Kick adds an extra layer to his gameplay and allows for Zenyatta to make risky plays in order to gain an upper hand in combat.
Why is Soldier: 76 in the hero roster if he is not a support hero?

It's funny.

Ana

Ana is well balanced in this type of gamemode! The changes made were to allow Ana to have a way to sleep teammates without being too powerful.

Sleep Dart
  • Disabled

Nano Boost
  • Ultimate generation rate increased to 150% of base rate

  • Instead of powering up a teammate, deal 50 damage and put them to sleep

Baptiste

Baptiste is interesting as his Biotic Grenades heal instantaneously, meaning that he only heals for as much health as teammates would have health missing. Without his primary fire, Amplification Matrix was changed to be much more impactful both on its own and combined with Baptiste's abilities.

Healing
  • Damage dealt to full health teammates will always be at least 20

Biotic Launcher
  • Primary Fire disabled

Amplification Matrix
  • Fires a swarm of Biotic Grenades through the window whilst active

  • When rotated sideways, fires Biotic Grenades in two opposing directions

-

Brigitte

Brigitte is tough to balance due to her high survivability. To get the most value out of her healing, she now needs to be at a closer range.

Healing
  • Healing dealt is dependant on how far away Brigitte is from the healing target, starting from 80% healing dealt within 4 metres to 20% healing dealt beyond 10 metres

Barrier Shield
  • No longer blocks damage

  • Absorbs healing recieved from teammates in front of the shield

Shield Bash
  • Can be used against teammates

Repair Pack
  • Start with only 1 Repair Pack on respawn

  • Recharge rate reduced to 90% of base rate

Rally
  • Ultimate generation rate increased to 115% of base rate

  • Slow down teammates in range by 30% of their move speed

  • Deal 30 damage per second to teammates in range

Illari

Illari is mostly balanced except for her Healing Pylon, which cannot be destroyed by teammates. Multiple changes have been added to prevent Healing Pylon from being too overwhelming

Outburst
  • Can be used against teammates

Healing Pylon
  • Projectile speed decreased to 0% of base speed

  • Projectile gravity increased to 500% of base gravity

  • Stays active for a maximum of 10 seconds

  • Cooldown increased to 15 seconds

  • Immediately destroyed upon death

Captive Sun
  • No longer applies Sunstruck

  • Deals 160 damage to all affected teammates

Juno

Juno is a new support hero and fits in very well in this gamemode, other than perhaps being too powerful due to Pulsar Torpedoes being an unstoppable finisher. Her abilities are left mostly unchanged whilst her healing had to be reduced to balance her.

Healing
  • Healing dealt reduced to 66% of base healing

Mediblaster
  • Clip size reduced from 180 to 96

Pulsar Torpedoes
  • Cooldown increased to 15 seconds

  • Starts on 15 second cooldown on respawn

Kiriko

Kiriko's survivability with Swift Step and Protection Suzu were tricky to balance. A few changes were added to prevent Kiriko from being too powerful, as well as to boost the effectiveness of Kitsune Rush for herself.

Healing
  • Healing dealt reduced to 66% of base healing

Swift Step
  • Cooldown increased to 15 seconds

Protection Suzu
  • Cooldown increased to 20 seconds

  • Starts on 10 second cooldown on respawn

Kitsune Rush
  • Whilst active, gain 50% projectile speed and 33% healing dealt

Lifeweaver

Lifeweaver's lock-on burst healing can be extremely oppressive combined with peeking corners and the use of Petal Platform, so his range was reduced. Lifeweaver is now also able to earn environmental kills by using Life Grip to satiate all of the sadistic Lifeweaver players (me).

Healing
  • Healing dealt reduced to 80% of base healing

Healing Blossom
  • Max ammo reduced to 4

  • Max range reduced to 15 metres

Life Grip
  • Applies knockback to a teammate once Life Grip ends at 10 metres per second towards Lifeweaver's facing direction

  • Starts on cooldown on respawn

  • Max range reduced to 15 metres

Lúcio

Lúcio is somewhat balanced but can also extremely oppressive in the right hands. His mobility allows him to get out of most situations and to dive in on an already on-going battle.

Healing
  • Healing dealt reduced to 90% of base healing

Soundwave
  • Damage reduced to 25

  • Can be used on teammates

Sound Barrier
  • Instead of applying overhealth, deal 50 damage and knock all affected players upwards and towards you, locking movement for 0.5 seconds

Mercy

Mercy isn't a difficult hero to play, so balancing her to reward skill became a slight issue. Her healing dealt had to be reduced, but her potential to earn two eliminations on the same teammate with good timing and positioning makes her at least somewhat viable.

Healing
  • Healing dealt reduced to 50% of base healing

Guardian Angel
  • Cooldown increased to 7.5 seconds

Resurrect
  • Cooldown increased to 60 seconds

  • Teammates are revived at half of their max health

Moira

Moira was immediately a first pick for many players and she easily dominated with vanilla stats, so multiple changes were made to make her still powerful but more strategic.

Healing
  • Healing dealt reduced to 90% of base healing

Biotic Grasp Alt Fire
  • Disabled

Biotic Grasp
  • Maximum Biotic Energy reduced to 25% of base max

  • Biotic Energy recharge rate increased to 20 biotic energy per second

  • Biotic Energy starts recharging 2 seconds after not firing

Fade
  • Cooldown increased to 8 seconds

Biotic Orb
  • Cooldown increased to 12 seconds

  • Maximum healing dealt reduced to 150 health

  • Damage orb explodes on the first collision, knocking back teammates

  • Damage orb halves the cooldown time

Coalescence
  • Healing dealt reduced by 75%

Zenyatta

Zenyatta being able to heal his teammates passively forces them to decide between staying out of line of sight or hunting down Zenyatta. Some changes were made to make Zenyatta much more active and less passive.

Healing
  • Healing dealt reduced to 75% of base healing

  • Healing dealt is further reduced by 30% when the healing target is not in line of sight

Orb of Destruction
  • Primary Fire disabled

  • Alt Fire allows Zenyatta to levitate upwards whilst held

  • Reload time increased by 3 seconds

Snap Kick
  • Can be used on teammates

Soldier: 76

The best support hero.

Healing
  • Healing dealt increased to 166% of base healing

Heavy Pulse Rifle
  • Disabled

Biotic Field
  • Cooldown decreased to 9 seconds

  • Slows down affected players

Helix Rockets
  • Knockback increased to 300% of base knockback

Tactical Visor
  • Duration increased to 9 seconds

  • Yes, you can shoot your teammates

Players | 1 - 8
Categories: Free for all
Tags: ffa
Heroes: Soldier: 76, Ana, Baptiste, Brigitte, Illari, and 7 more...
Created at:
Last updated:
Current version: 1.4.4

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