Create

Use code BS6XK for a 3v3 version of this mode: https://workshop.codes/BS6XK

Super Smash Bros, but with your favorite Overwatch heroes in 3D!
When you take damage, your knockback percentage increases. The higher the percentage the more knockback you receive when you take damage. If you get launched out of the arena, you die. The last team standing wins. Players have a few abilities that add new mechanics to the game.

Abilities

The abilities in this game mode are inspired by the Super Smash Bros franchise.

The abilities are:

  • Shielding. You have a shield that shrinks over time and when it absorbs damage. When an enemy breaks your shield (damaging it to 0%), you get stunned for a short time (shield stun).
  • Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing.
  • Double jumping.

Shielding and dodging both have ending lag (endlag), endlag makes it so you can't move or attack for a few ticks after using an ability. This makes them a bit more risky to use, encouraging timing them correctly and discourage spamming.

Hero changes

Some heroes have been slightly changed to make the game mode more balanced. The most important changes are:

  • Currently none, trying to feel out which heroes need balancing after the many changes and reworks that this code was not updated for.
Players | 2 - 12
Categories: Elimination, Minigames
Heroes: D.va, Doomfist, Junker Queen, Mauga, Orisa, and 34 more...
Created at:
Last updated:
Current version: 1.5.0

Controls

Crouch
Shielding. You have a shield that shrinks over time and when it absorbs damage. Has a slight cooldown after use.
Interact
Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing. After using this ability, you are unable to move for a very short time.
Jump in air
Double jumping.
Shielding. You have a shield that shrinks over time and when it absorbs damage. Has a slight cooldown after use.
Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing. After using this ability, you are unable to move for a very short time.
Jump in air
Double jumping.
Shielding. You have a shield that shrinks over time and when it absorbs damage. Has a slight cooldown after use.
Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing. After using this ability, you are unable to move for a very short time.
Jump in air
Double jumping.
Shielding. You have a shield that shrinks over time and when it absorbs damage. Has a slight cooldown after use.
Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing. After using this ability, you are unable to move for a very short time.
Jump in air
Double jumping.
Shielding. You have a shield that shrinks over time and when it absorbs damage. Has a slight cooldown after use.
Dodging. You are immune to damage for a fraction of a second. Using this ability effectively requires precise timing. After using this ability, you are unable to move for a very short time.
Jump in air
Double jumping.

Snippet

Loading...

Users Also Like

Similar Codes

Join the Workshop.codes Discord