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Ive Built A Mostly Working With A Few Bugged Map Areas, Dynamic Pathfinding System (1.0)

Now This Is My Never Getting Stuck, Mostly Dynamic Pathfinding System (2.0)

All Variables But Pathfinding Location Is at The End Because I Plan To Implement Them As A Toggle Setting Or Something In My Other AI Using The 1.0 System

I Only Bothered To Grab One Of The Maps I Support For My Testing To Find More Compatible Map With This System, Check Out My Pathfind Node Maker (Yes Thats Its Name) Which Has Every CP, Deathmatch And Most Elimination Maps Built In, And Of Course With It You Can Also Support Maps That I Don't

Supported Node Types

  1. Path
  2. ObjectiveA
  3. ObjectiveB
  4. Chokepoint (Pending)
  5. Staircase (3 Global As 1)

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 1
Categories: Miscellaneous
Tags: pathfinder
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Maps: Paris
Created at:
Last updated:

Controls

Interact
Spawn Bot And Path To Current Position
Melee + Interact
Respawn And Path Player To That Position
While Pathing + Reload
Debug Hud During That Path
Spawn Bot And Path To Current Position
+
Respawn And Path Player To That Position
While Pathing +
Debug Hud During That Path
Spawn Bot And Path To Current Position
+
Respawn And Path Player To That Position
While Pathing +
Debug Hud During That Path
Spawn Bot And Path To Current Position
+
Respawn And Path Player To That Position
While Pathing +
Debug Hud During That Path
Spawn Bot And Path To Current Position
+
Respawn And Path Player To That Position
While Pathing +
Debug Hud During That Path

Snippet

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